Alaghar Spells Granted
Spell |
Time |
Range |
Area of Effect |
Components |
1st Level |
Analyze Balance |
1 rd |
80 yds |
1 creature, object, or 10' sq |
V, S, M |
Anti-Vermin Barrier |
1 |
30 yds |
10-ft cube/lvl |
V, S, M |
Bless |
1 rd |
60 yds |
50-ft cube |
V, S, M |
Blessed Watchfulness |
4 |
Touch |
Creature touched |
V, S |
Cause Fear |
1 |
10 yds |
1 creature |
V, S |
Cause Light Wounds |
5 |
Touch |
Creature touched |
V, S |
Combine* |
1 rd |
Touch |
Circle of priests |
V, S |
Command |
1 |
30 yds |
1 creature |
V |
Courage |
1 turn |
240 yds |
1 unit up to 200 individuals |
V, S, M |
Cure Light Wounds |
5 |
Touch |
Creature touched |
V, S |
Curse |
1 rd |
60 yds |
50-ft cube |
V, S, M |
Darkness |
4 |
120 yds |
20-ft radius globe |
V, S |
Detect Evil |
1 rd |
0 |
10 ft x 120 yds |
V, S, M |
Detect Good |
1 rd |
0 |
10 ft x 120 yds |
V, S, M |
Detect Magic |
1 rd |
0 |
10 ft x 30 yds |
V, S, M |
Detect Poison |
4 |
0 |
Special |
V, S, M |
Detect Snares & Pits |
4 |
0 |
10 x 40 ft |
V, S, M |
Dispel Fatigue |
4 |
30 yds |
1 creature |
V, S, M |
Endure Cold/Endure Heat |
1 rd |
Touch |
Creature touched |
V, S |
Invisibility to Undead |
4 |
Touch |
1 creature |
V, S, M |
Know Direction |
1 |
0 |
Special |
V, S, M |
Light |
4 |
120 yds |
20-ft radius globe |
V, S |
Locate Animals or Plants |
1 rd |
100 yds + 20 yds/lvl |
20 yds/lvl x 20 ft |
V, S, M |
Magical Stone |
4 |
Touch |
3 pebbles |
V, S, M |
Morale |
Special |
Special |
1 unit up to 200 individuals |
V, S, M |
Orison |
4 |
10 yds |
Varies |
V, S |
Protection From Evil |
4 |
Touch |
1 creature |
V, S, M |
Protection From Good |
4 |
Touch |
1 creature |
V, S, M |
Protection from Chaos |
4 |
Touch |
1 creature |
V, S, M |
Purify Food & Drink |
1 rd |
30 yds |
1 cubic ft/lvl, in 10 sq ft |
V, S |
Putrefy Food and Drink |
1 rd |
30 yds |
1 cubic ft/lvl, in 10 sq ft |
V, S |
Remove Fear |
1 |
10 yds |
1 creature/4 lvls |
V, S |
Ring of Hands* |
5 |
0 |
Special |
V, S |
Ring of Woe* |
5 |
0 |
Special |
V, S |
Sacred Guardian |
1 |
Touch |
Creature touched |
V, S, M |
Sanctuary |
4 |
Touch |
1 creature |
V, S, M |
Shillelagh |
2 |
Touch |
1 oak club |
V, S, M |
Silverbeard |
4 |
0 |
Caster |
V, S, M |
Strength of Stone |
4 |
Touch |
1 creature |
V, S, M |
Sunscorch |
4 |
40 yds |
1 creature |
V, S |
Weighty Chest |
1 |
Touch |
5-ft cube |
V, S, M |
2nd Level |
Aid |
5 |
Touch |
1 creature |
V, S, M |
Augury |
2 rds |
0 |
Special |
V, S, M |
Aura of Comfort |
2 |
Touch |
Creature touched |
V, S |
Barkskin |
5 |
Touch |
1 creature |
V, S, M |
Calm Chaos |
1 |
20 yds |
1d6 creatures/lvl |
V, S |
Cause Moderate Wounds |
5 |
Touch |
Creature touched |
V, S |
Chant |
2 rds |
0 |
30-ft radius |
V, S |
Create Holy Symbol |
2 |
0 |
The caster |
V |
Cure Moderate Wounds |
5 |
Touch |
Creature touched |
V, S |
Detect Charm |
1 rd |
30 yds |
1 creature/rd |
V, S |
Emotion Perception |
1 turn |
300 yds |
1 unit/5 lvls |
V, S, M |
Enthrall |
1 rd |
0 |
90-ft radius |
V, S |
Ethereal Barrier |
1 turn |
120 yds |
Two 10-ft sqs/lvl |
V, S, M |
Find Traps |
5 |
0 |
10 ft x 30 yds |
V, S |
Frisky Chest |
2 |
Touch |
10-ft cube |
V, S, M |
Hold Person |
5 |
120 yds |
1d4 persons in 20-ft cube |
V, S, M |
Iron Vigil |
1 turn |
0 |
The caster |
V, S |
Know Alignment |
1 rd |
10 yds |
1 creature or object |
V, S |
Lighten Load |
2 |
30 yds |
10-ft cube |
V, S, M |
Music of the Spheres |
4 |
50 yds |
20-ft diameter circle |
V, S, M |
Mystic Transfer* |
1 rd |
0 |
The caster |
V, S |
Obscure Alignment |
1 rd |
10 yds |
1 creature or object |
V, S |
Rally |
1 turn |
240 yds |
1 unit of up to 300 individuals |
V, S, M |
Resist Acid and Corrosion |
5 |
Touch |
Creature touched |
V, S |
Resist Fire/Resist Cold |
5 |
Touch |
1 creature |
V, S, M |
Restore Strength |
5 |
Touch |
Creature touched |
V, S |
Rockburst |
5 |
10 yards/lvl |
1 cubic foot/lvl |
V, S |
Sanctify* |
1 turn |
10 yds |
10 yd x 10 yd sq/priest |
V, S, M |
Silence, 15-foot Radius |
5 |
120 yds |
15-ft radius |
V, S |
Slow Poison |
1 |
Touch |
1 creature |
V, S, M |
Soften Earth and Stone |
5 |
10 yds/lvl |
10-ft sq/lvl |
V, S, M |
Speak With Animals |
5 |
0 |
1 animal within 30 ft |
V, S |
Spiritual Hammer |
5 |
10 yds/lvl |
Special |
V, S, M |
Undetectable Charm |
1 rd |
30 yds |
1 creature/rd |
V, S |
Withdraw |
5 |
0 |
The caster |
V, S |
Wyvern Watch |
5 |
30 yds |
10-ft radius |
V, S, M |
Zone of Truth |
2 |
30 yds |
5-ft sq/lvl |
V, S, M |
3rd Level |
Adaptation |
Special |
Special |
1 unit of up to 200 individuals |
V, S, M |
Animate Dead |
1 rd |
10 yds |
Special |
V, S, M |
Bestow Curse |
6 |
Touch |
Special |
V, S |
Break Camp |
3 |
0 |
50-ft radius |
V, S, M |
Caltrops |
1 turn |
20 yds/lvl |
Special |
V, S, M |
Cause Blindness or Deafness |
1 rd |
Touch |
1 creature |
V, S |
Cause Disease |
1 rd |
Touch |
1 creature |
V, S |
Continual Darkness |
6 |
120 yds |
60-ft radius |
V, S |
Continual Light |
6 |
120 yds |
60-ft radius |
V, S |
Create Campsite |
3 |
0 |
50-ft radius |
V, S, M |
Create Food & Water |
1 turn |
10 yds |
1 cubic ft/lvl |
V, S |
Cure Blindness or Deafness |
1 rd |
Touch |
1 creature |
V, S |
Cure Disease |
1 rd |
Touch |
1 creature |
V, S |
Detect Spirits |
6 |
0 |
10 x 60 ft path |
V, S, M |
Dictate |
6 |
30 yds |
Up to 6 creatures in a 20-ft cube |
V |
Dispel Magic |
6 |
60 yds |
30-ft cube or 1 item |
V, S |
Efficacious Monster Ward |
3 |
30 yds |
10-ft cube/lvl |
V, S, M |
Emotion Control |
5 |
10 yds |
1 creature/5 lvls of the caster within a 20' cube |
V, S, M |
Extradimensional Detection |
3 |
0 |
One 10'-wide path, 60 ft long |
V, S |
Feign Death |
1/2 |
Touch |
Person touched |
V |
Fortify |
1 rd |
60 yds |
10 ft cube/2 lvls |
V, S, M |
Glyph of Warding |
Special |
Touch |
Special |
V, S, M |
Helping Hand |
1 rd |
Special |
Special |
V, S, M |
Hold Poison |
1 |
Touch |
Creature touched |
V, S, M |
Invisibility Purge |
1 turn |
30 yds |
10-ft sq/priest |
V, S, M |
Know Customs |
3 |
Special |
The caster |
V, S |
Line of Destruction* |
1 rd |
0 |
30-yd line |
V, S, M |
Line of Protection* |
1 rd |
0 |
30-yd line |
V, S, M |
Locate Object |
1 turn |
60 yds + 10 yds/lvl |
1 object |
V, S, M |
Magical Vestment |
1 rd |
0 |
The caster |
V, S, M |
Meld Into Stone |
6 |
0 |
The caster |
V, S, M |
Negative Plane Protection |
1 rd |
Touch |
1 creature |
V, S |
Obscure Object |
1 turn |
60 yds + 10 yds/lvl |
1 object |
V, S, M |
Prayer |
6 |
0 |
60-ft radius |
V, S, M |
Protection From Fire |
6 |
Touch |
1 creature |
V, S, M |
Remove Curse |
6 |
Touch |
Special |
V, S |
Remove Paralysis |
6 |
10 yds/lvl |
1d4 creatures in 20-ft cube |
V, S |
Repair Injury |
1 turn |
Touch |
Creature touched |
V, S |
Rigid Thinking |
1 turn |
60 yds |
1 creature |
V, S |
Speak With Dead |
1 turn |
1 |
1 creature |
V, S, M |
Squeaking Floors |
3 |
30 yds |
10-ft sq/lvl |
V, S, M |
Starshine |
6 |
10 yds/lvl |
10-ft sq/lvl |
V, S, M |
Stone Shape |
1 rd |
Touch |
9 cubic ft + 1 cubic ft/lvl |
V, S, M |
Strength of One |
3 |
10 yds |
1 creature + 1 creature/2 lvls |
V, S |
Thief's Lament |
3 |
10 yds/lvl |
5-ft cube/lvl |
V, S, M |
Unearthly Choir* |
5 |
0 |
Special |
V |
Zone of Sweet Air |
3 |
10 yds/lvl |
10-ft cube/lvl |
V, S, M |
4th Level |
Axe Storm of Clangeddin |
7 |
0 |
40 ft cb, 1 dwrf/2 lvl |
V, S, M |
Blessed Warmth |
4 |
Touch |
Special |
V, S |
Compulsive Order |
5 |
10 yds |
1 creature |
V, S, M |
Defensive Harmony |
1 |
5 yds |
1 creature/2 lvls |
V, S |
Dimensional Anchor |
1 |
10 yds/lvl |
1 creature |
V, S |
Doubt |
Special |
Special |
1 creature |
V, S, M |
Entrench |
3 rds |
60 yds |
10-ft cube/2 lvls |
V, S, M |
Focus* |
1 day |
10 ft |
Special |
V, S, M |
Leadership |
Special |
Special |
1 creature |
V, S, M |
Protection From Evil, 10' Radius |
7 |
Touch |
10-ft radius |
V, S, M |
Protection From Good, 10' Radius |
7 |
Touch |
10-ft radius |
V, S, M |
Protection From Lightning |
7 |
Touch |
1 creature |
V, S, M |
Recitation |
7 |
0 |
60-ft radius |
V, S, M |
Repel Insects |
1 rd |
0 |
10-ft radius |
V, S, M |
Selective Passage |
2 turns |
240 yds |
100 sq yds/lvl |
V, S, M |
Spell Immunity |
1 rd |
Touch |
1 creature |
V, S, M |
Tanglefoot |
2 turns |
240 yds |
100 sq yds/lvl |
V, S, M |
Uplift* |
12 hrs |
0 |
One priest |
V, M |
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