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Sir-Tech Ltd 3D Engine Prototype | [January 97] | |
I wrote this little 3D engine while working at Sir-Tech Ltd. Navigation through the level is possible using the mouse. This program was written using Direct3D. My advice, don't use Direct3D because it is overly complicated. | ||
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OpenGL Free Form Deformation |
[January
98]
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Written to get familar with OpenGL using Windows. Free form deformation (FFD) is a method of manipulating the structure of a 3d object smoothly. FFD is used alot in soft animation applications. | ||
Real-time 3D Phong-Texture-Bump | [March 97] | |
Written for the Azure demogroup this demo features a method of phong shading suitible for use in real-time applications. Believe me its really real-time since it runs too fast on anything faster than my old 486. | ||
Realtime 2D Phong Bump-mapping | [August 96] | |
Also written for the
Azure demogroup. I'm proud of this program since when I wrote it
the methods I used were original. I released the program to a public
domain file area and got quite a good response from people.
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Waveforms v1.0e | [April 95] | |
Initially I wrote this
because I was interested in how waves interacted but I sort of got caried
away. What resulted was this little program which allows a person
using this program to completely control 2 waves and watch what interaction
occurs in the composite wave below.
Download Now (DOS, 94 kB) |
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Digital Logic Analyser |
[December
94]
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Did you ever want a
little program with which you could test all your digital logic circuits
that your designing in your first year electrical engineering course?
Well this is the program for you!
Download Now (DOS, 55 kB) |
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