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Releases
"try one on, they're free"
 
 
Copyright 1997, 1998, Hyperdelic Software
Last Updated February 20, 1998
 
 
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Releases
 
 
Sir-Tech Ltd 3D Engine Prototype [January 97]
I wrote this little 3D engine while working at Sir-Tech Ltd.  Navigation through the level is possible using the mouse.  This program was written using Direct3D.  My advice, don't use Direct3D because it is overly complicated. 

Download Now (Win 95, 284 kB) 
 

OpenGL Free Form Deformation
[January 98]
Written to get familar with OpenGL using Windows.  Free form deformation (FFD) is a method of manipulating the structure of a 3d object smoothly.  FFD is used alot in soft animation applications.  

Download Now (Win NT, 126 kB) 
 

Real-time 3D Phong-Texture-Bump [March 97]
Written for the Azure demogroup this demo features a method of phong shading suitible for use in real-time applications.  Believe me its really real-time since it runs too fast on anything faster than my old 486. 

Download Now (DOS, 159 kB) 
 

Realtime 2D Phong Bump-mapping [August 96]
Also written for the Azure demogroup.  I'm proud of this program since when I wrote it the methods I used were original.  I released the program to a public domain file area and got quite a good response from people. 
 
Download Now (DOS, 110 kB) 
 
Waveforms v1.0e [April 95]
Initially I wrote this because I was interested in how waves interacted but I sort of got caried away.  What resulted was this little program which allows a person using this program to completely control 2 waves and watch what interaction occurs in the composite wave below. 
 
Download Now (DOS, 94 kB) 
 
Digital Logic Analyser
[December 94]
Did you ever want a little program with which you could test all your digital logic circuits that your designing in your first year electrical engineering course?  Well this is the program for you! 
 
Download Now (DOS, 55 kB) 
 
 
feel free to e-mail me, Ben, for general comments or answers to any questions at bhouston@geocities.com
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