Blood Golem- This is the same as
the first Diablo's Stone Golem, you summon a very POWERFUL golem
to fight at your side.. nothing to much different, just he's a
bit stronger.
Control Monster- Turns an enemy into
an ally. Want to know how this will work? Well say you are
fighting off hordes of monsters, and you decide you need a little
'assistance' so you cast this.. and one (or more) starts battling
back their brethren in loyalty to you.. not bad eh?
Enchant- This is a weapon aide
spell. Say you have an sword, and you need it to provide more
bang for the buck so pow! It ignites into magical flames.. or say
you got a staff that grows demon horns and allows for MUCH more
damage, or even a bow that shoots poisonous tipped arrows..
Glacial Spike- Remember Sub-Zero?
Same idea from the Mortal Kombat movie when he was fighting with
Liu Kang.. it's a spike made of ice.. or for AD&D fans a
magic missile.
Wall of Bone- Creates a living wall
(yes it has hitpoints) and is tall enough to even keep out those
winged-ones out of the way.
Whirlwind- hmm.. what do you think?
Could it be that this knocks them back on their backs to the
ground?
Zealotry- It's the genie spell..
gives you what you need.. more strength and hitpoints in this
case.
Frost- A cloud of ice engulfs
anything in it's path allow you to walk up the your frozen foe
and bash him to icecubes.
Dancing Sword- Something I think the
Blizzard team thought up while watching Disney's Fantasia while
smoking weed or something.. it's basically casting a spell on
your weapon and it fights for you with a mind of it's own
shredding anything it comes accrosed.
Darkness- Chokes the enemies to
death in a dark cloud.. hmm.. could have the same effect with a
plane ticket to LA.