Blood Golem- This is the same as the first Diablo's Stone Golem, you summon a very POWERFUL golem to fight at your side.. nothing to much different, just he's a bit stronger.

Control Monster- Turns an enemy into an ally. Want to know how this will work? Well say you are fighting off hordes of monsters, and you decide you need a little 'assistance' so you cast this.. and one (or more) starts battling back their brethren in loyalty to you.. not bad eh?

Enchant- This is a weapon aide spell. Say you have an sword, and you need it to provide more bang for the buck so pow! It ignites into magical flames.. or say you got a staff that grows demon horns and allows for MUCH more damage, or even a bow that shoots poisonous tipped arrows..

Glacial Spike- Remember Sub-Zero? Same idea from the Mortal Kombat movie when he was fighting with Liu Kang.. it's a spike made of ice.. or for AD&D fans a magic missile.

Wall of Bone- Creates a living wall (yes it has hitpoints) and is tall enough to even keep out those winged-ones out of the way.

Whirlwind- hmm.. what do you think? Could it be that this knocks them back on their backs to the ground?

Zealotry- It's the genie spell.. gives you what you need.. more strength and hitpoints in this case.

Frost- A cloud of ice engulfs anything in it's path allow you to walk up the your frozen foe and bash him to icecubes.

Dancing Sword- Something I think the Blizzard team thought up while watching Disney's Fantasia while smoking weed or something.. it's basically casting a spell on your weapon and it fights for you with a mind of it's own shredding anything it comes accrosed.

Darkness- Chokes the enemies to death in a dark cloud.. hmm.. could have the same effect with a plane ticket to LA.

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