... of Absorption | hits received are decreased by n points (about 10) |
... of Accuracy | increases dexterity (about 10) |
... of Atrophy | decreases dexterity |
... of Brilliance | increases magic (about 15) |
... of Brittleness | has less durability |
... of Disease | decreases vitality |
... of Dyslexia | decreases magic |
... of the Eagle | increases hit-points (about 10-15) |
... of the Feather | "half trap damage (NW)" |
... of the Fox | increases hit-points (about 5) |
... of Fragility | has less durability (about 25) |
... of Frailty | decreases strength (about 5-10) |
... of the Hyena | increases mana (about 1-3) |
... of the Jackal | decreases strength |
... of the Jaguar | increases hit-points (about 5-10) |
... of Magic | increases magic |
... of Maiming | does n points of extra damage |
... of the Moon | increases all attributes (about 10) |
... of Paralysis | decreases dexterity (about 5-10) |
... of Power | increases strength (about 10) |
... of Proficiency | increases dexterity |
.. of Protection | hits received are decreased by n points (about 5) |
... of Quality | does n points of extra damage (usually 1) |
... of Rabies | "attacks square twice (NW)" |
... of Radiance | increases light radius (about 40%) |
... of the Raven | increases mana (about 5) |
... of the Sky | increases all attributes |
... of Strength | increases strength |
... of Sturdiness | has greater durability |
... of Thorns | "you get hurt each use (NW)" |
... of Vileness | "enemy stops healing (NW)" |
azure | increases resist lightning (about 30%) |
blue | increases resist lightning (about 25%) |
brass | decreased to-hit |
bronze | increased to-hit |
deadly | increased damage (about 50-60%) |
dilapidated | decreases armor class (usually 1) |
dull | decreased to-hit (a little), and damage (about 50%) |
fine | increased to-hit (about 5%), and damage (about 65%) |
flaming | "fire hit (NW)" |
glorious | increases armor class (about 25-30) |
gold | increases to-hit (about 25%) |
heavy | increased damage (about 85%) |
iron | increased to-hit |
jagged | increased damage |
pearl | increases resist general magic (about 30-35%) |
red | increases resist fire (about 25%) |
sharp | increased to-hit (a little), and damage (about 25-30%) |
silver | increased to-hit |
steel | increases to-hit (about 15%) |
strong | increases armor class (about 10) |
topaz | increases all resistances (about 20 or 25%) |
valient {sic} | increases armor class (about 20) |
vicious | increased to-hit (100% or more) |
vulnerable | decreases armor class (about 5) |
weak | decreased damage (about 30-35%) |
white | increases resist general magic (about 15%) |
... of the Bear | "knock enemies back (NW)" |
... of Fear | "scare monster away (NW)" |
... of Many | has extra durability (more arrows) Staff Modifiers |
... of the Snake | increases mana |
... of Vileness | "enemy stops healing (NW)" |
arcane | increases spell duration (100% or more) |
bent | decreases damage (about 60-65%) |
cryptic | increases spell duration (about 50%) |
glowing | increases spell duration (about 25%) |
Monk's | decreases spell cost (about 10%) |
plentiful | extra charges |
Warrior's | increased to-hit (about 15%), and damage (about 85-90%) |