Weapon Modifiers

... of Absorption hits received are decreased by n points (about 10)
... of Accuracy increases dexterity (about 10)
... of Atrophy decreases dexterity
... of Brilliance increases magic (about 15)
... of Brittleness has less durability
... of Disease decreases vitality
... of Dyslexia decreases magic
... of the Eagle increases hit-points (about 10-15)
... of the Feather "half trap damage (NW)"
... of the Fox increases hit-points (about 5)
... of Fragility has less durability (about 25)
... of Frailty decreases strength (about 5-10)
... of the Hyena increases mana (about 1-3)
... of the Jackal decreases strength
... of the Jaguar increases hit-points (about 5-10)
... of Magic increases magic
... of Maiming does n points of extra damage
... of the Moon increases all attributes (about 10)
... of Paralysis decreases dexterity (about 5-10)
... of Power increases strength (about 10)
... of Proficiency increases dexterity
.. of Protection hits received are decreased by n points (about 5)
... of Quality does n points of extra damage (usually 1)
... of Rabies "attacks square twice (NW)"
... of Radiance increases light radius (about 40%)
... of the Raven increases mana (about 5)
... of the Sky increases all attributes
... of Strength increases strength
... of Sturdiness has greater durability
... of Thorns "you get hurt each use (NW)"
... of Vileness "enemy stops healing (NW)"

Material Modifiers

azure increases resist lightning (about 30%)
blue increases resist lightning (about 25%)
brass decreased to-hit
bronze increased to-hit
deadly increased damage (about 50-60%)
dilapidated decreases armor class (usually 1)
dull decreased to-hit (a little), and damage (about 50%)
fine increased to-hit (about 5%), and damage (about 65%)
flaming "fire hit (NW)"
glorious increases armor class (about 25-30)
gold increases to-hit (about 25%)
heavy increased damage (about 85%)
iron increased to-hit
jagged increased damage
pearl increases resist general magic (about 30-35%)
red increases resist fire (about 25%)
sharp increased to-hit (a little), and damage (about 25-30%)
silver increased to-hit
steel increases to-hit (about 15%)
strong increases armor class (about 10)
topaz increases all resistances (about 20 or 25%)
valient {sic} increases armor class (about 20)
vicious increased to-hit (100% or more)
vulnerable decreases armor class (about 5)
weak decreased damage (about 30-35%)
white increases resist general magic (about 15%)

Bow Modifiers

... of the Bear "knock enemies back (NW)"
... of Fear "scare monster away (NW)"
... of Many has extra durability (more arrows) Staff Modifiers
... of the Snake increases mana
... of Vileness "enemy stops healing (NW)"
arcane increases spell duration (100% or more)
bent decreases damage (about 60-65%)
cryptic increases spell duration (about 50%)
glowing increases spell duration (about 25%)
Monk's decreases spell cost (about 10%)
plentiful extra charges
Warrior's increased to-hit (about 15%), and damage (about 85-90%)
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