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QuakeC Mod:

Monsters in Quake Deathmatch

Polkatulk is

Introduction

Welcome to my first QuakeC mod. Remember how, in Doom, when you deathmatched with your friends and enemies, you could optionally also fight against the monsters? Weren't you disappointed when you couldn't find that switch in Quake? Well, here it is!

This is a very simple modification to the QuakeC code supplied by iD software which enables all of your favorite monsters in deathmatch games (obviously, if a level was designed without monsters, ie the DeathMatch Arena levels, then you won't get any with this mod). Unfortunately in this mod, the monsters do not respawn themselves.

This mod was made with my favorite text editor(tm) and took about 15 minutes to write, compile and test. I am including the source code so that it can be included with other QuakeC mods. (it is unlikely that there will ever be a QuakeII version of this mod written by me).

For those who are interested this is what i did. For each monster's .qc file i commented out the lines

if (deathmatch)
{
remove(self);
return;
}

from the monster_TYPE functions.

 

Installation

To install this mod (if you don't care about the source code), just unzip the progs.dat file from the zip file into a subdirectory off your quake directory (name the directory something intuitive like monsters). run quake with the command line parameter "-game monsters" (or whatever you called your directory). If you want the source code - you probably know what to do with it ;->., if not email me.

monsters.zip - progs.dat + *.qc files

 

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