Welcome to Joel's Linux Game/Software development page.


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The VGC project aims to provide a full visual environment for Linux game
development. Games are built using "Machines" (see the other JIVE pages for a description of Machines), so an unlimited amount of different game styles are possible. VGC stands for "The Violent Game Constructor", and aims to provide a basic image editor, a basic sound sample editor, and perhaps mod editor, a game style editor with templates for common
types of games, an animation editor which can integrate with the image editor so you can get that image just right, a 3d/2d animator to give the non-artistic user a way to get realistic animations , and an intro editor
to provide animated intros and optional menu systems to polish the look of
you game.
 

The JIVE project aims to produce a binary free, cross platform application
development environment. JIVE stands for Joel's Integrated Visual Environment, and includes a visual application editor, and a basic library of "Machines", and "Connection Machines". Machines are plugged together dynamically to create an application, which is defined in a script file. This script is read by a standard binary application when it is run, which uses JIVE library functions to initialize the working application by dynamically linking together the "Machines" until they form a working system.

A "Machine" is like an object which dynamically connects to all the data
it works on, and generally performs one specific task, at one specific
abstraction level. Basic machines are simply containers for other machines,
which are run in turn (like a dynamic list of functions) to create a desired
function or effect.

Other links ;
 Link to the very old webpages...
 JIVE library stuff
 VGC - the Violent Game Constructor focal page.
 3d modeller crap docs page
 

Contact details;

My email address is joelu@geocities.com
 
 


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