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CODEX !

THIS PART OF MY SITE IS DEDICATED TO KHORNE AND IS A CODEX ENTIRELY ABOUT HIM AND HIS FOLLOWERS !

HQ

KHARN THE BETRAYER

SV

T

PTS

A

S

W

I

WS

BS

LD

189

7

KHARN THE BETRAYER

5

5

4

4

10

2+

4

7

WARGEAR:Plasma pistol, bolt pistol, frag & krak grenades,  chaos armour, Gorechild, mark of Khorne, collar of Khorne.

SPECIAL RULES:FURIOUS CHARGE: Such is Kharn's ferocious enthusiasm to get to grips with the enemy he may add +D6 to his assault movement. This can only be used If it will get him into close combat. GORECHILD: Kharn's huge and ancient chain axe, Gorechild, is an artefact from the great crusade when the space marines reaved across the galaxy. It is capable of spliting an armoured space marine from head to crotch with one blow and is doubly dangerous in the hands of kharn. It always hits on a roll of 2+, this aside Gorechild is treated as a normal power weapon.THE BETRAYER: Kharn may attack anyone nearby in his berserk fury, friend or foe alike! To represent this, roll to hit, but then each player takes it in turn to distribute the hits. The normal restrictions apply, so they must be allocated to models in base contact first, then models within 2 if all models in base contact are slain. Hits may allocated to the chaos player as well so its best to keep him away from your army.FEARLESS: Kharn is completely fearless and automaticly passes any morale checks he is called to take

THIS PICTURES ARE FROM THE HOUSE OF CHAOS

0-1 CHAOS LORD

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T

PTS

A

S

W

I

WS

BS

LD

80

5

EXALTED CHAMPION

5

4

4

3

10

3+

3

5

WARGEAR:Mark of Chaos, Any Equipment from the Chaos Armoury

SPECIAL RULES:INDEPENDENT CHARACTER: Unless accompanied by a Retinue the chaos lord follows all the rules for independent characters. RETINUE: The chaos lord may be accompanied by a retinue of khorne bezerkers. Note the chaos lord and his retinue count as a single hq choice.

CHAOS LORD'S RETINUE

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T

PTS

A

S

W

I

WS

BS

LD

20

4

KHORNE BEZERKERS

4

4

4

2

9

3+

1

4

+18

4

ASPIRING CHAMPION

4

4

4

3

10

3+

1

4

SQUAD: 5 to 10 Khorne Bezerkers in a unit. WEAPON: Bolt pistol, close combat weapon. RHINO: The squad may be mounted in a rhino at the cost of +50pts

SPECIAL RULES: FEARLESS: Khorne Bezerkers never fall back and cannot be pinned. ICON BEARER: One Aspiring Champion in the Retinue can become an icon bearer and carry the banner of rage at an additonal price of 20+pts.
EXPERIENCE: Any number of models can be upgraded to aspiring champions.

THIS PICTURES ARE FROM THE HOUSE OF CHAOS

0-1DAEMON PRINCE

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T

PTS

A

S

W

I

WS

BS

LD

105

6

DAEMON PRINCE

0

5

4

3

10

5+

3

5

1