1st Session: |
Introduction to Maya (Interface) |
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Creating and Viewing Primitives |
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Translating, Rotating, Scaling Primitives |
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Creating your first model |
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2nd Session: |
Introduction to Polygons |
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Modifying Components (Vertex, Edges, Faces) |
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Extruding, Cutting, Splitting, Combine, Separate, |
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Booleans, Smooth, Triangulate, Fill Hole, Deleting History |
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3rd Session: |
Introduction to NURBS |
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Modifying Components (Isoparm, Control Vertex, Surface Patch) |
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Uses of Curves (Revolve, Planar, Extrude, Loft, Bevel) |
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Snapping, Stitching |
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4th Session: |
Basic Texturing |
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Hypershade Menu |
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Assigning Materials and Textures |
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Bump Mapping |
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File Texturing |
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UV Texturing |
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5th Session: |
Lighting and Rendering |
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How to achieve realistic model using lights |
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Maya Software Rendering |
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Texturing and Lighting your models |
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TUTORIALS OFFERED
>Modeling
>Animation
> Dynamics
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