Harry Level Editor Guide 500 Water cooler 550 Exploding barrel 560 Empty swivel chair 601 Plant (mobile) 700 Mug of coffee 702 Box of donuts 703 Single donut 711 Regular staple ammo 712 BADASS ammo 713 Shrapnel gun ammo To change objects and bonuses? tint Put a number (1 to 14) into the first info box. (see tint chart) - Water cooler can be used to block the passage. So, the player must have a gun to destroy it and pass. __________ 901 Door going up 911 Door going down 921 Door going left 931 Door going right __________ 903 Locked door going up 913 Locked door going down 923 Locked door going left 933 Locked door going right To change the locked door?s color Put a number (0,1,2) into the first info box of the door. (see key chart) __________ 951 Sliding door, horizontal 961 Sliding door, vertical To create a sliding door activated by a button Lay down a sliding door and one of the five kinds of buttons (wall or floor). Note the sprite number of the button. Put this number into the first info box of the door. __________ 1011 Dart-thrower, facing right 1019 Dartboard, facing left 1021 Dart-thrower, facing left 1029 Dartboard, facing right 1031 Dart-thrower, facing up 1039 Dartboard, facing down 1041 Dart-thrower, facing down 1049 Dartboard, facing up To make a disk-thrower Put a 1 into the first info box of a dart-thrower. __________ 1111 Scientist, facing right 1121 Scientist, facing left 1131 Scientist, facing up 1141 Scientist, facing down 1211 Mad scientist, facing right 1221 Mad scientist, facing left 1231 Mad scientist, facing up 1241 Mad scientist, facing down __________ 1301 Co-worker #1, facing up 1321 Co-worker #2, facing up 1341 Co-worker #1, facing down 1361 Co-worker #2, facing down 1381 Co-worker #1, facing left 1401 Co-worker #2, facing left 1421 Co-worker #1, facing right 1441 Co-worker #2, facing right __________ 1601 Mailroom guy, up 1609 Mailroom awning, up 1611 Mailroom guy, down 1619 Mailroom awning, down 1621 Mailroom guy, right 1629 Mailroom awning, right 1631 Mailroom guy, left 1639 Mailroom awning, left - A mailroom guy will change direction when he encounter a wall. __________ 1701 Toxic blob 1711 Major toxic blob 1721 Sentient blob __________ 1801 Robot 1811 Stationary robot 1821 Boss robot 1851 Reversor robot, horizontal 1852 Reversor robot, vertical 1861 Major reversor robot, horizontal 1862 Major reversor robot, vertical __________ 1901 Security gun, up 1902 Security gun, down 1903 Security gun, left 1904 Security gun, right 1911 Power security gun, up 1912 Power security gun, down 1913 Power security gun, left 1914 Power security gun, right 1921 Missile security gun, up 1922 Missile security gun, down 1923 Missile security gun, left 1924 Missile security gun, right - Security guns are generally placed on the walls. __________ 2001 Machine gun guy 2011 Major machine gun guy 2021 Missile guy __________ 2101 Tank, horizontal Unavailable 2102 Tank, vertical Unavailable 2111 Major tank, horizontal Unavailable 2112 Major tank, vertical Unavailable __________ 2201 Dr. Ubermann __________ 2301 Air conditioner, up 2302 Air conditioner, down 2303 Air conditioner, left 2304 Air conditioner, right __________ 2501 Acid pool, small 2601 Acid pool, large __________ 3001 Bed of tacks 3100 Telephone __________ 3900 Grate, horizontal 3905 Grate, vertical 3910 Red grate, horizontal 3915 Red grate, vertical - Place them between two walls to block the passage. __________ 4100 Overhead pipe, horizontal 4105 Overhead pipe, vertical __________ 4201 Fire pipe, up 4202 Fire pipe, down 4203 Fire pipe, left 4204 Fire pipe, right - Fire pipes should be placed on the walls. __________ 5001 Ghost swivel warrior 5011 Ghost swivel chieftain - Can be placed in the walls so the player don?t know where they are coming from. __________ 6001 Rolling Boulder, up 6002 Rolling Boulder, down 6003 Rolling Boulder, left 6004 Rolling Boulder, right 6011 Rolling Boulder, fast, up 6012 Rolling Boulder, fast, down 6013 Rolling Boulder, fast, left 6014 Rolling Boulder, fast, right __________ 9200 Copying machine (saved-game location) 9300 Soul statue To make the soul statue trick Lay down two soul statues. These objects create an invisible line between each other. Harry must have no ammo to pass the line. __________ 9401 Cannon up 9411 Cannon down 9421 Cannon left 9431 Cannon right To create a cannon activated by a button Same thing than the sliding doors. - The cannons should be placed on the walls. __________ 9501 Wall button up 9511 Wall button down 9521 Wall button left 9531 Wall button right 9541 Floor button To make buttons that stay switched when pushed down Put a 1 into the first info box of a button. - Of course, wall buttons are placed on the walls. __________ 9600 Vending machine - Put the number of times you must kick the machine to make the first soda can get out in the first info box. - Put the number of soda cans you want the machine give in the game in the second info box. 9701 Ramp, up 9702 Ramp, down 9703 Ramp, left 9704 Ramp, right To change ramp?s tint Put a number (1 to 14) into the first info box of the ramp. (see tint chart) To make movable ramps Put a 1 into the second info box of a ramp. __________ 9800 Incinerator - Place it between two walls to block the passage. The player must have a stack of papers to pass. __________ 9901 Stairs, up 9902 Stairs, down 9903 Stairs, right 9904 Stairs, left __________ 9991 Fade exit, up 9992 Fade exit, down 9993 Fade exit, left 9994 Fade exit, right 9995 Invisible exit __________ 11199 Stack of papers 11299 Staple gun 11399 Blue key 11398 Yellow key 11397 Green key 11499 Caffeine pill 11599 B.A.D.A.S.S. 11699 Mystery vial 11799 Shrapnel gun 11899 Soda can 11999 Power of the swivel To change items? tint Put a number (1 to 14) into the first info box. (see tint chart) -------------------- Level info fields (left to right) #0 : Tint index to tint player #1 : Horizontal coordinates of fall location #2 : Vertical coordinates of fall location #3 : Comfort to add/subtract after fall #4 : Tint index to tint everything in level #5 : Res ID of PICT to scroll after level #6 : Res ID of PICT to scroll before level #7 : Res ID of PICT to display after level #8 : Res ID of PICT to display before level #9 : Scrolling music ID #10 : Ripple effect length (0 for none) #11 : Ripple effect width (0 for none) #12 : Ripple effect speed (256 = normal) #13 : #14 : #15 : World info fields (left to right) #0 : Default scrolling music ID #1 : Res ID of PICT to scroll after win #2 : Res ID of PICT to display after win #3 : Number of seconds to display PICT #4 : Music to play during win #5 : #6 : #7 : #8 : #9 : #10 : #11 : #12 : #13 : #14 : #15 : -------------- Tint chart 0 = No tint 1 = Red 2 = Yellow 3 = Dark blue 4 = Light blue 5 = Light gray 6 = Dark 7 = Very dark 8 = Light 9 = Very light 10 = Green 11 = Dark gray 12 = Orange 13 = Water 14 = Cola Key chart 0 = Blue 1 = Yellow 2 = Green Other tips --------------- Tile sets : 256 X 384 pixels