Oleg Ovechkin's Resume

 


Note : currently I am changing my employer as far as the place of residence. So some information presented on my page is NOT valid...


 

Oleg V. Ovechkin

Microsoft. Corp.
E-mail: oov@geocities.com

 


Objective

  I love programming. During my three year career as a software developer I participated in various projects and I always enjoyed finding answers and delivering safe and elegant solutions right in time. I am always open for the opportunities that could help to acquire new knowledge and improve my professional level. I can easily concentrate on a complicated, but interesting, project and apply all my skills to the benefit of it.
 


Summary of qualifications

  Win32 API (Windows 95, Windows NT), Windows 3.1x, MS-DOS.
MS Visual C++ 2.2, 4.0, 4.2, MFC 4.0, 4.2, OLE-2, OpenGL, DirectX 2.0.
Watcom C/C++ 9.5, Borland C++ 3.1, JPI Top Speed Modula-2 2.1, Intel Assembler.
CAD/CAM systems for mechanical engineering.
GUI desing and implementation.
 


Programming languages

  C++, ANSI C, K&R C, Java, Oberon, Modula-2, Pascal, Basic, Intel 80x86 Assembler.
 


Education

1995 - 1997

Novosibirsk State University
Novosibirsk, Russia

MS degree in physics and mathematics with concentration in Computer Science and Computer Graphics. Diploma thesis: "OpenGL based real time visualization system for CAD/CAM 3D data bases". Modified version of the visualization system is used as a part of CAD system bCAD now.

1991-1995

Novosibirsk State University
Novosibirsk, Russia

BS degree in physics and mathematics with concentration in Computer Science and Computer Graphics.

 


Projects

04/1997 - present

Java API for bCAD project (alpha testing)
Customer: ProPro Group, Inc.

Software developer. Designed and implemented the application programming interface for interaction with bCAD kernel using Java programming language. The project is currently in alpha testing stage. This required using MSVC++ 4.2, MFC 4.0, MS SDK for Java 1.5, writing approximately 6,000 lines of C++ source code and 1,500 lines of Java source code.

08/1996 - 03/1997

OpenGL based real time visualization system for CAD/CAM 3D data bases
Customer: ProPro Group, Inc.

Software developer. Visualization system architecture was designed and implemented. This included design of the OpenGL C++ library to connect OpenGL not object oriented API with MFC application framework and hide Windows NT OpenGL implementation details, development of the CAD application specific 3D data converter and render, design of original algorithm for 3D triangle meshes optimization. Integrated within bCAD application visualization system allows user to view 3D surfaces real time in shaded and wire-frame modes, to move around and inside 3D model using keyboard for navigation. This required using MSVC++ 4.2, MFC 4.0. Implemented approximately 12,000 lines of C++ source code.

12/1995 - 06/1996

Constructive Solid Geometry (CSG) for polyhedral objets project
Customer: ProPro Group, Inc.

Software developer. Original CSG algorithm was designed, implemented and debugged. CSG set operations included in bCAD for Windows since version 3.0. MSVC++ 2.2 and MSVC++ 4.0 were used. Approximately 5,000 lines of C/C++ source code were written.

09/1995 - 12/1995

Animation codecs/decodecs project
Customer: ProPro Group, Inc.

Software engineer. Implemented Autodesk FLI/FLC codec/decodec and MPEG-I codec. This included using Watcom C/C++ 9.5. Wrote approximately 9,000 lines of C source code.

05/1995 - 08/1995

Floppy disk antipiracy protection system
Customer: ProPro Group, Inc.

Software developer. Floppy disk antipiracy protection system is a 32-bit MS-DOS library for key floppy creation and detection of its originality. Library was used as a part of distribution software for bCAD 2.x. I designed original algorithm which was the base of the antipiracy protection system. There is still no application known to be able to crack or copy such a floppy. Implementing required low level programming of FDC using Intel assembler (approx. 5,000 lines of source code) and Watcom C/C++ 9.5 (approx. 1,000 lines of C source code).

08/1994 - 05/1995

3D objects' surface material editor
Customer: ProPro Group, Inc.

Software developer. Material editor application was developed using 32-bit MS-DOS extender and based on multiple document window manager kernel designed by ProPro Group. It allowed user to perform basic set operations for generation and correction of texture and bump material components and adjustment of various material properties (shininess, toughness, transparency, etc.). This requred approximately 11,000 lines of C source code for using with Watcom C/C++ 9.5.

 


Employment history

1995 - present

Institute of Informatics Systems
Novosibirsk, Russia

Software engineer

1994 - present

ProPro Group, Inc.
Novosibirsk, Russia

Software developer

1991 - 1997

Novosibirsk State University
Novosibirsk, Russia

 

Back

back to the previous page...

Copyright (c) Oleg Ovechkin.
Last revised: May 19, 1998.

Visitor count : Counter since May 19, 1998.


This page is hosted by Get your own Free Home Page.

1