Dinosaurs for Hire was my first Sega Genesis title. The game was programmed by John Kuwaye, myself, Jack Loh, and Dave Chaplin. Artwork was drawn by Art Wong, Dave "Sprite Master" Russ, and Albert Co. The game featured two "hidden" levels and three different endings.
With the help of our Project Manager Mark Nausha, the game was "designed on the fly," which meant that we pretty much made the game up as we went along. Levels and enemies were added and deleted on a regular basis until we got tired with the project and at which point we shipped it.
Michael Latham, a producer at Sega of America, absolutely hated everything about this game. I find it rather ironic that he pretty much picked the same team to work on his magnum opus, Eternal Champions.
To activate a cheat code, press START to pause the game and enter one of the following codes:
Cheat Type | Joypad Input |
Invincibility | C, A, Left, Right, A, B (CALRAB) |
Restore Health | Down, B, Up, B, B, A (DBUBBA) |
Max Weapons | C, Right, A, B, B, Up (CRABBU) |
Extra Lives | Right, A, Down, C, A, Right (RADCAR) |
Level Select | Down, B, A, C, Down, Right (DBACDR) |
- Lorenzo the Dinosaur likes Chun-Li. It's amazing that this SFII reference got by Sega's legal department.
- Archie the Dinosaur's ambition is to wrestle Shadow Yammoto - a reference to our next game, Eternal Champions.
- According to Cyranno the Dinosaur, the Mega Minotaur's real name is Hoyt - my tribute to Hoyt Pollard who played the bald, inbred Banjo Boy in the movie Deliverance.
- The cartridge image contains the message "E is coming!" - a reference to an Elvis game that we were designing on the side.
Return Back to My Home Page
Last Updated: Friday, March 29, 1996
Questions or comments? Contact me via: www.digital-emulsion.net
Text & Graphics: ©1996 - Steven Lashower
Box Art: ©1993 Sega of America