Eternal Champions took about eight months to program. John Kuwaye and I did the primary coding. Jack Loh, Pravin Wagh, and Ala Diaz were brought aboard in Summer of 1993 to help out. Mike Terlecki and Chris Warner tackled the nasty stuff - the VCR and the Activator, respectively. Albert Co headed up things on the art side. Dave "Sprite Master" Russ helped out with Slash and Blade. Upon release, Eternal Champions quickly became Sega of America's biggest selling internally produced title.
Last Updated: Friday, March 29, 1996
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