John Constantine's Magic
John Constantine started messing around with the occult when he was a teenager. By the time he was in his mid-twenties he was in the big leagues. Only problem was that he thought he was even better than he was. Cockiness may help him when dealing with zombies or making deals with Hell's minions, but it was not what was necessary when exorcisms of little girls are the issue of the day. You would have thought John would have learned, but magic is something that he's just unable to leave alone. Plus, it let's him do some bloody cool stuff. Because there are probably more urban legends about John Constantine than Jack the Ripper, and he has a tendency to exaggerate at times, this list will be limited to those feats actually demonstrated on the pages of DC Comics.
- (Hellblazer 2/20): Binds Mnemoth in Gary Lester.
- (3/15): Summons Blathoxi.
- (3/16): Turns a pendant into a tie, because Hell has a dress code.
- (4/14): Divine's Gemma's location when she's kidnapped.
- (43/13): Hypnotizes the doorman at the Cambridge Club.
- (44/8): A very successful day at the races in Liverpool.
- (44/17): Summons the Second of the Three.
- (44/20): Summons the Third of the Three.
- (49/2): Spots the Lord of the Dance.
- (51/all): Taking a break from an exorcism gone wrong.
- (52/5): Makes Sir Marston think that a drug dealer is JC.
- (52/7): Steals the keys from Sir Marston's Rolls Royce.
- (53/7): Replaces Prince Andrews coke with his uncle's ashes.
- (53/17-23): Seance with the first three corpses of Royal Blood and Calibraxis.
- (58/13): Creates a soul storm.
- (60/9): Draws hiding sigils for Tali and Chantinelle.
- (61/10): Cuts a masking sigil into Ellie's soul.
- (67/12): Reads the mind of a little wanker.
- (71/18): Gets an elderly businessman to hand over his wallet and chequebook.
- (75/22): Reference to putting the 'zap' on the doorman at the Ritz.
- (77/10-12): Sends a child trapped in Limbo to Heaven.
to be continued
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