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Making
Difficult Objects
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POV-Ray Tips,
Tricks, and Techniques |
Distant
Coastline?
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jec needs a background for his scene: | I'm trying to make a picture of a lake with an opposite
coastline with POV-Ray. I've been having trouble making a good one,
and I'd like some help. This is basically what I want it to look
like:
1. lots of trees, not rocky/sandy 2. looks as if it is about 2 miles away 3. Probably doesn't help, but I'm trying to make it look like one of the finger lakes in western NY state. |
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John VanSickle replies:
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If you're shooting for realism, use a height_field to simulate
the ground, a plane to make the water's surface, and then design a few
different kinds of trees and declare a whole bunch of them where you want
them.
If the trees are far enough away from the viewpoint, they don't need to be accurately represented-- this might do the trick: union {
You can change the sphere to a cone { y/2,1,y*2,0} to simulate a pine tree. You'll want to randomly scale each tree from .8 to 1.2, to make the forest canopy a bit more random-looking. Remember, these are down-and-dirty models for trees, but if there are a whole bunch of them a long ways from the camera, nobody will be able to tell.
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