prev index next |
Modelling
Tips, Working With Primitives
|
POV-Ray Tips,
Tricks, and Techniques |
Declaring
Specific Rotations?
|
Martin Gentry wants transformation information: | In my toying with PoV I've run into a situation where
I would just LOVE to be able to do the following with #declare and #include
.. the problem is, it doesn't work. I would like to know if there
is any workaround known that will
allow me to get the same effect. Here's the situation: I have a hierarchical buildup for a model with nested includes that looks something like this: scene.pov
foo.inc
bar.inc
I know that the above doesn't work, but I'd really like to find a
way to get the same overall effect with the same relative ease.. seeing
as how the point of doing it this way is to make life easy. :)
|
|
Julius Valkenburg assures us:
|
It IS possible. You have to use transformation identifiers
(paragraph 7.3.3).
In your example, that would be something like: #declare FirstRotation = transform { rotate <10, 0, 0> }
object {
|
|