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Miscellaneous,
Odds & Ends
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POV-Ray Tips,
Tricks, and Techniques |
How to Relate
Resolution and Units?
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Somebody cannot get the correct aspect ratio: | I read through the POV-Ray doc for the above subject
matter, but can't seem to be able to find any reference to it. Initially
I thought creating a sphere a .5 unit radius located at <0,0,0> and
the camera location at <0,0,-2> looking at <0,0,0> rendering at a
1x1 ratio for height and width say at 240x240 would result in a perfect
sphere with the correct aspect ratio.
Unfortunately, it doesn't. It seems using a 3x4 (height x width)
ratio seems to maintain the correct aspect ratio. Can anyone point me to
any documentation which I should get other than the included file in the
POV-Ray distribution for a newcomer like me?
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Dave Grossman uses this technique:
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This is a camera setup I usually use. The formulas will
calculate the required direction vector so that the horizontal resolution
represents 'Width' in POV-Ray space.
Most full screen resolution aspect ratios are 4/3 and should be multiplied by the 'right' vector. #declare CameraLocation = < 50,50,200 >
#declare Dist = vlength( CameraLocation ) camera
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