3D Navigable Dramatic Space Workshop Digital Studios 1-5 March 2004
Tutor: M Nitsche mn236@cam.ac.uk
Books
- Affron, Charles / Affron, Jona (1995) Sets in Motion. Art Direction and Film Narrative. New Brunswick, Rutgers University Press. at CUMIS
- Beardon, Colin / Carver, Gavin (2004) New Visions in Performance: The Impact of Digital Technologies Swets& Zeitlinger, Lisse (should be in CUMIS)
- Bordwell, David/ Thompson, Kristin (1993) Film Art. An Introduction. New York [et al], McGraw-Hill Inc. [Univ. Lib. 9000.b.5923]
- Branigan , Edward (1992) Narrative comprehension and film. London, Routledge [Univ. Lib. 415.c.99.742]
- Jenkins, Henry and Squire, Kurt (2002) 'The Art of Contested Spaces', in Game On: The History and Culture of Video Games, ed. by Lucien King. London: Laurence King Publ. 64-75
- King, Geoff and Krzywinska, Tanya, eds., Screenplay: Cinema/ Videogames/ Interfaces (London: Wallflower Press, 2002)
- Laurel, Brenda (1986) Toward the Design of a Computer-Based Interactive Fantasy System. Ohio State University, PhD
- Laurel, Brenda: "Computers as Theatre." Reading, Addison-Wesley, 1991. [Univ. Lib.] 420.c.99.117
- Lynch, Kevin (1960) The Image of the City, Cambridge, MA, MIT Press [Univ. Lib.] 9428.d.412,
- Murray, Janet: "Hamlet on the Holodeck. The Future of Narrative in Cyberspace." Cambridge, MIT Press, 1997. [Univ. Lib.] 730:4.c.95.642; [Univ. Lib.] 1999.9.2099 (paperback issue); also at CUMIS
- Neumann, Dietrich (ed.): "Film Architecture: Set Designs from Metropolis to Blade Runner." Munich/New York, Prestel, 1996. at CUMIS
- Norberg-Schulz, Christian (1971) Existence, Space & Architecture. London, Studio Vista [Univ. Lib.] 401:1.c.95.17
- Norberg-Schulz, Christian (1980) Genius Loci: Towards a Phenomenology of Architecture. New York, Rizzoli [Univ. Lib.] 9400.c.2932; Archit. Lib. [401]
- Poole, Steven (2000) Trigger Happy. The Inner Life of Videogames, London, Fourth Estate
- Schaal, Hans Dieter: "Learning from Hollywood: Architecture and Film." Stuttgart/London, Edition Axel Menges, 1996. at [Architecture and Art] 930.
- Schrum, Stephen A (ed.): "Theatre in Cyberspace. Issues of Teaching, Acting, and Directing." New York (et al), Peter Lang, 1999.[Architecture and Art] M SCH
- Stone, Allucquere Rosanne (1995) The War of Desire and Technology at the Close of the Mechanical Age, Cambridge, MA, MIT Press
- Wertheim, Margaret, The Pearly Gates of Cyberspace: A History of Space from Dante to the Internet (London: Virago Press, 2000)
Articles
- Bolter, Jay David: "Digital Media and Cinematic Point of View." In: Telepolis (14.02.1997) at: http://www.heise.de/tp/english/special/film/6105/1.html
- Lehane, Scott: "UnrealCity. ILM creates Artificial Cities for Artificial Intelligence." In: Film & Video, July, 2001. at:http://www.filmandvideomagazine.com/2001/07_jul/features/A.I/unrealcity.htm
- Fuller, Mary and Jenkins, Henry, 'Nintendo® and New World Travel Writing: A Dialogue', in Cybersociety: Computer-Mediated Communication and Community, ed. by Steven G. Jones (Thousand Oaks: Sage Publ., 1995), 57-72http://www.rochester.edu/College/FS/Publications/FullerNintendo.html
- Jenkins, Henry, 'Game Design as Narrative Architecture', in First Person: New Media as Story, Performance and Game, ed. by Noah Wardrip-Fruin and Pat Harringan (Cambridge, MA: MIT Press, TBP)http://web.mit.edu/21fms/www/faculty/henry3/games&narrative.html
Projects
Other material