The pictures mentioned in the essay.

Picture 1
Picture 1 One level of MediEvil 2: the different visible parts are the available spatial “functions” – they are connected by WarpZones that transfer the hero to the next space

Picture 2
Picture 2 The Museum level MediEvil 2 – space as arena for action (stage for the fight)

Picture 3A Picture 3B Picture 3C
Picture 3 The Vertical Engine Room in Common Tales – A left: cameras, entities, active objects – B middle: combined level space including light – C right: polygon model of the pure structure

Picture 4A Picture 4B Picture 4C Picture 4D
Picture 4 Details from the Torch scene in the Museum level – A and B are two different locations within the same level space – C contains the final riddle: put objects in the three statues and the princess will appear in the center of the room – D inside the room
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