CTF_GhostTown.zip (4KB)
Bases on the outskirts of a small wind-swept town. Scan drones to teleport to building tops. (Edit the .cs to activate/deactivate teleport gimmick.) Uses the multiplayer/DM_City_on_the_Edge terrain. Created: 13 Sep 2002 |
CTF_BootHill.zip (5KB)
Bases surround a megalith-studded moon mountain. Scan drones to teleport to building tops. (Edit the .cs to activate/deactivate teleport gimmick.) Uses the multiplayer/DM_Moonstrike terrain. Created: 13 Sep 2002 |
CTF_Dunes.zip (5KB)
High dunes and moderately-spaced buildings. Edit the .cs to activate/deactivate center Zen pads. Uses the multiplayer/DM_Sacrifice_to_Bast terrain. Created: 10 Dec 2001 |
CTF_Siddhartha.zip (4KB)
Medium-sized city centered around Buddha. Scan him for scan/reload. Shoot instead and... Uses the multiplayer/Starsiege_Football terrain. Created: 26 Nov 2001 |
CTF_Arbeit.zip (4KB)
Walled bases (with sniper decks) placed very close together. Uses the multiplayer/Starsiege_Football terrain. Created: 08 Jul 2001 |
CTF_Egyptian2.zip (6KB)
Adapted from CTF_Egyptian by Raven [M.I.B.]. Base-oriented spawn points, non-zero flag time. Uses the multiplayer/DM_City_on_the_Edge terrain. Created: 01 Oct 2000 |
CTF_Bunker2.zip (6KB)
Adapted from CTF_Bunkers by Sentinal [M.I.B.]. Zen pads, center buildings, turret code, and non-zero flag time. Uses the multiplayer/DM_State_of_Confusion terrain. Created: 01 Oct 2000 |
CTF_Stab.zip (6KB)
The stock CTF_Stab_n_Grab with no Cybrid/Human restrictions. Created: 10 Apr 2000 |
CTF_Titanic.zip (6KB)
The stock CTF_Titanic_Assault with no Cybrid/Human restrictions. Created: 10 Apr 2000 |
Pincushion's Starsiege Editing and Scripting
Email: pgarpincushion@geocities.com - Last updated: Fri Sep 13 17:21:09 PDT 2002