DM_GhostTown.zip (4KB)
Bases on the outskirts of a small wind-swept town. Scan drones to teleport to building tops. (Edit the .cs to activate/deactivate teleport gimmick.) Uses the multiplayer/DM_City_on_the_Edge terrain. Created: 13 Sep 2002 |
DM_BootHill.zip (5KB)
Bases surround a megalith-studded moon mountain. Scan drones to teleport to building tops. (Edit the .cs to activate/deactivate teleport gimmick.) Uses the multiplayer/DM_Moonstrike terrain. Created: 13 Sep 2002 |
DM_Dunes.zip (6KB)
High dunes and moderately-spaced buildings. Edit the .cs to activate/deactivate center Zen pads. Uses the multiplayer/DM_Sacrifice_to_Bast terrain. Created: 08 Dec 2001 |
DM_Siddhartha.zip (5KB)
Medium-sized city centered around Buddha. Scan him for scan/reload. Shoot instead and... Uses the multiplayer/Starsiege_Football terrain. Created: 26 Nov 2001 |
DM_Arbeit.zip (4KB)
Walled bases (with sniper decks) placed very close together. Uses the multiplayer/Starsiege_Football terrain. Created: 08 Jul 2001 |
DM_Borrego.zip (6KB)
Evening in a desert city. Uses the campaign terrain campaign/Cybrid (Advanced)/CE2. Created: 06 Apr 2000 |
DM_TitanDusk.zip (5KB)
Each base is fortified with large indestructible walls screened by smaller destructible walls. The bases are spaced rather closely about a bulging mound crowned with large buildings. The architecture is post-neo-Cybrid. And there's a very pleasant evening Titan sky indeed. Uses the campaign terrain campaign/Human/hd2. Updated: 29 Mar 2000. Created: 01 Feb 2000 |
DM_IceHole.zip (8KB)
The topography is wavy and sprinkled with a reasonable amount of indestructible cover. This should provide a slight natural handicap for seeking weapons and tanks. Each base is defended by two turrets. The Blaster turrets will attack enemies approaching within 300m. Their guns can be blown off, but not too easily. The Missle turrets attack at 450m. Both types will defend themselves out to their maximum range. Red base has only a Missle turret - it has no pad generators to protect. The turrets are disabled by default. To enable any or all of them edit DM_IceHole.cs and follow the simple instructions there. Uses the campaign terrain campaign/Cybrid (Advanced)/CC1. Updated: 29 Mar 2000. Created: 30 Jan 2000 |
DM_Bastage.zip (7KB)
Uses the multiplayer/DM_Sacrifice_to_Bast terrain. The active area is relatively compact, which makes for less walking and more fighting. Created: 04 August 1999. |
DM_Impact_ReduxB.zip (8KB)
Uses the multiplayer/DM_Impact terrain. The pad recharge times have been made faster. There are more meteor showers. Careful, they do damage, but before you complain remember everyone is exposed to them. Created: 16 July 1999. |
Pincushion's Starsiege Editing and Scripting
Email: pgarpincushion@geocities.com - Last updated: Fri Sep 13 17:20:53 PDT 2002