This image was modelled and rendered in Extreme3D 1 from Macromedia. I tried differend modellers, but I needed one that could skin between splines lying themselves on different planes. Usually the splinse need to be on a plane and then you connect severals of them. I rendered within Macromedia's engine, which is fairly fast, but limited if compared with a real raytracer. The main problem here was modelling and not everything was solved: I needed several splines because my control of the skinning path is too limited otherwise.
This image was created with Strata Vision 3D 4.0. It was commissioned (so some artistic choices don't reflect my own taste) for a videogame, but the whole project was aborted due to misunderstanding and bad behaviour of the commissioner (and I wasn't even paid for all this work). Every object is modelled with enough precision to allow a close-up. Textures and lights were much modified to gain realism and some are nice for themselves (like the red oil can, the radio). The sky outside is just a dark blue gradient to allow some sprite-mapping and animation of the sky in the game. At the end it became a quite large and demanding project, rendering with antialiasing took 5 hours for a full 640x480 (half of the time just for the antialiasing, due to the brickwall, the reflecting objects and lights)
This is a study of a gallery, behind the glasses are the shops, the place itself should be a pedestrian precinct. Modeling and rendering was done in Sculpt 3d 4.
This is a carefully modeled adapter from a Schuko to Italian 3-pole standard plug.
I used FormZ 2.75 both for the modeling as for the final ray-trace.
I put a lot of work in this image. I started wanting to model a hypothetic pen and was curious how it would look. Once The pen was finished after quite a time, I decided that I could make a nice scene out of it so I modeled the other objects, gave it a nice ambientation and made a ray-trace. All was done inside Vidi Presenter 3.1 and its raytracer which is very accurate.
I first made this scene with lacquered balls and made a radiosity render. I liked the result, but I worked on the surfaces to obtain the shiny metallic look which have those Christmas Balls made of blown glass and inside mirrored with a colored metal. All was modeled and ray-traced in Strata StudioPro 1.5.
The idea was to reproduce a liberty table-lamp of the beginning of the XX century, with those heavy brass bases, the typical translucent glas and the wooden grip. I modeled and rendered it with Lightwave 5.6 using MetaNURBS. The 640x480 render with reflection active took 1hour and a half on a PowerMac 9500/120.
This is one of my most complex creations, months of work. It started out as a project for a CD-cover and I head the idea to ambient an object in a gothic atmosphere with pointed arches in the background: Once modeled the pointed vault element though, I was temped to creat a whole church, I made the whole model in Amapi 2. At that poiint I decided I had to go until the end and I created a Christ using Poser 1 and I exported all to EIAS 1.5 where it rendered in 10 minutes (46.000 polygons and several megabytes of textures, most of them with bump-mapping) on a Quadra840 AV (Motorola 68040). I made also a 1280x960 rendering in 33 minutes. I had a particular care to get the dimmed atmosphere at the loss of some detail, as the first renderings where too bright. Only 2 lights; the two candles, enlighten the room.