Gallery.


Shoes.

This image was modelled and rendered in Extreme3D 1 from Macromedia. I tried differend modellers, but I needed one that could skin between splines lying themselves on different planes. Usually the splinse need to be on a plane and then you connect severals of them. I rendered within Macromedia's engine, which is fairly fast, but limited if compared with a real raytracer. The main problem here was modelling and not everything was solved: I needed several splines because my control of the skinning path is too limited otherwise.


Storage-room.

This image was created with Strata Vision 3D 4.0. It was commissioned (so some artistic choices don't reflect my own taste) for a videogame, but the whole project was aborted due to misunderstanding and bad behaviour of the commissioner (and I wasn't even paid for all this work). Every object is modelled with enough precision to allow a close-up. Textures and lights were much modified to gain realism and some are nice for themselves (like the red oil can, the radio). The sky outside is just a dark blue gradient to allow some sprite-mapping and animation of the sky in the game. At the end it became a quite large and demanding project, rendering with antialiasing took 5 hours for a full 640x480 (half of the time just for the antialiasing, due to the brickwall, the reflecting objects and lights)


Arcade.

This is a study of a gallery, behind the glasses are the shops, the place itself should be a pedestrian precinct. Modeling and rendering was done in Sculpt 3d 4.


Plug Adapter.


This is a carefully modeled adapter from a Schuko to Italian 3-pole standard plug. I used FormZ 2.75 both for the modeling as for the final ray-trace.


Fountain pen.

I put a lot of work in this image. I started wanting to model a hypothetic pen and was curious how it would look. Once The pen was finished after quite a time, I decided that I could make a nice scene out of it so I modeled the other objects, gave it a nice ambientation and made a ray-trace. All was done inside Vidi Presenter 3.1 and its raytracer which is very accurate.


Christmas Balls.

I first made this scene with lacquered balls and made a radiosity render. I liked the result, but I worked on the surfaces to obtain the shiny metallic look which have those Christmas Balls made of blown glass and inside mirrored with a colored metal. All was modeled and ray-traced in Strata StudioPro 1.5.


Liberty Lamp.

The idea was to reproduce a liberty table-lamp of the beginning of the XX century, with those heavy brass bases, the typical translucent glas and the wooden grip. I modeled and rendered it with Lightwave 5.6 using MetaNURBS. The 640x480 render with reflection active took 1hour and a half on a PowerMac 9500/120.


Gothic.

This is one of my most complex creations, months of work. It started out as a project for a CD-cover and I head the idea to ambient an object in a gothic atmosphere with pointed arches in the background: Once modeled the pointed vault element though, I was temped to creat a whole church, I made the whole model in Amapi 2. At that poiint I decided I had to go until the end and I created a Christ using Poser 1 and I exported all to EIAS 1.5 where it rendered in 10 minutes (46.000 polygons and several megabytes of textures, most of them with bump-mapping) on a Quadra840 AV (Motorola 68040). I made also a 1280x960 rendering in 33 minutes. I had a particular care to get the dimmed atmosphere at the loss of some detail, as the first renderings where too bright. Only 2 lights; the two candles, enlighten the room.


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