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     Let me say first of all, that this sim sets the litmus test for GRAPHICS in a flight sim that all other flight sims must try to meet.  But for being such a "genre-intense" sim, the flight models of WWII Fighters just seem to be too much arcade.  In this, the 109 is a major of example.  The 109 in this sim is a 109G, which can be modified to the 109G6/R6, but the book doesn't really tell you this.  In the selection screen you can pick a load out which includes under wing gun pods, which were usually the 20mm cannon add on for the G/R6 series.

     Fire power in the sim seems variable at times.  I have hit the sim's P-47D with cannons and tore the whole plane apart, but hit the P-51 in the game with both cannons and MGs and hardly did anything.  The cannon load out is small, as is historically true,  but the cannons seem a little anemic.  In one test, I  put all my cannon fire (20mm) into a B17 and even though the results were spectacular, the plane was still flying at the end of the clip.  Explosions are not  an accurate representation of damage done.  As is noted in history, the Luftwaffe found that 18-20 20mm shells could bring down a heavy bomber, even if not really concentrated into one area.

     The cockpit is absolutely gorgeous, the best of any sim yet.  You get the feeling of the enclosed, cramped area that the 109 cockpit  really was, and the colors of the cockpit hold up to real life comparison of the LW blue-grey. Ailerons move, and you will probably catch yourself just going to external view to see the eye candy.  But it will probably end there, though, as the flight model of the 109 is a pig, and the sim's Spit and P-51 seem to turn likes Zekes, and any altitude.  You will spend a lot of time trying to extend away, and the vertical fight is a lost cause.  The 109G  of history was not the most maneuverable of the marks, but you will feel like you are flying 109K more than a 109G.

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