This guy's got some cool programs, I just put this here 'cause I felt like it.
Pokémon TCG Theme Deck List
Pokémon TCG Theme Deck List

News
Hello, and welcome to Icy Lock's Pokémon Trading Card Game theme deck idea list. This is where I put new ideas for theme decs for Pokémon TCG. You can use the above select box to jump to a specific deck.
The Link Exchange Ad is to your benifit, as clicking on it gives me 1/2 a credit, and when I get 1 credit, my page is displayed on another page. Then, more people visit my page, and they might add decks.

Notes:

To submit a Pokémon TCG theme deck, please send an e-mail to IcyLock@hotmail.com. Please note that I do NOT update the page regularly, I update when I feel like it. Sorry for the inconvenience. Oh, by the way, AnalogX has some GREAT freeware programs! Check it out! Just click the second banner up there.

Here is an example deck format, for the Cards box:


PLEASE! Follow this format and use the ENTER key! I will post it, but it's harder if you do not follow this format.
Here are some tips for decks:
1. Try to have about, if not exactly, 60 cards. NO MORE!
2. Try to have enough energy, but not too much. Usually 1/4 to 1/3 energy is good, IE. 60 cards total, 15-20 energy. Although I like to go for 25-30 in my 60 card decks (5/12 to 1/2), so I can get more energy. This is good if you use few trainers.
3. Try not to mix more than 3 types, not including colorless. In other words, have at least 2, but no more than 3 types, such as fire-water, or fire-water-grass. Having fire-water-grass and a Pidgey in there counts as 3 types, since Pidgey can use fire, water, or grass energy.
4. Don't go over 4 of any card except energy. Double Colorless is NOT an energy cards in this case, it is a card that acts as energy. You can only have 4 double colorless.
5. 2 Jungle Pikachu and 2 Base set Pikachu is still 4 pikachu, you can not add any more of either. This is an example to show you that the same card from a different set, or edition, is still the same card. 6. Colorless energy can only be used as colorless energy. An attack that needs 2 grass energy can not be used by substituting a double colorless energy. But an attack that takes 2 colorless energy can use 2 grass energy, etc....



Here are abbreviations you may use for energy types. They will be posted as is.
Energy:
(W) Water
(L) Lightning
(Ft) Fighting
(G) Grass
(P) Psychic
(Fr) Fire
(Cl) Colorless

Also, you may use abbreviations for the card edition. These are to be placed after the card's name. No symbol means interchangable. They are:
(B) Base [no symbol on card]
(Jun) Jungle [flower symbol on card]
(Fos) Fossil [claw on card]


These are the new decks. Use the select box and button below to jump to a deck.

HydroElectric
By Icy Lock

Energy:
12 Water Energy
16 Lightning Energy
1 Double Colorless Energy

Water:
2 Poliwag
1 Poliwhirl
1 Poliwrath
2 Magikarp
1 Gyarados
2 Squirtle
3 Staryu
1 Starmie

Electric:
3 Magnemite
4 Pikachu
3 Raichu
2 Electrabuz

Trainer:
1 Energy Retrieval
2 Potion
1 Super Energy Removal
1 Professor Oak
1 Impostor Professor Oak

Description: This deck was origionally built with the base set cards. Try different editions of cards. The object of this deck is to paralyze, remove energy from, or do multiple hits to the enemy Pokémon. I rate it a 7.3, as most decks can be destroyed with this combo, but a grass- or lightning-Fighting deck can do some massive damage.




HEAT OF BATTLE
By Icy Lock

Energy:
13 Fire Energy
15 Fighting Energy

Fire:
4 Charmander
2 Charmeleon
3 Growlithe
2 Arcanine
3 Magmar

Fighting:
2 Hitmonchan
4 Machop
2 Machoke
3 Digglet
3 Dugtrio

Trainer:
3 Super Potion
1 Clefairy Doll

Description: This deck was origionally built with the base set cards. Try different editions of cards. This deck combines fire and fighting Pokémon. The fire Pokémon, even unevolved, do massive damage and have large ammounts of hit points. The fighting Pokémon have high hit points, but don't do much until they evolve. The Clefairy Doll allows you to take a break one turn to evolve a Pokémon and fuel it up with an energy card. The Pokémon take a lot of damage before they need to be healed, so only Super Potions are used. This deck is for those who want to do massive damage as fast as possible. Of course, since you can't heal too many times, I rate it a 6.




LIQUIFIED
By Icy Lock

Energy:
28 Water Energy

Water:
4 Magikarp
4 Gyarados
4 Poliwag
3 Poliwhirl
2 Poliwrath

Trainer:
4 Potion
4 Super Potion
4 Defender
3 Pokémon Center

Description: This deck was origionally built with the base set cards. Try different editions of cards. This deck uses only water Pokémon, but has a mega load of energy. Also, Gyarados is very powerful. Poliwag, Poliwhirl, and Poliwrath can do extra damage if you have energy cards or if a coin lands on heads. The small selection of Pokémon is made up for with 11 trainers that heal your Pokémon and 4 defenders. It is posible to get 4 Magikarp in play, evolve them into Gyarados, and have 2 Poliwag, which both get evolved into Poliwhirl and Poliwrath. Of course, being so easy to beat with a good lightning deck, it gers a 5.




Mind Shocker
by Hans Wilke

Energy:
14 psychic energy
10 lightning energy

Psychic:

2 Gastly
1 Haunter
2 Jynx
3 Abra
2 Kadabra
1 Alakazam

Lightning:

2 Pikachu
1 Raichu
2 Voltorb
1 Electrode

Trainers:

4 Energy removal
2 Gust of wind
2 Potion
2 Switch
2 Professor Oak
3 Pokemon Center
3 Pokemon Trader

DESCRIPTION: No description given.


Psychic Punch
By John

14 fighting energy
16 Psychic energy

4 ghastly(2fossil)
4 Haunter(2fossil)
2 gengar

2 hitmonchan
4 machop
2 machoke
1 machamp

trainer:
1 super energy removal
4 energy retrieval
4 super potion
1 bill

description: the purpose is to cover for weakness and bring out enough beefy pokemon to defeat your opponent.




Cascade Smasher Deck
By Miles
[NOTE: Some non-energy cards exceded 4 of the same card. I adjusted to make it follow the rules.]
Energy:
20 (water)
20 (fighting)

water:
2 Goldeen
1 Seaking
4 Staryu (***HE SAID 5! ILLEGAL IN TOURNAMENTS!***)
2 Starmie
4 Poliwag (***HE SAID 3, BUT I COMPENSATED FOR STARYU***)
2 Poliwhirl
1 Poliwrath
2 Magikarp
1 Gyrados
3 Seel
2 Dewgong

fighting:
3 Machop
2 Machoke
1 Machamp
1 Diglet
1 Dugtrio
1 Team rocket booster Dugtrio

Description: No description given.




GOOD DECK!!!!!
Haymaker of Hell
By Patrick Lalonde

energy:
7 fighting energy
6 psychic energy
6 lightning energy
4 double colorless energy

Pokémon:
3 Scyther
3 Electabuzz
3 Hitmonchan
3 Mr. Mime

Trainers:
3 super energy removal
3 energy removal
2 bill
2 professor oak
4 scoop up
3 plus power
2 item finder
2 computer search
4 gust of wind

Description: The objective is to get quick KOs with various Pokémon of different types. You can usually attack on the first turn with this deck. ICY'S RATING: *****10*****




Mind With Matter
By Icy Lock

Energy:
4 Double Colorless Energy
26 Psychic Energy

Psychic:
1 Mewtwo
3 Gastly
3 Haunter
1 Jynx

Normal:
3 Dratini
2 Dragonair
3 Farfetch'd
3 Rattata
2 Raticate
2 Chansey
1 Porygon
2 Pidgey
3 Doduo

Trainers:
2 Super Potion

Description: Well, since most of your Pokémon can use any type of energy, you should have no trouble in that department. Chansey happens to have a super attack (Double Edge), Dragonair can do 30-60, or 20 and knock off an energy card, Farfetch'd can always do 30, Rattata and Raticate have Bite (moderate, does 20), Raticate has Super Fang, which kills off 50% of the opponent's HP, and Porygon is just there. Well, the Psy pokémon could do some damage to a strong Pokémon with Psy weakness.




Forest Fire
by cool guy (dbzmaster_2000 [?])

Energy:
14 Fire
14 Grass

Fire Pokemon:
4 Charmander
2 Charmelon
1 Charizard
2 Growlithe
1 Nientales

Grass Pokemon:
4 Nidoran (m)
2 Nidorino
1 Nidoking
4 Nidoran (f)
2 Nidorina
1 Nidoqueen

Traners:
3 Potions
2 Bill
3 Energy Removal

Description: None given.




Hot Wire Hazard
By Icy Lock

Energy:
10 Fire Energy
10 Water Energy
10 Lightning Energy

Fire:
2 Charmander
2 Charmeleon
2 Growlithe
2 Arcanine

Water:
3 Magikarp
3 Gyarados
2 Staryu
2 Starmie

Electric:
4 Pikachu
3 Raichu
2 Electabuzz

Trainer:
2 Super Potion
1 Professor Oak

Description: This deck was origionally built with the base set cards. Try different editions of cards. This deck was created as a "balance" deck for my Pokémon Trading Card Game gamepak for Gameboy Color. Electric=>Water=>Fire. Water, I use electric. Grass, I use fire. Fire, I use water. Electric, don't use water. Psychic, experiment. Fighting, any. Colorless, any. My only problem is psychic, they have strong attacks.




Knockout
by Kevin Choi
Energy:
12 fighting
9 electic
4 colorless

pokemon:
4 Hitmonchan
4 Electabuzz
3 Scyther
4 Mysterious Fossil
2 Aerodactyl

trainers:
4 Energy Removals
3 Super energy removals
2 Gust of wind
4 Pluspower
2 bills
1 itemfinder
2 energy search

Description: None given.




A Liquidpoisonflame
By Bennie
Energy:
18 FIRE
14 GRASS
8 WATER

Trainer:
1 Imposter Prof. Oak
1 Revive
1 Computer Search
1 Pokedex
1 Prof. Oak
1 Bill

FIRE pokemon:
1 Charmander
1 Charmeleon
1 Charizard
1 Vulpix
1 Ninetales

GRASS pokemon:
1 Bulbasaur
1 Ivysaur
1 Venusaur
1 Nidoran (male)
1 Nidorino
1 Nidoking

WATER pokemon:
1 Squirtle
1 Wartortle
1 Blastoise

Description:
The object of this deck is to knock out your opponent with the FIRE type pokemon. When your opponent use WATER types you can use the GRASS type pokemon. If your opponent then use a fire type you can use Blastoise.







Click Here to visit my Video Game FAQ page.



Pokémon cards are copyright Wizards of the Coast. All Pokémon, and anything having to do with Pokémon, is copyright Creatures, Nintendo, and Gamefreak.
Ownership of all decks is credited to the creator.



News
Note: Copyrights are directly above News section.
4/26/2001
1. I know, "Where the hell are you"

I know, "Where the hell are you"
*Sighs* Well, long long ago, I was getting many decks and many hits here. I was lazy at updating. Guess what. Juno died, and I lost all decks. I just dropped off. That was it.
I'm trying to get my father to get me a homepage that will let me do perl scripts. If I can, I can automate the process of adding new decks.
5/10/2000
1. I've been away

I've been away
Yes, I know, I've been gone for a while. I have made no updates. Well, I will...sometime.... I have 10 decks to add. Sorry I've been gone for a while, I've been working on school, and my computer. I made a RAMDrive in my Config.Sys, using Microsoft's RAMDrive.sys. Check it out on my RAMDrive page.
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