These guidelines were implemented to try and reward those who have spent countless hours in the planes and working on their character. These rules are intended reward the veteran who has spent a lot of time in the planes with an advantage when rolling for loot, depending on how much time they have put in. These policies might change in the future but for now are as below:

01. Base roll for everyone on CoE runs is 100-1000.

02. Level bonus: 20 per level over 50, if under level 50 subtract 20 per level. The reasoning behind this is because each level above 50 makes a noticable difference in effectiveness against planar mobs. At higher levels your spells stick more, you take less and deal more damage to the mobs, and aggro range is lower.

03. Run bonus: 100 added to base of roll per CoE run. For example, on your 2nd run you roll 200-1000, assuming you won nothing on the run before. You get the run bonus even if you are going to a plane where your armor doesn't drop (unless you win something). This is to encourage clerics to go help out in Fear, druids to go to Hate, and so on - i.e. a necro can go to Hate even though his armor doesn't drop there, and he will get to use the run bonus from this run next time we go to Fear.

04. After winning something you're back at 100-1000 plus level bonus. You never lose your level bonus.

05. Bonus for rolls are capped at 900-1000.

06. If you only need one piece to complete your set before the run starts then it is yours by default. If more then one person only needs that one piece both roll using above rules.

07. Once a person wins a item he is out of all rolls until everyone else of his class wins a item.

08. You may pass on any item to save your run bonus for something in the future. If a item drops that no one wants it is rolled for and does not count against your run bonus.

09. You will not be able to roll for items you had already won on a previous run, exception being non-lore bracers and 1h weapons. For example, you may not roll for that CoF that drops, after previously winning one on the run before.

10. The organizer decides what classes may roll for what items. 95% of the time this will be what classes are listed on the item. An example of that 5%: CoF will only go to melee, piercing weapons will be offered to rogues first, and White Dragonscale Cloak will only go to casters.

11. Uber mobs such as Maestro/Draco/Cazic/Inny will be rolled for separate from general plane loot, though still using the rules above. You may win warrior arms in Fear and still roll for that Bloodfire that dropped from Cazic, against a 2nd warrior who has won nothing.

12. Everyone starts at a default roll of 100-1000 when we put this in place. Only CoE runs count in regards to adding to run bonuses.

** Important **
The organizer has the option to add any additional looting rules as long as it is done so before the run starts and everyone attending is aware of the rules.


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