The Witch
Witch spell ability
Witches can cast some wizard spells and some cleric spells. They must keep a spell book for all thier spells. She has limited spheres in both wizardry and clerical spells(below). The spells per level are by the Wizard table.
Witch abilities
Gained at this level
Ability1st . . . . . . . . . . . . Alchemy
4th . . . . . . . . . . . . Alchemist
7th . . . . . . . . . . . . Longevity
13th . . . . . . . . . . . . Immunity to Life Draining Attacks
14th . . . . . . . . . . . . Oracle
16th . . . . . . . . . . . . Blessing/Curse
Allows a chance (int –1) to identify potions, poisons & recognize potential ingredients for alchemical potions (said ingredients being useful parts of recently slain creatures or discovered plants).
The ability to create minor non-magical healing, poison, sleep, and narcotic potions.
This is a gift from a witch’s deity that grants her a longer life span. A witch of this level ages at 1/4th their normal rate.
At this level a witch is no longer affected by life draining attacks.
Once a month, the witch is granted a telepathic communication with her goddess, and may actually discuss any matter of concern. The deity need not answer if she declines to of course. Oracles often occur during sleep, and deities usually will speak in metaphors and riddles. Even many High Priestesses hate oracles, though once the power is granted, it’s expected to be used each month.
At this level, the witch may grant one blessing or place one curse each month upon an individual she deems worthy. The recipient of the blessing/curse must not have his or her life-path directly linked with the witch (i.e. not a party member). The curse might attract the attention of deities other than her own, or potentially other nefarious creatures wondering why such powerful mana is being thrown around, so the witch is cautioned against using these frivolously. Both the Blessings and Curses take a full day to bestow, and the witch must be uninterrupted
1.) Newborn blessing--the witch may cast this blessing on newborn infants, granting them lifelong health, beauty, strength or luck, witch's choice, and they shall evermore function as if they have a permanent bless cast upon them.
2.) Glorious Battle--if granted upon a military or political leader before a critical battle, his or her force will function as if twice in number, and the leader will strike at +2, doing double damage, though his armor class is reduced by 3, due to the air of glory he caries along with him or herself.
3.) Oracle--grants an individual an opportunity to speak directly with her deity. The deity may actually be clearer with a poor peasant than she might be with her own witch.
4.) Deathwatch--grants and individual a spectral shadow, which will cast aside the individual at the moment a mortal blow is about to be struck and take the blow itself. The deathwatch works only once.
5.) Favor--the individual is granted the permanent effects of a bless spell. Obviously the witch may not use these blessings on herself, her coven members or any of her close associates. However, many individuals may offer rewards in exchange for a witch's blessing, though witches are generally forbade from granting them for profit. Blessings take one round to bestow.
1.) Wasting--the recipient of this will loose 1Constitution Point each week as the individual sickens and dies, until the constitution reaches 0.
2.) Ill-Fortune--the recipient of this will be the victim of continuous negative life events, such as poor health, failed business ventures, death of family members, betrayal from friends or loved ones, etc.
3.) Disfavor--the recipient is affected permanently as by the reverse of a bless spell.
4.) Chaos--this curse, when placed upon a military or political leader on the eve or a critical battle, will breed confusion and fear among his or her troops rendering them only 50% effective. Similarly, the leader will have a -2 to hit and hits done to him will do double damage.
5.) Portends--the recipient is haunted by evil nightmares and visions, to the point he or she is unable to function normally. When used upon a priest or mage, they are unable to study or pray for spells. It should be noted that a witch's curse can only be removed by slaying that witch, even a Wish spell won't do it, as the Curse is enforced directly by the witch's deity. Curses can be easily identified by other priests however, chances equal to rolling over a 10 on a D20, modified by the difference between the observer's level, and that of the witch (i.e. a 20th level Priest need roll above a 9 to discover a 19th level witch's curse).
However identifying the specific witch who cast it is more difficult, with circumstances up the specific DM.