Their a magical people and gain 2% magic resist per level. They also gain +2 to there save throw vs. magic. Other bonuses consist of +2 dexterity +1 to intelligence, wisdom, and charisma. They also get +1 to surprise role because of their spirit guide. Because of their childlike form they only have a maximum strength of 14 (-4) and a maximum constitution of 15 (-3).
Life and Death
There are a set number of Kokiri based on the land which is determined by the number of spirit guides in existence. Each Kokiri has it’s own spirit guide. When one of the Kokiri dies it’s spirit guides goes out into the wilderness and impregnates an animal which will then give birth to a Kokiri child. The guide will watch over the child until it is able to lead the child back to the Kokiri tribe. When the Kokiri reaches the tribe the tribe accepts the child and it takes it’s place in the tribe.
Spirit Guide
The spirit guides glow with candle light x2 in a pink or blue aura depending on the sex of the Kokiri. The spirit guide is immortal or DM choice. If a guide dies it’s Kokiri gets sick and will die soon after. The guides also have animal and monster lore with DM discretion.
Other help
Thieving skills 15% hide in shadows, 5% pick pockets, -10% climb walls, and 5% find remove traps.
Age: 211+D100. Or however you wish.
The Kokiri are also invisible out side of ten feet of sight range, but only while in there village.