You wanted news on the Playstation 2, here it is!!
Playstation 2?!??
What, even the Dreamcast?!??
Any release date?!??
What about this "backwards compatibility" thingy?
Give me the specs...
CPU: 128 Bit "Emotion Engine"
System Clock: 300 MHz
How does that compare?
Pictures?
Anything else?
accesses to this page since the 29th of January, 1999, according to Geocities
Yes, it's here, the Playstation 2 has been announced by the online mag, PSX.IGN.COM. The Playstation 2 is a reality and it blows the Dreamcast out of the water!!
Yep!! According to the stats, the PSX2 has stats that even SEGA would be envious. To cut a long story short, it is 100% backward compatible, uses DVD, can handle at least twice as many polygons as the Dreamcast and has propriety chips. This means that the chips manufactured for it are specially for the PSX2!!
Well, it would seem that the dates bandied around the Internet suggests around March 2000 for Japan and Autumn 2000 for the US. That means that the UK isn't going to see it until 2001. The price hasn't been fixed (of course) but I bet something at around £500 would be the norm.
Well, supposedly it would be 100% backwards compatible with the current Playstation. When I say "100%", I mean EVERYTHING is compatible, including controllers, mmory cards and even the PocketStation!!
Yeah, sure, here it is...
System Memory: 32 MB Direct Rambus
Memory Bus Bandwidth: 3.2 GB per second
Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
Floating Point Performance: 6.2 GFLOPS
3D CG Geometric Transformation: 66 million Polygons Per Second
Compressed Image Decoder: MPEG2
Graphics: "Graphics Synthesizer"
Clock Frequency: 150MHz
DRAM Bus bandwidth: 48 GB Per Second
DRAM Bus width: 256 bits
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
Maximum Polygon Rate: 75 MillionPolygons Per Second
Sound: "SPU2+CPU"
Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
CPU Core: Current PlayStation CPU
Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
Sub Bus: 32 Bit
Interface Types: IEEE1394, Universal Serial Bus (USB)
Communication via PC-Card PCMCIA
Disc Media: DVD-ROM (CDROM compatible)
By the way, as for it's "Emotion Chip", this is supposed to be some sort of AI chip that can make games react to your inputs in Real-time. For example, in a football game, if you constantly use the wings, the game will realise this and will adapt his tactics accordingly. No extra coding needed, basically (unlike currently).
Check this out...
Polygon Power
PlayStation 2: Around 20 million polygons per second
Dreamcast: Around 3 million polygons per second
Nintendo 64: Around 150,000 polygons per second
PlayStation: Around 360,000 polygons per second (lacks comparable effects)
Main Clock Speed
PlayStation 2: 300MHz
Dreamcast: 200MHz
Nintendo 64: 93.75MHz
PlayStation: 33.86MHz
Memory
PlayStation 2: 32MB Direct Rambus RAM
Dreamcast: 16MB (plus 8MB Video RAM, 2MB Sound RAM)
Nintendo 64: 4MB (+parity) Rambus D-RAM (expandable to 8MB)
PlayStation: 2MB (plus 1MB Video RAM, 512kb Sound RAM)
Memory Bus Bandwidth
PlayStation 2: 3.2 GB/s (Gigabytes persecond)
Dreamcast: N/A
Nintendo 64: 500 MB/s (Megabytes per second) or about 0.5 GB/s
PlayStation: 132 MB/s (Megabytes per second)
Looks like Playstation 2 wins
Go to GameStation PS2 Piccies page for the latest pictures!!
There are loads of demos of potential Playstation 2 games, go to PSX.IGN.COM for the latest.