Gran Turismo 3 A-Spec FAQ

Everything you wanted to know about Gran Turismo 3 Aspec, courtesy of Hondakid86

The ULTIMATE

GranTurismo 3 A-Spec FAQ and Car List


W e l c o m e

Please do not copy or link to this list and put it on your website without the permission of the author(s). Putting any portion of this on your website without prior consent constitutes plagiarism! Also, please note that the creator(s) of this FAQ are not to be held responsible for any mistakes contained in here. Thanks!

Section 1 : General FAQ


Q. Is GranTurismo 3 A-spec for the PSX or PS2?
A. GT3 has been developed for the PS2, and for the PS2 only. It is highly unlikely that we will ever see another GT for the PSX. GT3 will come on one DVD disc.

Q. Has GranTurismo 2000 A-spec officially been renamed to GranTurismo 3 A-spec ?
A. Yes.

Q. What is the release date for GranTurismo 3 A-spec (GT3)?
A. USA: April/May 2001 (est.); Japan: April 2001; Europe: May 2001(est.); Australia: May 2001 (est.)

Q. Why was GT3 delayed?
A. So PD staff could ensure the quality of the game, model in new cars that were announced or released just this year, and tweak some areas in the software/gameplay elements of the game.

Q. In all the articles and stories I've read, I've come to the conclusion that GT3 isn't a true sequel to GT2. Is this true?
A. Before the game's name was changed to GT3, GT2000 was supposed to be a sort of half-baked sequel to GT2 as it was going to be heavily based on it. However, evidence shows that GT3 will be a true sequel to GT2, and will no doubt be packed with many little suprises!

Q. In some of the early demos of GT3 I've seen, the wheels are split in two. Why is this?
A. Fear not, this is not a glitch in GT3 or the PS2 hardware. Camcorders record at a different framerate than TVs display, and so taped on-screen demos will show the bottom portion of a television screen slower than the top portion. The result is a wheel that looks to be cut in half.

Q. Will motion blur be implemented into GT3?
A. Yes. Expect to see more realistic wheel rotation and a greater speed feeling. Also, expect to see the scenery blur as you go past it.

Q. Will AntiAliasing be implemented?
A. Yes. The third build of GT3 has shown antialiasing. There should be a minimal amount of jagged edges in the finished product.

Q. Why do the demos of GT3 have time limits? Are those photos that have the timer on the left bottom corner taken from license tests or during regular racing?
A. The demos shown at trade shows have timers on them so gamers won't spend an excessively long time playing the demo and someone else will have a chance to play. All shots with timers on the bottom were regular racing and not license tests.

Q. Is there any information regarding selectable weather may be in GT3?
A. There will be changing weather conditions (fog, sunlight, clouds, and rain) in GT3. Evidence supports that the time of day will shift from race to race, however, there is no evidence as to whether the game will do it automatically or whether the user will be able to control this function.

Q. There were rumours around E3 that said mini-games such as Omega Boost and Motor Toon Grand Prix (other games from Polyphony Digital) would be optimised for PS2 and included in GT3. What is the possibility of this happening?
A. While these are just rumours, Kazunori Yamauchi himself made a comment to the extent of "I thought of including these because I didn't think the game would sell by itself" and hence there seems to be a possibility of this rumour being true. To make a good prediction though, one has to be closer to the release date of GT3.

Q. What sort of multiplayer connectivity will GT3 have?
A. Apparently, at the last moment, iLINK capabilities were added to GT3. Six players can now participate in a race through the use of three PS2s and three TVs connected via Firewire. The computer AI will fill in for any number of players less than six so that the total of cars on the track will always be six.

Q. Because the PS2 is more powerful than the original PSX, is it possible that the 2 player mode may feature AI cars instead of just 1 on 1 racing?
A. Yes, it is definitely possible and extremely likely.

Q. What will music be like in GT3?
A. Specific bands have not yet been confirmed for GT3, but the soundtrack is said to be more updated than that of GT2 (for what it's worth, Motley Crue's "Kick Start My Heart" was the music track playing at the SF Auto Show demo). Users will be able to select up to five music tracks to play during a race. Wouldn't this be nice for endurance races?

Q. What sort of open-car features will the new game have?
A. Kazunori Yamauchi has said in an interview that for the first time players can have open cars (such as convertibles with open tops). Their inclusion in GT3 is almost a given, but there's still a slight chance that there might not be enough time to prepare for the new feature.

Q. Will I be able to see the drivers in the open cars?
A. As far as open-topped cars go, it is still undetermined if they will appear in GT3 or if they will retain their tops. This is for sure, however: even in the closed cars, the player will be able to see the driver's helmet at times.

Q. Will there be a new AI engine?
A. Yes. The aim of the new AI engine is to be more realistic than ever. Yamauchi aims to provide a degree of realism so high that it would be likened to racing another real person. A driver you cut off may drive in a more agressive manner and ram you back, for instance. He may also get nervous the next time you come near him and make a mistake while driving.

Q. Will any race series be cut out from GT3?
A. No. The amount of races and race series should remain about the same, regardless if the old tracks are included or not.

Q. Will the cars consume fuel during the races?
A. No.

Q. Will there be an odometer that will tell you how many miles your car has traveled?
A. There is no evidence to support this feature at the moment. However, some other high-profile games are scheduled to include a feature akin to this, so the market is right.

Q. Will there still be license tests?
A. YES! Thank goodness! In fact, there will be MORE license tests than in GT2 that will push your driving skills to the limit and make you that much better at driving.

Q. In some of the video and screenshots of GT3 I've seen, the menu backgrounds move. What is in the background?
A. Many exciting things! First, the names of tracks appear in all different places, and the letters are jumbled about. Some specs of your car are scrolled back and forth and fade in and out. You may notice a large grey or black gauge behind your car. This is because any time you scroll to a different car on the selection screen, a sound byte of your car revving up plays in the background. The grey gauge is a graphic accompaniment to that sound. At the top of the screen, footage of cars racing plays. PD is working on a feature to replace this footage with footage of your specific car in real life.

Q. Will you be able to zoom in on car detail in the car selection screen?
Yes. Probably using the Analog sticks, you can zoom in and out of your car to check out various features of the car in detail, such as brakes, wheels, tyres, badging, and door latches.

Q. I see that all of the gauges at the bottom of the selection screen (the ones that read Max Speed, Acceleration, and Handling) are set to full power. Surely an Impreza has better acceleration than a newbeetle. What's the story behind this?
A. These screenshots where taken at the second beta stage, where gauges had not been calibrated yet. They were set to read to full power until they had been calibrated. Since then, the gauges have been calibrated.

Q. Will there be a widescreen option for GT3?
A. You'll definitely be able to play GT3 in widescreen format if you choose to do so.

Q. Will GT3 support surround sound?
A. Yes. GT3 will take full advantage of the PS2's advanced audio capabilities. Sounds should be clearer this time around, and you should be able to differentiate between sounds of different cars in replay mode.

Q. Are the car sounds going to be re-recorded?
A. Yes. They should be even more realistic now. Additionally, the tire sounds have been redone to give a more realistic feel as well.

Q. Is there any information on the gauge layouts?
A. The traditional GT gauges will be present when you've got the chase view on. The new dashboard-look gauges will be displayed only when in the in-car view. Recent photos taken at a GT3 sound recording session indicate that all car manufacturers may have their own dashboards, and possibly fully animated cockpits with steering wheels and such. The cockpits and manufacturer-specific gauges are very big maybes, however.

Q. Will my PSX peripherals be compatible with PS2 and GT3?
A. Yes, all controllers and peripherals should be compatible with PS2, with the exception of the Gameshark and Dexdrive. However, GT3 will not support the use of PSX memory cards other than to load GT2 license data from them (Data Transfer). The removal of Gameshark capabilities is a downer, but one can hope that Interact will come out with a new version of Gameshark or cheat utility for PS2. Dexdrives don't accept the 8MB PS2 Memory Cards and hence wouldn't be compatible with neither PS2 nor GT3. Any Dexdrive for PS2, however, should be compatible with PSX memory cards as well.

Q. Will I be able to transfer my cars, licenses, and money from GT2 to GT3?
A. Only the licenses. Expect the Data Transfer mode to be similar to that in GT2.

Q. Will the higher-capacity memory card provide for a bigger garage this time around?
A. It should be able to accomodate a fair bit more cars than what we're used to. At least 150-200 garage spaces should be seen.


Q. How will the DualShock 2 impact GT3?
A. GT3 will be fully compatible with the DualShock 2 controller. More precise braking and acceleration control will be possible with the 256 levels of sensitivity in GT3.

Q. I've heard rumours about a GT3-specific wheel. Can you give me some information about it?
[b]A. The wheel, called the GT Force, is a direct PS2 port of the Logitech Wingman Formula Force GP wheel. The wheel has force feedback, but no clutch pedal. It is believed that the wheel has two shifter buttons (one on each opposite spoke of the wheel rather than paddle shifters or a gear shift lever), and it seems that it is Logitech's highest-quality wheel to date. The PC version of the wheel sells for $99.95 US. The USB wheel should be priced at approximately that price. GT logos will be on the centre cap of the steering wheel as well as on the bottom spoke.


Q: Is it true that a clutch may be incorporated into GT3?

A: Yes. Yamauchi and his team were thinking of using it in GT2, but were unhappy with the end product and couldn't reprogram the function due to time constraints. Yamauchi has hinted at the clutch problems being worked out and thus being included in GT3, and that means we'll probably see some sort of clutch function in the game.

Q. Will the brake discs glow under hard braking?
A. Yes.

Q. Because of DualShock 2 and the no-longer-needed ABS, will there be an option to buy an ABS kit for your car, or switch it on and off?
A. That's still up in the air at the moment. Most cars will come equipped with ABS (which you may or may not be able to switch off), and the ones that don't may be retrofitted with it at the dealer. You should be able to engage and disengage ABS at the tuning screen.

Q. Same deal for Traction Control?
A. Pretty much... buy it at the dealer and then just enable and disable it in the tuning screen.

Q. Will there be visible car damage in GT3?
A. No. However there will be physical damage somewhat like the one in the Arcade Mode of GT2. The correlation between physical damage and car performance is supposed to be improved.

Q. In GT3, will my top speed be limited by aerodynamics?
A. Yes. Fluctuating wind conditions will make it possible for you to run well one day and run worse another day. In this way, air can limit your top speed.

Section 2 : Car FAQ


Q. How many cars will the finished version of GT3 have?
A. At the moment, there will only be ~150 families of cars in GT3. The same number of manufacturers (30) will be preserved, though, so we will just have less cars to pick from each dealer. The average number of cars to dealers is 5. (A family of car is one nameplate... there can be many trimlevels of a car family)

Q. What position do all of the slower cars provide in GT3?
A. Slower cars under 63HP (or Keis/Keijidoshas in Japan) are included in GT3 and other games because many drivers in Japan and Europe own these cars. Cars like these can be surprisingly fun to drive around tight circuits with many turns. When you browse through the carlist of GT3, you should keep an open mind and be accepting of the slower cars. You shouldn't complain about the lack of variety, and if you don't like the Keis, all you have to do is not drive them. However, you'll be missing out on a few fun cars!

Q. Why is (Insert Car Here) not in GT3?
A. Licensing constraints prevent many makes from being in GT2, such as Ferrari. Also, the negotiation process is arduous for each model. Yamauchi says that if you'd like to see a car in GT3, you should write to its manufacturer telling them so.

Q. Why is (Insert Car Here) not in the official list? Its almost a given that the car will be in.
A. A car won't be added to the confirmed car list unless it is confirmed by either a screenshot or official SCEI webpage/document.

Q. Acclaim recently lost the Ferrari license. Should we expect to see Ferraris in GT3?
A. While Acclaim has lost the license, Polyphony has not bought it yet. Even if PD does buy the license (and they SHOULD as it would be a MAJOR selling point... if someone from Sony is reading this, do it, I know what these people want!), they would have a bit of a hard time modeling these cars into GT3 at this stage in development. Modelling cars for GT3 apparently takes one week per car, and PD is pretty near done with GT3 at the moment.



Section
2b : Car List

This is a listing of all confirmed (I.E. confirmed by Sony on an official website or seen in a picture) cars in GT3. If you don't see your favourite car here, don't worry: some cars are kept secret until release. The links provided to the car's manufacturer are in the car's native language, so be warned!

Alfa Romeo
156 Super Turismo
156 V6 2.5v

Aston Martin
DB7
V8 Vantage

Audi
S4
TT 1.8 Quattro (2000)

BMW
328Ci (2000)

Chevrolet
Camaro SS (2001)
Camaro Z28 (1997)
Corvette C5-R
Corvette C5 ZO6
Corvette GrandSport (1996)

Chrysler
PT Cruiser
Viper GTSR/LM Team Oreca/PlayStation #51 (2000)

Citroën
Xsara Rallier (2000)

Daihatsu
Mira TR-XX Avanzato R (1997)
stória X4

Dodge
Viper GTS (2000)
Viper GTSR ALMS #91

Fiat
Coupe 20v Turbo Plus

Ford
Escort WRC Rallier (1998)
Focus WRC (1999)
GT40 (1966)
GT40 (1967)
GT40 Gulf Racer (1969)
Mustang SVT Cobra R (2000)

Gillet
Vertigo LM (1997)

Honda
Accord Euro R
Civic SiRII (1993)
Civic TypeR version II (2000)
CL 3.2 TypeS
CR-X delSol SiR (1995)
Integra TypeR version II (1998)
NSX TypeR (1992)
NSX TypeS Zero (1999)
NSX JGTC/Arta
NSX JGTC/Raybrig
NSX JGTC/Castrol-Mugen
S2000 (2000)
S2000 Spoon Sports (2000)
S2000 Mugen Tuned (2000)
S2000 TypeV with Variable Gear Steering/VGS (2001)

Jaguar
XJ220 Street (1992)
XKR (1999)

Lamborghini
Diablo GT

Lancia
Stratos

Lister
Storm V12 LM (1999)

Lotus
Elise 190 (1998)
Elise Motorsport (1999)
Elise Sport 350 (2000)
Esprit Sport 350

Mazda
Demio GL-X
Eunos Roadster (1989)
Eunos Roadster (1993)
Roadster 1.8RS (1998)
Roadster RS [updated] (2001)
RX7 RS (1999)
RX7 RZ
RX8 Prototype (2001)
Savanna RX-7 GT SA Turbo

Mercedes-Benz
CL600
CLK55 AMG
SLK230 Kompressor

Mini
Cooper

Mitsubishi
FTO GP Version R (1997)
GTO VR-4 (1995)
GTO VR-4 (1999)
Lancer EvoIV GSR (1996)
Lancer EvoV GSR (1998)
Lancer EvoVI GSR (2000)
Lancer EvoVI by Mine*s
Lancer EvoVI Rallier
Lancer EvoVI Tommi Makinen Edition (2000)
Lancer EvoVII GSR

Nissan
180SX TypeX (1996)
Fairlady Z Version S Twinturbo (1998)
Fairlady Z Concept Car (2002)
Silvia S13 K's 1800cc (1988)
Silvia S13 K's 2000cc (1991)
Silvia S15 Spec R (2000)
Silvia S15 Varietta
Skyline R32 GTS-t Type M (1991)
Skyline R32 GT-R Vspec II (1994)
Skyline R33 GT-R Vspec (1997)
Skyline R34 GT-R Vspec (1999)
Skyline R34 GT-R Vspec II (2000)
Skyline JGTC/Calsonic (2000)
Skyline JGTC/Pennzoil-Nismo (1999)
Skyline JGTC/Zexel-Loctite (2000)
R390 GT1 LM Racer (1998)
R390 GT1 Street (1998)

Opel/Vauxhall
Astra DTM Team Phoenix
Speedster
Calibra Tourer (1995)

Pagani
Zonda C12
Zonda C12 S

Panoz
No confirmed cars

Peugeot
206 S16
206 Rallier (1999)

Renault
Clio V6 Trophy
Clio Sport V6 24v (2000)

Ruf
3400s
CTR 2
RGT

Shelby
Cobra (1967)

Subaru
Impreza 22B STi (1998)
Impreza Rallier (1999)
Impreza Rallier Prototype (2001)
Impreza WRX STi (2001)
Impreza WRX Sports WAGON STi(2001)
Impreza WRX STi Version VI (1999)
Impreza WRX STi Version VI Wagon (1999)
Legacy B4 Blitzen (2000)
Legacy B4 RSK (1998)
Legacy Touring Wagon GT-B (1996)

Suzuki
AltoWORKS Suzuki Sports Limited (1997)

Tickford
No confirmed cars

TommyKaira
ZZ-S Coupe (2000)

Toyota
Altezza AS2000 (1998)
Altezza RS200 (1998)
Celica GT-Four (1995)
Celica SSII (2000)
Corolla Rallier (1999)
GT-One Racer (1999)
GT-One Street (1999)
MR2 G-Limited (1998)
MR2 GT-S (1998)
MR-S S-Edition (2000)
MR-S JGTC/Autobacs-A'PEXi (2000)
Sprinter Trueno GT-Apex (1985)
Sprinter Trueno GT-Apex Shigeno Edition
Supra RZ Twinturbo (1997)
Supra SZ-R (1997)
Supra JGTC/DensoSARD (2000)
Supra JGTC/Castrol-Tom's (2000)
Vitz Euro Edition
Vitz RS 3Door (2001)

TVR
Griffith 500 (1999)
Speed Twelve
Tuscan SpeedSix

Volkswagen
newbeetle 2.0 (1999)
newbeetle RSi
newbeetle Cup
Lupo Cup


Section
3 : Track FAQ


Q. How many new courses will be added to the game?
A. At the moment, we know of three.

Q. Will the dirt tracks be refined?
A. Yes. Again this ties in with weather effects; if weather effects are included, expect to see flying mud, changing road conditions, and the like. In a recent interview, Yamauchi has said that puddles will be in the dirt tracks as well.

Q.Will the night tracks (or perhaps all tracks, if weather and time of race can be adjusted) feature cars with working headlights - i.e. properly illuminating the track & cars in front of them?
A. There has been no concrete evidence of this highly expected feature as yet, but then again, there hasn't been any footage of the night tracks since the first build of GT2000.

Will there be more than 6 cars on the track at a time?
Q. PD seems to have kept the traditional six car layout on the track. This evidence is supported by the limit of iLink players to six.

Q. What happened to the Kingdome at Seattle?
A. It's been removed, and a model of the new stadium under construction has been added.

Q. Will the Drag Racing mode be included?
A. The aim of GT3 is to include drag racing mode.


Section
3b : Track List

This is a listing of all tracks that have been confirmed for inclusion in GT3.

Apricot Hill Raceway
Deep Forest
Grand Valley Speedway
High Speed Ring
Highway R246 A
Highway R246 B (Full Course)
Laguna Seca Raceway
Midfield Raceway
Montecarlo
Pikes Peak (Uphill and Downhill)
Rome Circuit
Rome Millenium
Rome Short
Seattle City Circuit
Seattle Short
Seattle Street
Smokey Mountain North
Smokey Mountain South
Special Stage R5
Special Stage R11
Superspeedway
Tahiti Road
Trial Mountain


Section
3c : Uncomfirmed Track List

These are educated guesses on which tracks may appear in GT3. Keep in mind that these tracks haven't been confirmed. If you've seen one of these tracks in an article somewhere or have seen them in a picture let me know.

Autumn Ring
Autumn Ring (mini course)
Bandemier Speedway
Clubman Stage R5
Green Forest Roadway
Grindelwald
Motor Sports Land
Plam Strip
Red Rock Valley
Rome (evening course)
Sears Point Raceway
Swiss Alps
Tahiti Dirt RR3
Tahiti Maze


Section
4 : The Credits


The following people have contributed important things to this FAQ and have made a new generation of GT3 information possible. Their participation and dedication to GT3 and the GT3 FAQ is deeply appreciated.
*BCampbell, for inspiration and help with GT2 FAQ v1.0
*DelSolMan for his hilarious take on my FAQ
*duxnukem for his amazing translation of my FAQ into Italian. Thanks to you, this FAQ is going global!
*GuySmiley, for giving advice about the FAQ. You're our little ray of sun!
*GTurismo1 for just being his kind self. The graphics you designed for the FAQ were amazing. Sadly, they became outdated, but they were appreciated and people loved them for the time that they were up.
*JMII & Pete for help with the creation of GT2 FAQ v2.0 (never really came into fruition)
*Kenji for providing the GTF for me and another 5999 users, and for being gracious enough to host the FAQ on his amazingly wonderful website. I'm sure more than a few people who wouldn't have otherwise seen the FAQ will see it thanks to you.
*Le Coyote for translating my FAQ into French. Again, thanks to you, the FAQ is going global.
*M5dreamin, just because I wanted to sneak you in here!
*PT for his wonderful GT2 wallpapers that gave me the energy and the 'new spirit to drive' to make this FAQ in the first place, and the GT2000 wallpapers that kept me going strong... your efforts ARE appreciated, my friend.
*SCCAKid for his commitment to his position, the Alfa Romeo Consultant. You have helped me on more than one occasion, and I am truly grateful.
-------------------------
*Everyone at GT2Central for being so supportive and helping to develop the new graphics
*The EZGTChat crew on 6.29.2K at approximately 12.35A CDT who couldn't give me a straight answer
*The members of the granturismo.com forum, for their involvement and participation in the creation of this and other GT-related FAQs
*To any administrators that helped me in my quest to get the big red letters updated, namely Random and JMII
*To those that support me when I'm flamed in an unjust manner and to those who take the bitter with sweet *g*
*To people who have offered accolades:
It is your support, friendship, guidance, and useful commentary that keeps me going and gives me a reason to make these FAQs. Your words have added a bright shining moment to my life.

Additionally, the following people have submitted questions or corrections:
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CHillY
ColCoolJ
Corvette C5-R (2)
duxnukem (7)
Ferrari308 (3)
G-R (2)
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GuySmiley (7)
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WRXLENT


Section
5 : Latest Updates

The FAQ was last updated on the date of the last edit or post. The FAQ was created on 6.28.2K.

Last 5 Edits:
16 Jan 2K1: Release date info added
25 Jan 2K1: Apparently, the new Z will be in the game, according to a report. I've added it to the list. Thanks, CCJ. Also, braking section updated. Thanks, Postman.
27 Jan 2K1: SM confirmed. Thanks, bruddah_man_matt.
28 Jan 2K1: Lots of new confirmed and speculated tracks. Thanks, Kyle.
2 Feb 2K1: Okay, I'm FINALLY learning that it's 2001, not 2000.

Q. How can I contact you if I see a mistake?
A. Please email me at demio@vsta.com immediately if you find a mistake. If it is more convenient, you can find me on AIM, Yahoo!, and MSN by the screename of HondaKid86. My ICQ UIN is 17534402. You can also visit my website, newgenHONDA. Please do contact me to tell me how I've done on my FAQ. Emails are great motivation to do even better.


 
The original FAQ can be found at http://ubb.granturismo.com/Forum14/HTML/000995.html, lets hope that it doesn't move around the forum!!

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