Review:First of all, by far the
worst thing about the game is its control. You can only
rotate pieces counter-clockwise. There is no button to
rotate pieces clockwise: A, B, and Y all rotate the
current piece counter-clockwise. Very blatant flaw.
Secondly, the "next piece" box does not update
immediately - So when you get to the faster levels,
sometimes the next box will not update until after you
are almost done placing your piece. Lastly, and most
annoyingly, about 1 out of 3 times when you hit the
rotate button, it will rotate 180 degrees instead of only
rotating 90 degrees like it should. This is a HUGE
problem, and really makes the game more frustrating than
fun to play. Imagine if in Tetris, every 3rd piece you
placed ended up oriented in some strange unintended way.
Hmph.
The 1-player mode is not bad, although it
is unbelievable that the programmers award 2,000,000
points for merely picking "Hyper" difficulty.
In some arcade games like "Tempest" and
"Klax", bonuses like this are awarded for
picking later levels to compensate for the number of
points an expert player is missing by skipping earlier
levels, but 2,000,000 is way too much.
The puzzle mode is rather enjoyable, but
it's rather stupid of the programmers to assign random
pieces for puzzles. This means that puzzles don't have
just one solution, and it also means that puzzles are not
always solvable, given the pieces the game assigns you.
That is, on some puzzles, you have to play 4 or 5 times
until the game gives you the pieces you need.
Graphics and music are great. The ghosts
look very shiny and pretty, and they animate ambiently on
occasion. Pac-Man is also very shiny, and the artwork on
the backdrops looks nice, without distracting from the
blocks in the foreground. The music is pretty catchy, and
the ghosts turn into pairs of eyeballs when eaten, just
like in the original Pac-Man games.
The 2-player mode is pretty fun, but it
doesn't involve much skill. It has the same drawback as
Super Puzzle Fighter 2 Turbo and, to a lesser extent,
Tetris Attack... Garbage which is sent to your opponent
actually helps them send a counterattack back to you. So
players who spend time and brain cells setting up huge
chains of 20 or 25 ghosts are rewarded just as much as
players who happen to have a lot of garbage sent to them.
Hmph.
I recommend against buying
this game. However, if you are a video game
programmer or designer, this game might give you
some good ideas. The whole maze concept is
interesting, but it needs a new garbage system to
make it a good multiplayer game.
Click on this little guy's
picture to go back to the main puzzle fighting
page. He isn't in Pac-Attack at all, come to
think of it. I guess I'm just in a silly mood!
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