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| Home | Image Gallery | Episode Guide | Characters | Artwork | Fan Fiction | Forum | Links | Webrings | Polls | Banners | E-mail | |
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This is an incomplete archive of episode summaries. There should be more to add later. |
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An * means that the episode was not given an official name, and summaries are put with what is thought to be the appropriate episode |
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Click here for an episode list |
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The Magician |
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01 Race For Your Life When one of Ace's tricks goes dangerously wrong, he investigates a suspicious crew member, only to be wrongfully accused of a crime. After making his escape from police custody with a mysterious CD that has the answers to what really happened, Ace and Cosmo have to stop another "accident" before it starts, with or without help from the police. |
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02 X-Oshi |
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03 Mad Train An ex-city hall employee tries to make Senator Dobbs return the money he's extorted, and winds up with Ace after him. The madman enters a virus into Angel and takes over the Magic Express, threatening to crash it into the new circus amusement park if Dobbs doesn't co-operate. when things go wrong, it's up to Ace and Cosmo to restore control and stop the Express before it's too late. |
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04 Cyber |
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05 The Cruise When the newly built Nova, the largest vessel ever constructed, goes down, Ace is suspicious that something fishy is going on. As Ace and Cosmo check out the wreck, they are attacked and eventually wind up in the hands of the crazed pirate, Glam, who help to sink the Nova for priceless artwork that was on board. Now it's up to the police, and the Magician, to escape and save the valuable artifacts. |
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06 The Prophecy |
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07 Multi-Flames |
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08 Bad Program |
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09 The Challenge |
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10 Twin Brothers |
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11 Stars Of The Silver Screen |
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12 Faceless |
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13 Stop Clowning Around * |
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14 And They Lived Happliy Ever After Blackjack and a mad scientist have started a matchmaking agency of spy androids to earn the trust of ElectroCity's wealthiest and most powerful citizens. After the robots are found out, Ace must stop the scientist before he harms Mona. |
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15 The Golden Voice * When Mona is nominated for a Golden Voice award, threats start becoming real. Ace and Cosmo have to rescue Mona and try to save the show, or else. |
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16 Black Cat |
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17 Stealth Robber * |
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18 A Sheep In Wolf's Clothing * Sonnyboy uses a group of youths as "eco terrorists", although they don't know his real intentions. When Cosmo discovers that it's his friends who are involved, he joins the Company of Wolves. Ace needs to find the group and save a hostage before things get out of control. |
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19 The Chase |
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20 Professor Cosmo * When Blackjack takes control of a super strong exoskeleton, Cosmo tries to stop him with his own invention - only to be taken hostage. It's up to Ace now to save him and stop Blackjack from becoming even more powerful. |
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21 Cold Sweat, Part 1 |
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22 Cold Sweat, Part 2 |
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23 All Against One Ace's enemies gang up to get rid of the Magician once and for all. When Ace gets hurt during an escape, and no one can find him, everyone fears the worse. Fortunately, it's only a matter of time before Vega and Cosmo discover him, and now it's up to Ace and Cosmo to make sure that the newly formed crime syndicate is stopped before it has a chance to start. |
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24 Virtual Fatality * During one of his tricks, something goes wrong, and Ace winds up missing. When Ace finally makes a mysterious transmission about going underground, Cosmo knows something's not right. As Ace's spot is being replaced for an upcoming show, Cosmo notices that one of the magicians is using one of Ace's tricks, which makes him even more suspicious. Luckily, he figures out that Ace's transmission was faked adn is able to track a familiar vehicle to the place where Ace is being held. Now he has to rescue his friend and stop the show before this trick stealing magician gets away with his act. |
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25 Junior When a super fast growing baby turns up on the Magic Express doorstep, it's up to Ace, Mona, and Cosmo to see that he ends up all right - although it isn't going to be easy, especially with a powerful madman trying to take Junior Back. |
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26 No Dice! A disgruntled gambler, after losing millions, takes revenge on the casinos by planting bombs. Before the third one goes off, Ace must find the madman and diffuse the bomb, or else go up in smoke along with Mona and Blackjack. |
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