Wheeled or tracked body $250,000 Converts both legs into either a tracked wheel frame, or a multi-wheeled chassis. Both legs become treads or wheels and lose all OPs. MDC remains unchanged. +15 mph speed, all terrain capable. Airframe $250,000 Converts the mech arms and legs into wings and engines, and streamlines the mech for high-speed flight. Arms become wings, and retain OPs for weapons only, MDC remains unchanged. Legs become engine outlets, lose all OPs, but retain MDC. +50% flight speed, +2 dodge when flying, +1 strike when flying
Basic Flight 3 OP $1,000,000 1.5 ton Enables the mech to fly, via a modular jet pack, at speeds of up to 150 mph for up to 6 hours at a time before the regenerative fuel supply is exhausted. The fuel supply needs 3 hours, oxygen atmosphere, and water to regenerate for every hour of flight. Combat Flight 6 OP $1,500,000 3 ton As above, except the mech can fly at a speed of up to 500 mph for 6 hours, and can maneuver out of harm's way easier when in flight (+2 Dodge in flight) Hyper-Flight 10 OP(5 OP if airframe) $2,000,000 5 ton As above, except the mech is designed for high-g maneuvers, and high capacity control when in flight. +4 dodge when flying +2 initative when flying +4 roll when flying Swimming 1 OP $200,000 .5 ton normal speed when in or underwater +1 strike, +2 dodge, +2 parry/roll Military swimming 2 OP $800,000 1 ton Twice running speed in or underwater +2 strike, +3 dodge, +4 parry/roll Fuel Cells 1 OP $50,000 .5 ton Doubles the range of any movement option bought fo the 'mech. Note: This means that a different fuel cell pack must be puirchased for EVERY different movement mode. Flotation 1 OP $250,000 .5 ton Seals the mech frame so it can operate without penalty in water, and incorporates flotation cells so the mech can be supported on the water's surface without using it's own power. x2 running speed in water
Additional Main Body 1 OP per 100 MDC $50,000 .5 ton Additional arm or leg 1 OP per 50 MDC $50,000 .5 ton Additional Sensor 1 OP per 25 MDC $50,000 .5 ton Additional hand or foot 1 OP per 20 MDC $50,000 .5 ton Temperature Resistant 1 OP $100,000 .5 ton Enables the 'mech to withstand any fire attack as if it did only half the rolled damage. ALL fire attacks: magical, plasma, etc, will do only 1/2 damage to a 'mech equipped with fire-resistant armour. Mirror-Surfaced 1 OP $500,000 .5 ton Coats the 'mech in a metallic, highly reflective surface paint that reduces all laser damage by 90% (all lasers do 1/10 damage to a mirror surfaced Optimech.)
Long Range 1 OP $80,000 .5 ton Increase sensing range by a factor of 3. Military combat package 2 OP $450,000 1 ton Long Range Sensors +1 Attack +2 strike +1 Parry/Dodge Hyper combat package 5 OP $1,250,000 2.5 ton Long Range Sensors +2 Attacks +3 Strike +3 Parry +4 Dodge +3 to Roll +1 Initiative People Compartments for Optimechs Passenger Compartment 1 OP $100,000 .5 ton Enables the Robot to carry three passengers in an armored compartment. The Compartment has 50 MDC of armor. Cargo Compartment 1 OP $50,000 .5 Ton Enables the Robot to carry cargo in an armoured area. The compartment has 25 MDC armor.