Some cavern societies have powerful weather mages who can cast protective wards to stop the storms, others have huge underground shelters, or throw up massive magical barriers to protect their towns and cities from the ravages.
Cavern Dimensions: Height is 5 +1D10 kilometres Length is 50 +5D10 kilometres Width is 10 +4D10 kilometres No. of Pillars is 5 +1D6 No. of Stalactites is 5D6 x 5 No. of Stalagmites is 5D6 x 5 No. of Exits 5 +1D6 tunnels linking to 1D4 caverns
Vril Source 1-2 Bubbling up from the Ground 3-4 Cascading Waterfall from the Ceiling 5-6 1d6 river - streams
Type Of Cavern 1,2 Forest 3,4 Savanna 5 Desert 6 Rocky 7 Ice 8 Volcanic 9 Swamp 0 Water
Majority Population Type 1-5 None 6 Human 7 Rmoahal 8 ler-sa 9 Toltec 0 D-Bee Humanoid
Major Sociological Level 1-2 Roaming Tribes (Less than 100 people) 3-4 Small Villages (From 100 - 500 people) 5-6 Towns/Forts (From 500 to 5,000 people) 7-8 Cities (5,000 to 50,000 people) 9-0 Metropolis (Over 50,000 people)
Human 50% D-Bee Human 35% Dragon 5% Amazonian 3% True Atlantean 2% Other 5%
Of the human population, the majority are from Rifts Earth, and are descended from various races and people who had journeyed to the Underland in ages past.
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