Name: Charger
Faction: Maximal
Sub-group: None
Beast Mode: Triceratops
Weapon Locations: Tail, beast head, fore legs 

TECH SPECS AND BIO

 
 

            Strength  Intelligence  Speed  Endurance  Rank  Courage  Firepower  Skill
                10.0            9.0            7.0           9.0         10.0       10.0            9.0         9.0

Function: Maximal Ground Forces General
"Strong tactics always decide who will be stuck at the end of a plasma cannon."

Charging into battle horns first at all times is the Maximal Ground Forces General is Charger. Charger often uses this tact to intimidate Predacon forces, and in their moment of fear impale them on his horns. Charger is the ultimate tactician, always planning and making combat strategies which always end up with a victory for the Maximals. Charger even has data files of each Predacon that lists their weaknesses, strengths and battlefield conduct, making it easier for Charger to device strategies in assaults and defensive maneuvers. Charger's battlefield presence is really felt by Predacons, with his shear firepower and melee capabilities. Larger than most Cybertronians, Charger towers over the opposition with an aura of awe. Charger's twin shoulder mounted autocannons devestate Predacon units with heavy shells whilst his tail-shield wields a dual rocket blaster and a claw that can rake through alloy plating with ease. Charger's right forearm is his beast head, which delivers a deadly punch, literally. Charger is always first into a battle situation alongside his brother, Stampede, spearheading attacks and confusing the enemy while the other Maximals move in for the kill. Fearless and tough Charger's tactics and presence always ensure victory for the Maximals!



WEAPONS

Perhaps the the most powerful pair of weapons to be found in the Beast Wars, Charger's twin autocannons fire depleted two distinct type of shells. One is extra fast and deals concentrated damage while the other uses a shell similar to that of a shotgun, fragmenting to sandpaper armor off an enemy. Charger has to take care when using these mighty weapons however, or they might just blow his head off(or leave his audio circuits ringing for a few days for that matter). A gyro system ensures a safety lock whenever his head is in the path of the deadly shells.
Charger's beast tail unit is one multi-purpose weapon. It acts as a shield, rocket launcher and a melee claw all in one. The rocket launcher features a 5km range with different missile types: high yield explosive, paralysis, cluster bomb and concentrated damage varieties. The tips of the claw are made of diamond, ensuring a powerful and hardy cutting edge that slices through titanium alloys with no difficulty. The shield is coated with a reflective liquid that allows most laser and plasma blasts to be reflected off it and can withstand high temperature flamethrowers and missiles slightly less powerful than his own high yield explosive type.
Another  awesome weapon Charger possesses in melee combat is his right forearm, also known as his beast head. With his incredible strength, Charger can almost certainly impale most foes he throws a punch at.


Return to Concepts. 1