These are the output chart of the program. Ranging from 0 to 10
they would show you the moods of Michael.
: Happiness, the higher, the happier Michael is
: Sleepiness, the higher, the sleepier Michael is
: Hungriness, the higher, the hungrier Michael is
Click on the following inputs to simulate Michael
: Click this to feed Michael
: Click this to let Michael sleep
: Click this to play with Michael
Michael loves to play but don't ignore it for too long or it'll idle.
Sometimes, it'll throw tantrums by refusing to eat and sleep. If you
feed it or make it sleep when it's not hungry or sleepy, it'll get angry.
After playing with Michael, click the 'Quit' button to see how you
fare as an owner to Michael.