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Buy Equipment Here!


Once you sign up and your name is on the roster you may purchase items using this form. Use email for purchasing only if you have any problems or if you join within 48 hours of the game's beginning or you are not yet on the roster. Please describe your situation or problem, otherwise your email will be disreguarded. Everyone else will need the password that you registered with in order to confirm your purchase.

Buy items by using the boxes next to them via this form. Place numbers into the smaller boxes indicating how many of the chosen object you would like to purchase. The total cost for all your purchases will appear in the total box once you put your cursor over "Purchase."

For all purchases with * by the names, you must indicate the target(s) for those purchases, whether it be a weapon for poisoning or a player for trapping (Everything you input will be sent, not just what displays). List targets separated by commas. If hiring more than one poisoner/assassin for one target, enter the name and indicate the number of times, for example: Pawflash3. Pawflash would be the target, and 3 would be the number of assassins to send. For traps to be used in conjunction with an attack, email your purchase of it in the attack email.

New weapons can be added upon request. Buy now!

Contents
  1. Weapons
  2. Equipment
  3. Item Upgrades
  4. Traps
  5. Hirables

Weapons

WeaponAttack Speed Special      Cost     #
Acorn Spike1 N/AExplode upon impact or set as trap to be stepped on. Squirrel Proficiency. 50 gp each
Poison Potion1 FastMouse Proficiency. Explodes into a mid-strength poison. 100 gp each
Dagger Very FastNone 150 gp
Short Sword FastNone 200 gp
Conceiled Knives Very FastEasily Hidden; Comes in group of three. 225 gp
Hatchet NormalNone 225 gp
Shortbow* FastCannot be used with shield 250 gp
Warclub SlowNone 250 gp
Saber Very FastNone 300 gp
Sling* FastNone 300 gp
Dartgun* NormalNone 300 gp
Javelin* FastNone 300 gp
Bolas FastBest when thrown 350 gp
Rapier Very FastNone 350 gp
Metal Tipped Whip Very FastNone 350 gp
Otter Javelin* FastOtter Proficiency. 350 gp
Throwing Axes NormalSet of three, best when thrown 350 gp
Ironbeak VariesBirds Only 400 gp
Twin Curved Sword NormalCurved sword with a split tip 400 gp
Bunghammer SlowHedgehog Proficiency. 400 gp
Mace NormalNone 400 gp
Crossbow*¥ NormalNone 400 gp
Halberd¥ Very SlowNone 400 gp
Spiked Cargo Net1 NormalEnsnares enemies, especially useful on birds. 450 gp
Scimitar FASTESTNone 450 gp
Heart Probe^ SlowVermin Only 450 gp
Trike NormalLong, thin, and light sword. 450 gp
Broadsword¥ NormalNone 450 gp
Blade Claws 1 FASTESTComes in two sets of four claws. 500 gp
Battle Axe¥ SlowNone 500 gp
Longbow*¥ NormalCannot be used with shield 500 gp
Pike¥ NormalHare Proficiency. 500 gp
Rock Bomb VariesBirds Only, dropped from above. Very inaccurate, but none can survive a direct hit. 550 gp
Axepike¥ SLOWESTMassive Damage 650 gp
Repeating Crossbow* FASTESTLets you load up multiple arrows and fire one handed. 750 gp

Equipment

ItemUseCost#
Potion1 Heals wounds and cures weak poisons. Together, 2 can cure mid-strength poisons. 250 gp
Small Shield Blocks Attacks 250 gp
Large Shield Blocks More Attacks 500 gp
Mantlet A portable barrier that provides protection for archers 650 gp
Helmet 1 Protects the head 500 gp
Greaves Protects footpaws with metal plates 350 gp
Spiked Boots For traction or kicking 500 gp
Leather Gloves Protects paws 350 gp
Spiked Gauntlets Protects paws and can deal damage. 600 gp
Camouflage Coat Hides you amongst the vegitation. 750 gp
Studded Leather Armor Protects Body. Absorbs some damage. 750 gp
Chain Mail Tunic Protects Body. Absorbs more damage. 3500 gp
Plate Armor Blacksmiths Only. Absorbs the most damage, slows running speed. 5000 gp

Item Upgrades

UpgradesUse~     Cost     #Target(s)
Spike Weapon* Gives a blunt weapon spikes for bashing.Sp. 350 gp
Sharpen Weapon* Makes a bladed weapon's edge keener.Sh. 350 gp
Lighten* Makes your weapon lighter. Lighter weapons upgrade speed, but make them slightly more fragile than normal weapons. Cannot be used on bows. R. 450 gp
Poison Weapon* Adds weak poison to a weapon.P. 500 gp
Fire Arrows* Makes your arrows blaze in battle.F. 500 gp
Forgework* Strengthens weapons or equipment, symbol after.+ 500 gp
Streamline* Makes ranged weaponry ammunition more aerodynamic. Steamlined weapon ammunition flies straighter and more accurately. Also upgrades speed.St. 750 gp

Traps

TrapUse        Cost        #Target(s)
Rope Loop* When anybeast steps in the loops, a mechanism is activated which slings the victim into the air, upside down. Requires trees. 50% Successful. 100 gp
Log Smash* Trap expertly set up by a paid rogue2. When a tripwire is stuck, a log swings down from a hidden location and smashes into the victim. Requires Trees. 35% Kill rate, 50% Injury rate. 40% Successful. 250 gp
Arrow Shoot* Trap expertly set up by a paid rogue2. When a tripwire is stuck, a mechanism shoots an arrow from a hidden crossbow at the victim. 15% Kill rate, 80% Injury rate. 40% Successful. 350 gp
Death Drop* Trap expertly set up by a paid rogue2. When a tripwire is stuck, a pile of heavy debris falls from above and onto the victim. 40% Kill rate, 65% Injury Rate. 50% Successful. 450 gp
Spiked Pit* When tread upon, victim falls into trap and is skewered by sharpened staves. 40% Kill rate, 50% Injury rate. 50% Successful. 500 gp
Drop Cage* Trap expertly set up by a paid rogue2. When the wire is tripped a cage fall on the victim, making them an easy target. 70% Successful. 500 gp

Hireables



HireableEffectivenessUse      Cost     #Targets
Hire Poisoner* Just under 100% effective.Uses poison in an attempt to kill one player 1500 gp
Hire Assassin* Not 100% effectiveAttempts to kill one player. 1000 gp
Hire Mercenary Not 100% effectiveHelps defend you from all attacks. Helps you attack enemies. Can be given items. Limit one per player. 1250 gpSelf
Hire Spy* 100% effective Spies on one player and finds out who he/she's killed or hired to kill and who he/she has an alliance with. Reports once daily over a period of three days. 500 gp
                                                                                      TOTAL

                                                                                                


*All starred items come with unlimited ammunition.
¥ Weapon cannot be used with a shield. For exception, see Creature Advantages.
^Heart Probe - Weapon used for torturing. If you attack somebeast with it successfully you will learn everything from them you would if they were a spy. They will die, but you may get valuable information in the process.

Specie Proficiency means that certain creatures have great advantages and better skills in using these weapons than other creatures. Creature advantages can be stacked on top of specie proficiency.

1 - Birds can use these items too.

2 - The subterfuege skill can cause the rogue to set the trap in your path.

~ - These are symbols that are listed before the upgraded equipment unless otherwise stated.

-All creatures in red are paid per attempt.
- You may only have one mercenary at a time.
- Assassins CAN work with other assassins on a common target.
-Red creatures may NOT be purchased until the game begins on April 21st.
-When you hire an assassin or poisoner, make sure you indicate a target in your email.
-All creatures in oorange are paid per attempt also. Orange creatures may NOT be purchased until the game begins on April 21st. When you do hire a spy make sure you indicate a target in your email.

ALL WEAPONS AND EQUIPMENT CAN BE SOLD BACK TO ME FOR 3/4 PRICE!


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