Three were the pillars upon which the universe was forged: Good, Evil, and Neutrality. This was the great triangle upon which all the universe was brought to be.
Reorx, the Forging God, struck his hammer amidst the Chaos. Chaos slowed and the sparks from his hammer became the stars. From their light came diverse spirits of all types: some disposed to good, some to evil, and some to neutrality.
The Gods of Good gave the spirits life and physical form. The Gods of Good hoped the spirits would bring peace and order to the worlds and lead them along the path to righteousness.
THe Gods of Evil decreed that these physical beings would hunger and thirst and have to work to satisfy their needs. The Gods of Evil hoped that through hunger and suffering they could subjugate the races.
The Gods of Neutrality gave the spirits the gift of free will, to choose freely between Good and Evil. Thus did they preserve the Balance.
And so the Gods created the world of Krynn as a dwelling place for the spirits. The High God decreed that each spirit could choose his own way through life. Then would come death, the passage from Krynn to the next state of existence.
When the spirits awoke at the sounding of Reorx's hammer, many of them found their way into the alignments of the gods through their inherent natures. The elves were drawn naturally toward the Good alignment while the ogres were drawn to that of Evil.
The animals of the world were Neutral in their aspect and came silently under the domain fo the Neutral gods.
However, most wondrous were the spirits called the Maran, meaning "Free-willed." These were men who possessed the ability to choose their destinies. Not placed at any of the three poles of god's triangle,
humans swing in the middle of the triangle from pole to pole to pole. This choice and free agency gives motion to the universe and propels it forward. Not only does man give motion to the universe,
but he also inspires the other races to action. Thus these are the most prized of all the souls that awakened.
The Gods of Good
Paladine =
As the Father of Good and Master of the Law, Paladine is the spokesman for the gods of good. A supreme leader, he does not interfere with the affairs of his fellow beings as long as their doings do not counter the law of good.Paladine rules the Dome of Creation that surrounds all that is.It is an ethereal land of perfect beauty.These lands are vast indeed and those who have walked them yearn to return.
Majere =
Majere is the favored god of monks.He is said to give his followers symbols that, when cast upon the ground, become insects that fight for their owner.One of the gods who came from Beyond,he followed his friend Paladine into this great adventure of creation.
Mishakal =
The fabled goddess of healing is known in nearly every culture and country on the face of Krynn.In ancient times, she was the most revered of the ministering gods and in her name many temples were built for the teaching of the healing arts.In more recent times, Mishakal is known as the Light Bringer as it was through her that the knowledge of the true gods was restored to teh world.Her gift of the Disks of Mishakal again brought knowledge to men of healing powers and true clerics. Mishakal is Paladine's companion and advisor.They have twin sons and a third son in Solinari, the god of good magic.
Kiri-Jolith =
Kiri-Jolith is the war god of good. He is the favorite god of paladins and good-aligned fighters.He is the son of Paladine and Mishakal, but he is their peer in ability.His twin brother is Habbakuk.These twins, with Paladine, from an alliance that supports the Knights of Solamnia in all their works.
Habbakuk =
The god of animal life and the sea, Habbakuk holds a special place in the hearts of sailors and rangers.His skills of the wild and belief in the harmony with nature constitute a peaceful teaching.He is the symbol of eternal life beyond teh world and a strong enforcer of natural justice. He is the twin brother of Kiri-Jolith.With his brother and father, he helped form the Knights of Solamnia.
Branchala =
Before the world was created, Branchala was a companion to Habbakuk.Branchala followed his friend so that he too could help forge worlds.His music is that of the souls of all who lived. No one who has heard his melodies can ever remember the depths of feeling they broght into mind.It is said that his music resides in us all and that all hearts beat to its unknown melody.
The Gods of Neutrality
Gilean =
Gilean is the patriarch of the neutral family of gods. He holds a book, the Tobril, that contains all the knowledge possessed by all the gods.All truth is contained in that single tome, but portions of it are sealed. Gilean resides in the night sky between the constellations of Paladine and the Queen of Darkness, as if to hold them in their places and keep them from destroying each other.His real abode is believed to be the Hidden Vale, a perfect valley of nature that exists everywhere and yet nowhere. The ways to the vale are sometimes opened to those who follow the wisdom of Gilean.
Reorx, the Forge =
Reorx was the hand by which all of chaos was brought under the direction of the gods in this place and time. He commands creation and technology.Reorx also forged the Greystone of Gargath and is thus the father of gnomes, dwarves, and kender.
Sirrion =
The god of flame and natural power, Sirrion is the guard of the neutral way and the bringer into being of nature. His companion is Shinare, the goddess of industry and creation from nature.They are traditionally seen as a quarrelsome couple and their disputes are of cosmic proportions.
Shinare =
Shinare is the goddess of wealth, money, and industry. She is the favorite god of the dwarves (although they think of her as a male) and is the patron god of merchants and commerce.Her companion is Sirrion whose fondness for nature often runs against Shinare's desire for progress.>
Chislev =
Companion to Zivilyn, Chislev is nature incarnate. She is served by large numbers of animated wooden creatures who carry out her wishes.Both she and her companion are said to dwell in Zhan, the grandest of forests.It is said that worthy elves come here when they leave Krynn for the next world.
Zivilyn =
Zivilyn is said to exist in all times and in all lands and to possess all the wisdom of all the planes of existence.He is the advisor to Gilean, the god of knowledge.Zivilyn's companion is Chislev; their relationship is seen as the ideal blend of harmony and understanding.
The Gods of Evil
Takhisis =
Takhisis, the Queen of Darkness, Dragonqueen, She of Many Faces -in all lands and cultures,her countenance has been the visage of evil. Her name is the call of darkness. Takhisis led the shadows from Beyond and brought them to aid in the creation of this cosmos.Her deeds have ever since been a constant struggle to assert her rule over all creation.
Sargonnas =
Sargonnas is the consort to the Queen of Darkness, but other than that little is know about him.He is the god of vengeance and often participates in plots both for and against his Queen.
Zeboim =
Also known as the Sea Queen, Zeboim is the daughter of Takhisis.Impetuous, manicdepressive,and constantly swinging to the edges of the emotional specturm, she is the most temperamental of the gods and by far the most dangerous.She is the queen of tempests and weather. Those seamen who attempt to placate her may occasionally avoid her rage, but as often as not they manage to displease her in some way.
Morgion =
Morgion is the god of disease, decay, and plague.Always the lone warrior,he does not act with the other gods nor does he often discuss plans with them.Instead he broods in his Bronze Tower that stands on the far borders of the Abyss and keeps his thoughts secret from all save his minions.
Chemosh =
As the Lord of the Undead, Chemosh was called here to serve after being cast out from the Beyond by the High God. Takhisis saw his usefulness in her scheme and rescued him from the Void of Chaos.Chemosh is the lord of false redemption; he offers immortality at the price of exaltation. Those who follow his ways hope to live forever but will do so in bodies that are eternally corrupted.Nearly all of the evil undead have at one time or another made a pact with Chemosh or one of his servants.
Hiddukel =
Hiddukel is a deal make who trades in souls. It is said that he is the only being who can barter with the Queen of Darkness and come out ahead. He controls all ill-gotten wealth in the world, which he uses to corrupt greedy men.He is the patron of evil businessmen. Hiddukel is seen as grossly fat with cold eyes and an only smile. He is also something of a mischief maker as his role in the making of the Greystone so well shows.
There are four universal truths found in the world of Krynn; these being based around the three philosophies of Good, Evil and Neutrality
1. Good Redeems its Own:
Also known as the Law of Paladine (God of Good) This statement reflects the approach of all the gods of Good in thier efforts to advance truth and knowledge in the universe at large. Good seeks to forward its goals and aims by redeeming and recalling the lost members of its flock and bring about the advancement of the universe by compassion and justice.
2. Evil Feeds Upon Itself:
Also known as the Law of the Dark Queen Takhisis (Goddess of Evil) This reflects evil's belief in natural selection through the elimination of weaker beings.
3. Both Good and Evil Must Exist in Contrast:
Also known as the Law of Gilean (God of Neutrality) This is the primary position of the Neutral gods who see the diversity of both view points as balancing one another on a universal scale. Should either side dominate, Neutrals maintain, then the universe would be either all light or all dark without any contrasts to bring focus or purpose.
4. The Law of Consequence:
Given by the High God himself to rule over all other laws. For every lawand rule that is obeyed there is a reward and blessing; for every law transgressed there is a punishment. Blessings and punishments may not come about immediately, but they occur eventually.
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