Standard MIDI File Format Dustin Caldwell The standard MIDI file format is a very strange beast. When viewed as a whole, it can be quite overwhelming. Of course, no matter how you look at it, describing a piece of music in enough detail to be able to reproduce it accurately is no small task. So, while complicated, the structure of the midi file format is fairly intuitive when understood. I must insert a disclaimer here that I am by no means an expert with midi nor midi files. I recently obtained a Gravis UltraSound board for my PC, and upon hearing a few midi files (.MID) thought, "Gee, I'd like to be able to make my own .MID files." Well, many aggravating hours later, I discovered that this was no trivial task. But, I couldn't let a stupid file format stop me. (besides, I once told my wife that computers aren't really that hard to use, and I'd hate to be a hypocrite) So if any errors are found in this information, please let me know and I will fix it. Also, this document's scope does not extend to EVERY type of midi command and EVERY possible file configuration. It is a basic guide that should enable the reader (with a moderate investment in time) to generate a quality midi file. 1. Overview A midi (.MID) file contains basically 2 things, Header chunks and Track chunks. Section 2 explains the header chunks, and Section 3 explains the track chunks. A midi file contains ONE header chunk describing the file format, etc., and any number of track chunks. A track may be thought of in the same way as a track on a multi-track tape deck. You may assign one track to each voice, each staff, each instrument or whatever you want. 2. Header Chunk The header chunk appears at the beginning of the file, and describes the file in three ways. The header chunk always looks like: 4D 54 68 64 00 00 00 06 ff ff nn nn dd dd The ascii equivalent of the first 4 bytes is MThd. After MThd comes the 4-byte size of the header. This will always be 00 00 00 06, because the actual header information will always be 6 bytes. ff ff is the file format. There are 3 formats: 0 - single-track 1 - multiple tracks, synchronous 2 - multiple tracks, asynchronous Single track is fairly self-explanatory - one track only. Synchronous multiple tracks means that the tracks will all be vertically synchronous, or in other words, they all start at the same time, and so can represent different parts in one song. Asynchronous multiple tracks do not necessarily start at the same time, and can be completely asynchronous. nn nn is the number of tracks in the midi file. dd dd is the number of delta-time ticks per quarter note. (More about this later) 3. Track Chunks The remainder of the file after the header chunk consists of track chunks. Each track has one header and may contain as many midi commands as you like. The header for a track is very similar to the one for the file: 4D 54 72 6B xx xx xx xx As with the header, the first 4 bytes has an ascii equivalent. This one is MTrk. The 4 bytes after MTrk give the length of the track (not including the track header) in bytes. Following the header are midi events. These events are identical to the actual data sent and received by MIDI ports on a synth with one addition. A midi event is preceded by a delta-time. A delta time is the number of ticks after which the midi event is to be executed. The number of ticks per quarter note was defined previously in the file header chunk. This delta-time is a variable-length encoded value. This format, while confusing, allows large numbers to use as many bytes as they need, without requiring small numbers to waste bytes by filling with zeros. The number is converted into 7-bit bytes, and the most-significant bit of each byte is 1 except for the last byte of the number, which has a msb of 0. This allows the number to be read one byte at a time, and when you see a msb of 0, you know that it was the last (least significant) byte of the number. According to the MIDI spec, the entire delta- time should be at most 4 bytes long. Following the delta-time is a midi event. Each midi event (except a running midi event) has a command byte which will always have a msb of 1 (the value will be >= 128). A list of most of these commands is in appendix A. Each command has different parameters and lengths, but the data that follows the command will have a msb of 0 (less than 128). The exception to this is a meta- event, which may contain data with a msb of 1. However, meta-events require a length parameter which alleviates confusion. One subtlety which can cause confusion is running mode. This is where the actual midi command is omitted, and the last midi command issued is assumed. This means that the midi event will consist of a delta-time and the parameters that would go to the command if it were included. 4. Conclusion If this explanation has only served to confuse the issue more, the appendices contain examples which may help clarify the issue. Also, 2 utilities and a graphic file should have been included with this document: DEC.EXE - This utility converts a binary file (like .MID) to a tab-delimited text file containing the decimal equivalents of each byte. REC.EXE - This utility converts a tab-delimited text file of decimal values into a binary file in which each byte corresponds to one of the decimal values. Appendix A 1. MIDI Event Commands Each command byte has 2 parts. The left nybble (4 bits) contains the actual command, and the right nybble contains the midi channel number on which the command will be executed. There are 16 midi channels, and 8 midi commands (the command nybble must have a msb of 1). In the following table, x indicates the midi channel number. Note that all data bytes will be <128 (msb set to 0). Hex Binary Data Description 8x 1000xxxx nn vv Note off (key is released) nn=note number vv=velocity 9x 1001xxxx nn vv Note on (key is pressed) nn=note number vv=velocity Ax 1010xxxx nn vv Key after-touch nn=note number vv=velocity Bx 1011xxxx cc vv Control Change cc=controller number vv=new value Cx 1100xxxx pp Program (patch) change pp=new program number Dx 1101xxxx cc Channel after-touch cc=channel number Ex 1110xxxx bb tt Pitch wheel change (2000H is normal or no change) bb=bottom (least sig) 7 bits of value tt=top (most sig) 7 bits of value The following table lists meta-events which have no midi channel number. They are of the format: FF xx nn dd All meta-events start with FF followed by the command (xx), the length, or number of bytes that will contain data (nn), and the actual data (dd). Hex Binary Data Description 00 00000000 nn ssss Sets the track's sequence number. nn=02 (length of 2-byte sequence number) ssss=sequence number 01 00000001 nn tt .. Text event- any text you want. nn=length in bytes of text tt=text characters 02 00000010 nn tt .. Same as text event, but used for copyright info. nn tt=same as text event 03 00000011 nn tt .. Sequence or Track name nn tt=same as text event 04 00000100 nn tt .. Track instrument name nn tt=same as text event 05 00000101 nn tt .. Lyric nn tt=same as text event 06 00000110 nn tt .. Marker nn tt=same as text event 07 00000111 nn tt .. Cue point nn tt=same as text event 2F 00101111 00 This event must come at the end of each track 51 01010001 03 tttttt Set tempo tttttt=microseconds/quarter note 58 01011000 04 nn dd ccbb Time Signature nn=numerator of time sig. dd=denominator of time sig. 2=quarter 3=eighth, etc. cc=number of ticks in metronome click bb=number of 32nd notes to the quarter note 59 01011001 02 sf mi Key signature sf=sharps/flats (-7=7 flats, 0=key of C, 7=7 sharps) mi=major/minor (0=major, 1=minor) 7F 01111111 xx dd .. Sequencer specific information xx=number of bytes to be sent dd=data The following table lists system messages which control the entire system. These have no midi channel number. (these will generally only apply to controlling a midi keyboard, etc.) Hex Binary Data Description F8 11111000 Timing clock used when synchronization is required. FA 11111010 Start current sequence FB 11111011 Continue a stopped sequence where left off FC 11111100 Stop a sequence The following table lists the numbers corresponding to notes for use in note on and note off commands. Octave|| Note Numbers # || || C | C# | D | D# | E | F | F# | G | G# | A | A# | B ----------------------------------------------------------------------------- 0 || 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 1 || 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 2 || 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 3 || 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 4 || 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 5 || 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 6 || 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 7 || 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 8 || 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 9 || 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 10 || 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | BIBLIOGRAPHY "MIDI Systems and Control" Francis Rumsey 1990 Focal Press "MIDI and Sound Book for the Atari ST" Bernd Enders and Wolfgang Klemme 1989 M&T Publishing, Inc. MIDI file specs and general MIDI specs were also obtained by sending e-mail to LISTSERV@AUVM.AMERICAN.EDU with the phrase GET MIDISPEC PACKAGE in the message. ------------------------------- DEC.CPP ------------------------------------ /* file dec.cpp by Dustin Caldwell (dustin@gse.utah.edu) */ #include #include #include void helpdoc(); main() { FILE *fp; unsigned char ch, c; if((fp=fopen(_argv[1], "rb"))==NULL) /* open file to read */ { printf("cannot open file %s\n",_argv[1]); helpdoc(); exit(-1); } c=0; ch=fgetc(fp); while(!feof(fp)) /* loop for whole file */ { printf("%u\t", ch); /* print every byte's decimal equiv. */ c++; if(c>8) /* print 8 numbers to a line */ { c=0; printf("\n"); } ch=fgetc(fp); } fclose(fp); /* close up */ } void helpdoc() /* print help message */ { printf("\n Binary File Decoder\n\n"); printf("\n Syntax: dec binary_file_name\n\n"); printf("by Dustin Caldwell (dustin@gse.utah.edu)\n\n"); printf("This is a filter program that reads a binary file\n"); printf("and prints the decimal equivalent of each byte\n"); printf("tab-separated. This is mostly useful when piped \n"); printf("into another file to be edited manually. eg:\n\n"); printf("c:\>dec sonata3.mid > son3.txt\n\n"); printf("This will create a file called son3.txt which can\n"); printf("be edited with any ascii editor. \n\n"); printf("(rec.exe may also be useful, as it reencodes the \n"); printf("ascii text file).\n\n"); printf("Have Fun!!\n"); } ---------------------------- REC.CPP ---------------------------------- /* File rec.cpp by Dustin Caldwell (dustin@gse.utah.edu) */ #include #include #include #include void helpdoc(); main() { FILE *rfp, *wfp; unsigned char ch, c; char s[20]; if((rfp=fopen(_argv[1], "r"))==NULL) /* open the read file */ { printf("cannot open file %s \n",_argv[1]); helpdoc(); exit(-1); } if((wfp=fopen(_argv[2], "wb"))==NULL) /* open the write file */ { printf("cannot open file %s \n",_argv[1]); helpdoc(); exit(-1); } c=0; ch=fgetc(rfp); while(!feof(rfp)) /* loop for whole file */ { if(isalnum(ch)) /* only 'see' valid ascii chars */ { c=0; while(isdigit(ch)) /* only use decimal digits (0-9) */ { s[c]=ch; /* build a string containing the number */ c++; ch=fgetc(rfp); } s[c]=NULL; /* must have NULL terminator */ fputc(atoi(s), wfp);/* write the binary equivalent to file */ } ch=fgetc(rfp); /* loop until next number starts */ } fclose(rfp); /* close up */ fclose(wfp); } void helpdoc() /* print help message */ { printf("\n Text File Encoder\n\n"); printf("\n Syntax: rec text_file_name binary_file_name\n\n"); printf("by Dustin Caldwell (dustin@gse.utah.edu)\n\n"); printf("This is a program that reads an ascii tab-\n"); printf("delimited file and builds a binary file where\n"); printf("each byte of the binary file is one of the decimal\n"); printf("digits in the text file.\n"); printf(" eg:\n\n"); printf("c:\>rec son3.txt son3.mid\n\n"); printf("(This will create a file called son3.mid which is\n"); printf("a valid binary file)\n\n"); printf("(dec.exe may also be useful, as it decodes binary files)\n\n"); printf("Have Fun!!\n"); }