Yess Master I hear your call and shall show them the Works. Here is a kit that I made up: Renshai Imperian Elves shadow mage-warrior
Renshai
Ability Requirements: Strength: 14, Dexterity: 14, Constitution 14
Prime Requisites: Strength and Dexterity
Races Allowed: Human
Alignment: Any Chaotic
Background: The Renshai are a Race and a Class put to gather.
Renshai are a the most hated and feared of all the warrior race.
Their are always at war. For the Renshai, war training begins in
infancy. Before they can walk they learn how to hold a sword.
Saving Throws same as warrior.
A Renshai has the following special benefits:
* Renshai can detect ambush. By sense in his mind or body. Like
his hair on the back off his neck stands up, or he feels edge
all the sun.
* you must spend two slots to gain specialize. but he will get a
+1 to hit above the specialization bonuses
Because they was trained at birth. Renshai can fight two-handed
with no penalty to his attack rolls.
Renshai have these bounce:
proficiency: Two weapon fighting style. The Renshai are so good that
they get an bouus to AC of +1 every fourth level
* Renshai has the same abilities as a Ranger to Hide in Shadows and
Move Silently -
Renshai use only swords so he can specialization in it.
A Renshai has the following dis benefits:
* Renshai will not use any missile weapons. Because he thinks they
are for cowards
* Renshai will not wear any armor heavier than Studded leather
since it takes away his movements
* Renshai do not like magic. Unless it is a priest or shaman and
that is only for healing.
By Kaymelkan
Alright here are some races if you have anything that might be
cool to add just type me a line and I will type ye one back.
Imperian (Ice) Elves
Racial Ability Adjustments: Strength -2, Dexterity +1
Constitution -1, Intelligence +2
Hit points are d3 follow the wizards Level advantsments.
They have the spell advantsments same as a specilist wizard
(example: 1st level 2 spells)
Characyer point cost if you do that type of thing is: 45
Discription: The Imperian Elves live on a small island called
Pax Imperia on the world of Delphar. They were created by the
gods to act as thier magical champions whose purpose of life is
too eradicate the evil creatures know as Daergons. The imerian
elves are weak in numbers due to their unusual reproduction
requirements.
The Elves of Pax Imperia one extremely tall compared to
their kin. They stand at least 6' tall and weigh about 140 pounds,
they are very fragil and their bones break easily. Thier eyes are
almond shaped while their pupils are a light shade of blue or purple.
Their skin skin is white with light blue highlights. Females have long,
flowing blonde hair while males grow their hair up to thier shoulders
then streak it with blue or purple. The wear loose fitting clothing usally
in a pale color.
Little are know about the Elves. Some say that the elves are just
myths others say they are real.
All Imperian Elves are of good alignment. Players whom choose to play
must be a good alignment.
They are highly magical all they do is cast magic it is very hard to find a
fighter/mage in this race. The fighter/mage can only have weak spells
like cantrip.
Languages: Imperian elf, Elf, Common, and five other languages chasen by
the player
Imperian Elves Special Abilities:
Cold resistance- They contral there body temperature, but when doing so
can not see with with their eyes intell they adapte to the temp.
Roll a 1d20 to find the number of turns they are blind for.
Magic Identification- thier eyes give them the ability to see magical auras.
So you do not need a Detect Magic spell
Magic Resistance what ever it is for the bards I think it is 2% this is
becuz they are highly magical. All Imperian Elves are mages their
is a few that are fighter/mage. Not that many.
120 feet infravision
By: Kaymelkan