How to make breakable GLASS
===========================


 - This is how to make breakable glass :D

 - It's easy!

STEP 1: First make a sector.  Then make a sector connected to the one you just
made and this will be the sector with the window in it.  Now make a sector
connected to THAT sector to be the opposite room.

  ex -
           __________
          | Room 2   |
          |__________|
 glass-->  _|______|_
          | Room 1   |
          |__________|

STEP 2:  The glass is actually on one line, it is not the whole sector.
So first, select the line in the middle sector there which you want to contain
the glass.  In 2d mode, press "B" to make it purple. which means it will block
things from walking through.  now hit CONTROL-H on the line and itll make it
somewhat fatter of a purple line, Which means it will now do something on a
hit.

STEP 3:  Now go in 3d mode and point to the ceiling of that sector and hit "M"
to MASK it and show the line you want to make the glass on.  A big solid
wall will appear, which is really the line you want to put the glass texture
on.  So point at it and hit "V" and select the glass texture with the streaks.
It will appear to have a hotpink background in the selector.. but that
indicates transparency.  Now insert that texture, and now you have glass!

STEP 4 (optional):  You can point to the glass and make it more transparent
by hitting "T" for transparency. This will tone it down, AND OTHER textures.
The streaked glass is about the only breakable glass texture though.  You can
make glass out of other textures like the glass window BEHIND the breakable
one in the example.  However it is not breakable..


===========================
Written by Loach - @#duke3d
killer@raven.cybercomm.net
===========================

Thanks to Dave for the Masking part! Check out some of his levels!
------------------------------------------------------------------
Back to Yeoman's Page 1