----------------------PALLETTE COLORS FOR DUKE 3D------------------------
v 1.2
by Joe Giddings
goldcard@intrstar.net
Here is the update on the pallette colors. I have had time to experiment with
all of this and think I have made a pretty complete list of effects.
Through use, I have found when you change the pallette color of a monster,
that monster becomes harder to kill. Try it out. It is a great way to make
your levels that much harder.
When using these changes on certain sprites, say items, they do not appear in the
actual playing of the game. Exceptions are noted below, of course.
Use this to color your sprites and see what happens. Report any interesting
occurances to the above e-mail address.
All colors were tested on many things. Clothing references regard the
fashionable clothes the monsters wear.
Use alt-p on sprite in 3d mode to access color pallette.
Color# Description
0 Normal color scheme. Pallette color for blue access panel
and access card.
1 Designates items as multiplayer game only. Also use
like pallette #2 for ambient lights
2 Use on a SE sprite with low tag of 4. Then color all walls
with this color. You now have a room with red lights.
3 Normal
4 Makes sprite solid black
5 Normal
6 Night vision look
7 Also used like pallette #2. Produces yellow light
8 Also used like pallette #2. Produces green light
9 Normal
10 Red clothing
11 Lt. Green clothing
12 Lt. Grey clothing
13 Dk. Grey clothing
14 Dk. Green clothing
15 Brown clothing
16 Dk. Blue clothing
17 Blue skin - Green clothes. Nice alien effect on monsters
18 Lt. Grey clothing
19 Red skin - Grey clothes
20 Blue skin - Grey clothes
21 Red clothes. Use on access card to make it red.
Don't forget to make access panel same color.
22 Lt. grey clothes
23 Yellow clothes. Same effect on cards like #21.
24 Normal
25 Turns accessories red. (Like the money on the stripper)
26+ Really weird. Careful, once made this color sometimes
the sprite cannot be changed back. From a distance the sprite
appears solid black.
There you have it.
Once again, any notes made to me will result in this FAQ being updated.
06/12/96
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