How to make UNDERWATER
======================

 - This is easy, but the example is buggy :)

 - People have been reporting that when they make underwater sectors and 
stuff and try to go underwater against a wall, it squishes them.

STEP 1: Ok this is simple. make a sector. make another sector connected to
it so there should be 2 sectors and connected by a red line.
Somewhere else in the board, make a sector the same exact size as the sector
that is going to be the water.

STEP 2: in 2d mode, point to the sector (of the 2 connected sectors) that you
want to be the surface of the water, and hit "T" and enter lotag value as: "1"
there should be a gray tag: (0,1).  now point to the sector way out of the way
which is going to be the underwater part and do the same, except make it lotag
value: "2"  so there is a gray tag (0,2).

STEP 3:  insert a sprite into the surface of the water sector, and change it
in 3d mode to the blue (S) by hitting "V" in 3d mode.  Make sure it says
SECTOREFFECTOR in the lower-right when you select the blue (S) sprite.
in 3d mode, point to that blue s and hold ' and hit "H", and enter hitag value
to "170", and hold ' and hit "T" and enter lotag "7" for UNDERWATER.

STEP 4: Repeat step 3 exactly, but in the sector that is going to be
UNDERWATER (the one thats out of the way of everything :) )

STEP 5: place the water texture on the surface of the water, and on the celing
in the underwater sector.

STEP 6:  DIVE IN! :)


===========================
Written by Loach - @#duke3d
killer@raven.cybercomm.net
===========================
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