Captain Commando is simply one of the best characters in
this game. He's got range, power, speed and awesome
supers. Throw in some awesome ground combos and you've
got a nearly unstoppable character. Read on to find out
how to win with him or how to beat him cause you'll need
it!
Advantages
Captain Commando is one of the best keep away
character of this game. His Captain Fires and Captain
Corridors will effectively keep an opponent stuck on the
oppsosite side of the screen for as long as CapCom
wants. Only very smart opponents will be able to find
ways of penetrating.
His supers do incredible damage. They're about as
powerful as Hulk's. The best thing about them is the
fact that they are extremely easy to combo and set up.
He can easily change the momentum of a fight with one or
two simple combos.
He's got extremely good range on his normal moves as
well. On the ground, he's quite dangerous but his air
priority is simply awesome. There aren't many people
that can beat him in the air because of his high
priority moves and awesome air throw range.
Captain Commando has access to four helpers. 'Nuff
said.
Disadvantages
Like Strider, CapCom is a very powerful offensive
character that doesn't take hits very well. Though he's
not the wimpiest character in the game, it's best that
he gets hit as little as possible cause he takes more
damage than the average.
CapCom is left open during most of his moves. While
fighting experienced opponents with fast characters,
it's best to not try too many special moves or slow
recovering normal attacks without setting them up
beforehand.
Offense
Ground combos are Captain Commando's forte. Stick to
the ground as much as possible. His air combos are also
good but they don't do as much damage. If you do manage
to hit em with a launcher, it's best to cancel into a
Captain Sword instead of going for an AC cause it does
three times as much damage.
It's best to set up Capcom's ground combos with a
jump in. The J.Fierce works best in this situation cause
it has very good priority and it's extremely difficult
to counter.
Practice OTGing after the Captain Storm. It'll come
in handy when you need to turn the tide. A successful
Captain Storm OTG to Captain Sword combo will do almost
100% damage to an average opponent.
When playing keep away, don't get predictable. If an
opponent learns your pattern, you'll be in for a big
counter attack. Just be careful with this tactic and
switch to up close fighting now and then to keep em
guessing.
Defense
If you find an opponent constantly dashing in on
you, use the Captain Fire, if you see them constantly
jumping, use the Corridor. There's a trick to it though.
You've got to time the attack to hit right when they
try to atatck. They'll then takew some damage and get
knocked across the screen. However, don't get
predictable cause they might fake you out, leaving
CapCom open.
Both of CapCom's supers are great for counter
attacking missed supers. The Captain Storm is a better
choice because of the fact that it is faster and will
do more damage. However, if you think that they'll have
a chance of blocking it, it's better to go with the
Captain Sword. It won't leave him vulnerable if blocked.
Defense is primarily what the Commando Strikes are
for. Use the ninja for dashing attacks and the mummy guy
for air attacks. The baby....well he's primarily a decoy
so don't use him unless you're fighting as stupid
opponent. The other two are very useful though cause
they come out of nowhere.
Onslaught
First Form - Captain Commando is a great character
to use against Onslaught. While crouching near him, the
best combo to use is C.Jab, C.Fierce. Don't use the
C.Strong cause he'll get hit by the Mega Optic Blast.
His Captain Corridor is also a good attack to use but
watch the recovery delay on it. It's best to call a
helper that'll stun Onslaught before using it to prevent
a counter attack. Don't waste any of his supers cause
they don't do that much damage against Onslaught.
Second Form - Stick to the normal strategy when
fighting Ultima Onslaught. CapCom's J.Fierce should take
care of him pretty quickly. The Captain Sword will hit
Onslaught but it will do a pathetic amount of damage.
The Captain Corridor is a much better choice because it
does good damage, had very good vertical range and will
not waste a level of super. It's best to let CapCom's
partner use up the super meter instead. Just do a lot
of hit and run attacking and you'll come out on top.
Fighting Captain Commando
Learn his pattern. Keep away players tend to fall
into patterns of repeating moves over and over again.
Once you figure it out, you can counter. If your
character doesn't have a fast counter attack, use a
character switch. It'll catch CapCom after either of
his special moves.
Do not try to counter his jump ins unless you've got
a really good anti air attack. It has very good priority
and if you get hit, you're in for a painful combo that
will usually end in a super.
Try not to get launched. A CapCom player will
constantly be trying to launch you because it's
extremely easy to cancel into a Captain Sword after a
launch. Try to cover your legs whenever he dashes and
cover your head when he jumps in.
Remember that he doesn't take damage too well. It won't
take a lot of attacks to kill him. Getting close enough
to actually do some damage...now that's the problem.
Don't try countering the Captain Sword. It's nearly
impossible. The Captain Storm, on the other hand, is
very easy to counter if you manage to block it. Just
don't push block it or you'll miss your chance.