Captain Commando's Strategy

Captain Commando is simply one of the best characters in this game. He's got range, power, speed and awesome supers. Throw in some awesome ground combos and you've got a nearly unstoppable character. Read on to find out how to win with him or how to beat him cause you'll need it!

Advantages

  • Captain Commando is one of the best keep away character of this game. His Captain Fires and Captain Corridors will effectively keep an opponent stuck on the oppsosite side of the screen for as long as CapCom wants. Only very smart opponents will be able to find ways of penetrating.

  • His supers do incredible damage. They're about as powerful as Hulk's. The best thing about them is the fact that they are extremely easy to combo and set up. He can easily change the momentum of a fight with one or two simple combos.

  • He's got extremely good range on his normal moves as well. On the ground, he's quite dangerous but his air priority is simply awesome. There aren't many people that can beat him in the air because of his high priority moves and awesome air throw range.

  • Captain Commando has access to four helpers. 'Nuff said.

    Disadvantages

  • Like Strider, CapCom is a very powerful offensive character that doesn't take hits very well. Though he's not the wimpiest character in the game, it's best that he gets hit as little as possible cause he takes more damage than the average.

  • CapCom is left open during most of his moves. While fighting experienced opponents with fast characters, it's best to not try too many special moves or slow recovering normal attacks without setting them up beforehand.

    Offense

  • Ground combos are Captain Commando's forte. Stick to the ground as much as possible. His air combos are also good but they don't do as much damage. If you do manage to hit em with a launcher, it's best to cancel into a Captain Sword instead of going for an AC cause it does three times as much damage.

  • It's best to set up Capcom's ground combos with a jump in. The J.Fierce works best in this situation cause it has very good priority and it's extremely difficult to counter.

  • Practice OTGing after the Captain Storm. It'll come in handy when you need to turn the tide. A successful Captain Storm OTG to Captain Sword combo will do almost 100% damage to an average opponent.

  • When playing keep away, don't get predictable. If an opponent learns your pattern, you'll be in for a big counter attack. Just be careful with this tactic and switch to up close fighting now and then to keep em guessing.

    Defense

  • If you find an opponent constantly dashing in on you, use the Captain Fire, if you see them constantly jumping, use the Corridor. There's a trick to it though. You've got to time the attack to hit right when they try to atatck. They'll then takew some damage and get knocked across the screen. However, don't get predictable cause they might fake you out, leaving CapCom open.

  • Both of CapCom's supers are great for counter attacking missed supers. The Captain Storm is a better choice because of the fact that it is faster and will do more damage. However, if you think that they'll have a chance of blocking it, it's better to go with the Captain Sword. It won't leave him vulnerable if blocked.

  • Defense is primarily what the Commando Strikes are for. Use the ninja for dashing attacks and the mummy guy for air attacks. The baby....well he's primarily a decoy so don't use him unless you're fighting as stupid opponent. The other two are very useful though cause they come out of nowhere.

    Onslaught

  • First Form - Captain Commando is a great character to use against Onslaught. While crouching near him, the best combo to use is C.Jab, C.Fierce. Don't use the C.Strong cause he'll get hit by the Mega Optic Blast. His Captain Corridor is also a good attack to use but watch the recovery delay on it. It's best to call a helper that'll stun Onslaught before using it to prevent a counter attack. Don't waste any of his supers cause they don't do that much damage against Onslaught.

  • Second Form - Stick to the normal strategy when fighting Ultima Onslaught. CapCom's J.Fierce should take care of him pretty quickly. The Captain Sword will hit Onslaught but it will do a pathetic amount of damage. The Captain Corridor is a much better choice because it does good damage, had very good vertical range and will not waste a level of super. It's best to let CapCom's partner use up the super meter instead. Just do a lot of hit and run attacking and you'll come out on top.

    Fighting Captain Commando

  • Learn his pattern. Keep away players tend to fall into patterns of repeating moves over and over again. Once you figure it out, you can counter. If your character doesn't have a fast counter attack, use a character switch. It'll catch CapCom after either of his special moves.

  • Do not try to counter his jump ins unless you've got a really good anti air attack. It has very good priority and if you get hit, you're in for a painful combo that will usually end in a super.

  • Try not to get launched. A CapCom player will constantly be trying to launch you because it's extremely easy to cancel into a Captain Sword after a launch. Try to cover your legs whenever he dashes and cover your head when he jumps in.

    Remember that he doesn't take damage too well. It won't take a lot of attacks to kill him. Getting close enough to actually do some damage...now that's the problem.

  • Don't try countering the Captain Sword. It's nearly impossible. The Captain Storm, on the other hand, is very easy to counter if you manage to block it. Just don't push block it or you'll miss your chance. 1