Captain America's Strategy

Cap has been given back his old speed and comboability from MSH, making him a very dangerous character once again. Cap can play a great game of keep away, but he's got the speed and power to get up close and personal. Play wisely because Cap relies on strategy and thinking ahead as opposed to button smashing.

Advantages

  • That big shield of his is really Cap's best friend. He's got incredible air and ground priority cause of that big sucker. While jumping, the Fierce allows Cap to rule the air. Even Spider-Man has a hard time beating him up there. On the ground, his S.Fierce reaches as far as Hulk's lunge punch, allowing Cap to tag a dashing opponent before they have a chance to get near him.

  • That super soldier serum must be some potent stuff cause all of Cap's attacks do incredible damage. He's the third s trongest character in the game, slightly trailing behind Zangief and Hulk in terms of attack power. He does have the advantage of being faster than those two, allowing him to pull off some really big, painful combos.

  • Each of Cap's supers have different atributes and uses. None of them are useless. Each one has a specific time and place to be used in. Final Justice is the best mistake punisher, Hyper Stars & Stripes is the fastest and the easiest to combo while Hyper Charging Stars is the most painful. Use your judgement when using the supers.

  • For such an honest guy, Cap sure is a slippery fellow. He can air strike with his Shield Slash, cartwheel, and double jump. Catching him is really difficult if he doesn't feel like getting caught.

    Disadvantages

  • Cap's attacks are quite awkward. It's really tough to get the timing because a lot of his normal moves have delay and recovery. He can'tr chain all six hits in an air combo and it's hard to set up the awe inspiring S.Roundhouse. Not a beginner combo character.

  • Watch out if Cap loses his shield. Without it, his punches have less range, he doesn't have a projectile and his Charging Stars won't go through fireballs. Get that shield back as fast as you can.

  • A lot of Cap's attacks will leave him wide open to counter attack. Prime examples are the Stars & Stripes, Hyper Stars & Stripes, Charging Stars and C.Fierce. S.Fierce and any of the Shield Slashes can be jumped over, giving the opponent a chance to hit Cap with an air attack. Be careful when using these moves. Never throw them out at random because you'll pay for it. Always make sure that they connect by setting them up. Look in the combo section for details.

  • Though he's invincible during his Cartwheel, Cap can be thrown in the middle of it. If the opponent knows this, then they'll have a free shot at Cap. Use it sparingly and only if you're sure that your opponent isn't expecting it.

    Offense

  • Like I said, use that big shield of his to attack. It's great as a setup for a launcher because it leaves them stunned long enough for Cap to land and launch. If used on the ground, it will act as a strike and knock them across the screen, leaving Cap safe from counter attack

  • Always end any knockdown combos with a jab Shield Slash. Most of the time, your opponent will be too dumb to roll, allowing you to get that extra attack in there. Even if the attack is blocked, the Shield will do a little bit of block damage.

  • Cap is one of the best counter attack characters. All of his supers are extremely fast, have good range and are generally great at punishing mistakes. Whenever you have a chance, use the Hyper Charging Stars because it is his most powerful super. Final Justice is easy to connect and will leave him safe even if it's blocked. Hyper Stars and Stripes is extremely fast and will counter any move.

  • A fun thing to do is use the cartwheel to get behind your opponent. Most of the time, they'll get confused and try to attack you, allowing a free combo and sometimes, they'll block the wrong way. Watch out if they throw you though. Don't try this on the computer cause it will always counter correctly.

  • Learn how to OTG with the Hyper Stars & Stripes. This combo does incredible damage and is very hard to roll away from. Also, if you've got to levels of super meter ready, you can pull off a team super for some mega damage.

  • The Hyper Charging Star and Hyper Stars & Stripes do incredible block damage. If your opponent is down to about a tenth of his life bar, just put him out of his misery with these moves.

    Defense

  • Against the smaller, faster guys that love to dash and jump at Cap, use the shield to keep em away. Just jump backwards and hit em with it as they blindly rush in. It works like a charm because they usually don't expect it to reach them.

  • Cap can play the Shotokan keep away tactic with his special moves. Pull off a Shield Slash and when they try to jump over it, hit em with a Stars and Stripes. It comes out almost instantly and is one of his best air defending moves.

  • If you find an opponent trying to beat Cap in the air, use his double jump to get above them, then hit em with his Fierce. unless the opponent is Chun Li or Strider, they won't be able to compensate for Cap's new height.

  • If you're in the air while your opponent pulls off a chipping super on the ground, use the double jump to completely avoid it. You could combine the double jump with a Jab-Shield Slash to give Cap some serious hang time.

    Onslaught

  • First Form - Cap can do the basic crouching strategy against Onslaught. His C.Jab and C.Strong both work very well against the big guy. A good trick to know with Cap is that he can cartwheel to Onslaught's rear side. This allows him to freely attack until he teleports. After that, cartwheel again and repeat. I do believe that the cartwheel will go through Onslaught's hyper gravs. When you've got the chance, pull off a Hyper Charging Stars. Cap is completely invinicible while this move is going on and he won't have to worry about getting countered. It also does insane damage on the sucker too.

  • Second Form - This is a simple enough fight. Just block when you need to and then just whack him in the face with Cap's Fierce punch. That should kill him in no time. Ultima Onslaught once charged at my Cap with his forearm drill. I managed to beat him with a Hyper Charging Star because the aura in front of Cap makes him totally invincible to attack. Pull it off whenever Onslaught is near the ground.

    Fighting Captain America

  • Roll a lot. If Cap ever knocks you down, you can bet that he'll be going for an OTG with the Shield slash. Avoid that extra damage by getting off the ground quickly. You could also potentially avoid a very painful Hyper Stars & Stripes OTG.

  • Be careful of the Shield. If you jump or dash in on Cap, he'll most probably try to hit you with the Shield. Be ready to block at any time to avoid getting hit. Don't take a risk against that thing. Very few characters have attacks that will reach far enough to even trade hits with it.

  • Don't be stupid. Cap's got a whole bunch of counter attacks to pull off when you mess up a move that leaves you open. Take your time and plan everything in advance.

  • If you wanna fight in the air, try to get above him. If you're not, then he will beat you everytime. If you can tell that you won't get above him, just block.

  • If he loses his Shield, try to keep it away from him. Stand on it, stand in front of it. Without it, he's a lot less of a threat and chances are he'll take some chances to get it back. Capitalize on those risky maneuvers with a counter attack. 1