Roleplaying in Rusta

Rule System

To many people's chagrin, I will be using GURPS, mainly because I want the players to run anthropologists and technicians instead of necromancers and paladins.

Modifications to the Usual Character Generation

The usual rules for GURPS character generation are:

I am going to change it according to whether a character is a native Rustan or not.

Non-Native

Native

Advantage and Disadvantage Restrictions

Rule of Thumb: if it's a Physical advantage or disadvantage, or overt Mental advantage or disadvantage, there will probably be a Social Stigma attached to it, or it will be considered a Disease that needs to be cured.

The people on Rusta seem to be pretty small-minded when it comes to deviances from the norm. Consider Never. He could Morph, and had limited Telepathy, but these abilities were so shunned that his own mother sent him away and refused to even visit him!

Psionics

Psionics can only be bought with points gained from Social disadvantages. This means that a non-native could only possibly buy up to 20 points of psionics, and a native could buy up to 40... but the more psionics you have, the more other people will shun you.

Other Capriciously Random Restrictions

Watch this space!

Rusta Background

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