Wizards of the Coast, Inc. Alpha/Beta/Unlimited Card List The following Card Lists are also available for Magic: The Gathering: Arabian Nights/Antiquities, Legends, The Dark/Fallen Empires, Revised, 4th Edition, Ice Age, Chronicles, and Homelands. The following cards are not in the Alpha Series: Circle of Protection: Black, Forest (ver. 3), Island (ver. 3), Mountain (ver. 3), Plains (ver. 3), Swamp (ver. 3), Volcanic Island Mana Key: U - Blue, W - White, G - Green, B - Black, R - Red; Numbers - Colorless Mana Air Elemental Blue Summon Elemental 3UU 4/4 Flying Richard Thomas Uncommon 1 Ancestral Recall Blue Instant U Draw 3 cards or force opponent to draw 3 cards. Mark Poole Rare 1 Animate Artifact Blue Enchant Artifact 3U Target artifact is now a creature with both power and toughness equal to its casting cost; target retains all its original abilities as well. This will destroy artifacts with 0 casting cost. Douglas Schuler Uncommon 1 Animate Dead Black Enchant Dead Creature 1B Any creature in either player's graveyard comes into play on your side with -1 to its original power. If this enchantment is removed, or at end of game, target creature is returned to its owner's graveyard. Target creature may be killed as normal. Anson Maddocks Uncommon 1 Animate Wall White Enchant Wall W Target wall can now attack. Target wallÕs power and toughness are unchanged, even if its power is 0. Dan Frazier Rare 1 Ankh of Mishra Artifact Continuous Artifact 2 Ankh does 2 damage to anyone who puts a new land into play. Amy Weber Rare 1 Armageddon White Sorcery 3W All lands in play are destroyed. Jesper Myrfors Rare 1 Aspect of Wolf Green Enchant Creature 1G Target creatureÕs power and toughness are increased by half the number of forests you have in play, rounding down for power and up for toughness. Jeff A. Menges Rare 1 Bad Moon Black Enchantment 1B All black creatures in play gain +1/+1. Jesper Myrfors Rare 1 Badlands None Land Tap to add either R or B to your mana pool. Counts as both mountains and swamp and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected. Rob Alexander Rare 1 Balance White Sorcery 1W Whichever player has more lands in play must discard enough lands of his or her choice to equalize the number of lands both players have in play. Cards in hand and creatures in play must be equalized the same way. Creatures lost in this manner may not be regenerated. Mark Poole Rare 1 Basalt Monolith Artifact Mono Artifact 3 Tap to add 3 colorless mana to your mana pool. Does not untap as normal during untap phase; you may spend 3 to untap. Tapping this artifact can be played as an interrupt Jesper Myrfors Uncommon 1 Bayou None Land Counts as both swamp and forest and is affected by spells that affect either. Tap to add either B or G to your mana pool. Jesper Myrfors Rare 1 Benalish Hero White Summon Hero W 1/1 Bands Douglas Schuler Common 1 Berserk Green Instant G Until end of turn, target creature's current power doubles and it gains trample ability. If it attacks, target creature is destroyed at end of turn. This spell cannot be cast after current turn's attack is completed. Dan Frazier Uncommon 1 Birds of Paradise Green Summon Mana Birds G 0/1 Flying Tap to add one mana of any color to your mana pool. This tap may be played as an interrupt. Mark Poole Rare 1 Black Knight Black Summon Knight BB 2/2 Protection from white, first strike Jeff A. Menges Uncommon 1 Black Lotus Artifact Mono Artifact 0 Adds 3 mana of any single color of your choice to your mana pool, then is discarded. Tapping this artifact can be played as an interrupt. Christopher Rush Rare 1 Black Vise Artifact Continuous Artifact 1 If opponent has more than four cards in hand during upkeep, Black Vise does 1 damage to opponent for each card in excess of four. Richard Thomas Uncommon 1 Black Ward White Enchant Creature W Target creature gains protection from black. Dan Frazier Uncommon 1 Blaze of Glory White Instant W Target defending creature can and must block all attacking creatures it can legally block. For example, a normal non-flying target defender can and must block all normal non-flying attackers at once, but it cannot block any flying creatures. Controller of target defender may distribute damage among attackers as desired. Play before defense is chosen. Richard Thomas Rare 1 Blessing White Enchant Creature WW W: Target creature gains +1/+1 until end of turn. Julie Baroh Rare 1 Blue Elemental Blast Blue Interrupt B Counters target red spell being cast or destroys a red card in play. Richard Thomas Common 1 Blue Ward White Enchant Creature W Target creature gains protection from blue. Dan Frazier Uncommon 1 Bog Wraith Black Summon Wraith 3B 3/3 Swampwalk Jeff A. Menges Uncommon 1 Braingeyser Blue Sorcery XUU Target player must draw X cards. Mark Tedin Rare 1 Burrowing Red Enchant Creature R Target creature gains mountainwalk. Mark Poole Uncommon 1 Camouflage Green Instant G You may rearrange your attacking creatures and place them face down, revealing which is which only after defense is chosen. If this results in impossible blocks, such as non-flying creatures blocking flying creatures, illegal blockers cannot block this turn. Jesper Myrfors Uncommon 1 Castle White Enchantment 3W Your untapped creatures gain +0/+2. Attacking creatures lose this bonus. Dameon Willich Uncommon 1 Celestial Prism Artifact Mono Artifact 3 2: Provides 1 mana of any color. This use can be played as an interrupt. Amy Weber Uncommon 1 Channel Green Sorcery GG Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life each. These additions are played with the speed of an interrupt. Effects that prevent damage may not be used to counter this loss of life. Richard Thomas Uncommon 1 Chaos Orb Artifact Mono Artifact 2 1: Flip Chaos Orb onto the playing area from a height of at least one foot. Chaos Orb must turn completely over at least once or it is discarded with no effect. When Chaos Orb lands, any cards in play that it touches are destroyed, as is Chaos Orb. Mark Tedin Rare 1 Chaoslace Red Interrupt R Changes the color of one card either being played or already in play to red. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. Dameon Willich Rare 1 Circle of Protection: Black White Enchantment 1W 1: Prevents all damage against you from one black source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. Jesper Myrfors Common 1 Circle of Protection: Blue White Enchantment 1W 1: Prevents all damage against you from one blue source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. Dameon Willich Common 1 Circle of Protection: Green White Enchantment 1W 1: Prevents all damage against you from one green source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. Sandra Everingham Common 1 Circle of Protection: Red White Enchantment 1W 1: Prevents all damage against you from one red source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. Mark Tedin (Anson Maddocks credited in Alpha) Common 1 Circle of Protection: White White Enchantment 1W 1: Prevents all damage against you from one white source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. Douglas Schuler Common 1 Clockwork Beast Artifact Artifact Creature 6 0/4 Put seven +1/+0 counters on Beast. After Beast attacks or blocks, discard a counter. During the untap phase, controller may buy back lost counters for 1 mana per counter; this taps Beast. if it wasn't tapped already Drew Tucker Rare 1 Clone Blue Summon Clone 3U */* Upon summoning, Clone acquires all characteristics, including color, of any one creature in play on either side; any creature enchantments on original creature are not copied. Clone retains these characteristics even after original creature is destroyed. Clone cannot be summoned if there are no creatures in play. Julie Baroh Uncommon 1 Cockatrice Green Summon Cockatrice 3GG 2/4 Flying Any non-wall creature blocking Cockatrice is destroyed, as is any creature blocked by Cockatrice. Creatures destroyed in this way deal their damage before dying. Dan Frazier Rare 1 Consecrate Land White Enchant Land W All enchantments on target land are destoyed. Land cannot be destroyed or further enchanted until Consecrate Land has been destroyed. Jeff A. Menges Uncommon 1 Conservator Artifact Mono Artifact 4 3: Prevent the loss of up to 2 life. Amy Weber Uncommon 1 Contract from Below Black Sorcery B Discard your current hand and draw eight new cards, adding the first drawn to your ante. Remove this card from your deck before playing if you are not playing for ante. Douglas Schuler Rare 1 Control Magic Blue Enchant Creature 2UU You control target creature until enchantment is discarded or game ends. You can't tap target creature this turn, but if it was already tapped it stays tapped until you can untap it. If destroyed, target creature is put in its ownerÕs graveyard. Dameon Willich Uncommon 1 Conversion White Enchantment 2WW All mountains are considered plains while Conversion is in play. Pay WW during upkeep or Conversion is discarded. Jesper Myrfors Uncommon 1 Copper Tablet Artifact Continuous Artifact 2 Copper Tablet does 1 damage to each player during his or her upkeep. Amy Weber Uncommon 1 Copy Artifact Blue Enchantment 1U Select any artifact in play. This enchantment acts as a duplicate of that artifact; it is affected by cards that affect either enchantments or artifacts. The copy remains even if the original artifact is destroyed. Enchantments on the original artifact are not copied. Amy Weber Rare 1 Counterspell Blue Interrupt UU Counters target spell as it is being cast. Mark Poole Uncommon 1 Craw Wurm Green Summon wurm 4GG 6/4 Daniel Gelon Common 1 Creature Bond Blue Enchant Creature 1U If target creature is destroyed, Creature Bond does an amount of damage equal to creatureÕs toughness to creatureÕs controller. Anson Maddocks Common 1 Crusade White Enchantment WW All white creatures gain +1/+1. Mark Poole Rare 1 Crystal Rod Artifact Poly Artifact 1 1: Any blue spell cast by any player gives you 1 life. Amy Weber Uncommon 1 Cursed Land Black Enchant Land 2BB Cursed Land does 1 damage to target landÕs controller during each upkeep. Jesper Myrfors Uncommon 1 Cyclopean Tomb Artifact Mono Artifact 4 2: Turn any one non-swamp land into swamp during your upkeep. Mark the changed lands with tokens. If Cyclopean Tomb is destroyed, remove one token of your choice each upkeep, returning that land to its original nature. Anson Maddocks Rare 1 Dark Ritual Black Interrupt B Add 3 black mana to your mana pool. Sandra Everingham Common 1 Darkpact Black Sorcery BBB Without looking at it first, swap top card of your library with either card of ante; this swap is permanent. You must have a card in your library to cast this spell. Remove this card from your deck before playing if you are not playing for ante. Quinton Hoover Rare 1 Death Ward White Instant W Regenerates target creature. Mark Poole (Dan Frazier in Alpha) Common 1 Deathgrip Black Enchantment BB BB: Destroy a green spell as it is being cast. This action may be played as an interrupt, and does not affect green cards already in play. Anson Maddocks Uncommon 1 Deathlace Black Interrupt B Changes the color of one card either being played or already in play to black. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. Sandra Everingham Rare 1 Demonic Attorney Black Sorcery 1BB If opponent doesnÕt concede the game immediately, each player must ante an additional card from the top of his or her library. Remove this card from your deck before playing if you are not playing for ante. Daniel Gelon Rare 1 Demonic Hordes Black Summon Demons 3BBB 5/5 Tap to destroy 1 land. Pay BBB during upkeep or the Hordes become tapped and you lose a land of opponentÕs choice. Jesper Myrfors Rare 1 Demonic Tutor Black Sorcery 1B You may search your library for one card and take it into your hand. Reshuffle your library afterwards. Douglas Schuler Uncommon 1 Dingus Egg Artifact Artifact 4 Whenever anyone loses a land, Egg does 2 damage to that player for each land lost. Dan Frazier Rare 1 Disenchant White Instant 1W Target enchantment or artifact must be discarded. Amy Weber Common 1 Disintegrate Red Sorcery XR Disintegrate does X damage to one target. If target dies this turn, it is removed from game entirely and cannot be regenerated. Return target to its owner's deck only when game is over. Anson Maddocks Common 1 Disrupting Scepter Artifact Mono Artifact 3 3: Opponent must discard one card of his or her choice. Can only be used during your turn. Dan Frazier Rare 1 Dragon Whelp Red Summon Dragon 2RR 2/3 Flying R: +1/+0 until end of turn; if more than RRR is spent in this way, Dragon Whelp is destroyed at end of turn. Amy Weber Uncommon 1 Drain Life Black Sorcery 1B Drain Life does 1 damage to a single target for each B spent in addition to the casting cost. Caster gains 1 life for each damage inflicted. If you drain life from a creature, you cannot gain more life than the creatureÕs toughness. Douglas Schuler Common 1 Drain Power Blue Sorcery UU Tap all opponent's land, takin all this mana and all mana in opponent's mana pool into your mana pool. You can't tap fewer than all opponent's lands. Douglas Schuler Rare 1 Drudge Skeletons Black Summon Skeletons 1B 1/1 B: Regenerates Sandra Everingham Common 1 Dwarven Demolition Team Red Summon Dwarves 2R 1/1 Tap to destroy a wall. Kev Brockschmidt Uncommon 1 Dwarven Warriors Red Summon Dwarves 2R 1/1 Tap to make a creature of power no greater than 2 unblockable until end of turn. Other cards may later be used to increase target creatureÕs power beyond 2 after defense is chosen. Douglas Schuler Common 1 Earth Elemental Red Summon Elemental 3RR 4/5 Dan Frazier Uncommon 1 Earthbind Red Enchant Creature R If cast on a flying creature, Earthbind removes flying ability and does 2 damage to target creature; this damage occurs only once, at the time Earthbind is cast. If another spell or effect later gives target creature flying ability, Earthbind does not affect this. Earthbind has no effect on non-flying creatures. Quinton Hoover Common 1 Earthquake Red Sorcery XR Does X damage to each player and each non-flying creature in play. Dan Frazier Rare 1 Elvish Archers Green Summon Elves 1G (Beta/Unlimited) 2/1, (Alpha) 1/2 First strike Anson Maddocks Rare 1 Evil Presence Black Enchant Land B Target land is now a swamp. Sandra Everingham Uncommon 1 False Orders Red Instant R You decide whether and how one defending creature blocks, though you can't make a choice the defender couldn't legally make. Play after defender has chosen defense but before damage is dealt. Anson Maddocks Common 1 Farmstead White Enchant Land WWW Target landÕs controller gains 1 life if WW is spent during controllerÕs upkeep. You cannot gain more than 1 life each turn through this enchantment. Mark Poole Rare 1 Fastbond Green Enchantment G You may put as many lands into play as you want each turn. Fastbond does 1 damage to you for every land beyond the first that you play in a single turn. Mark Poole Rare 1 Fear Black Enchant Creature BB Target creature cannot be blocked by any creatures other than artifact creatures and black creatures. Mark Poole Common 1 Feedback Blue Enchant Enchantment 2B Feedback does 1 damage to controller of target enchantment during each upkeep. Quinton Hoover Uncommon 1 Fire Elemental Red Summon Elemental 3RR 5/4 Melissa Benson Uncommon 1 Fireball Red Sorcery XR Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first. Mark Tedin Common 1 Firebreathing Red Enchant Creature R R: +1/+0 Dan Frazier Common 1 Flashfires Red Sorcery 3R All plains in play are destroyed. Dameon Willich Uncommon 1 Flight Blue Enchant Creature U Target creature is now a flying creature. Anson Maddocks Common 1 Fog Green Instant G Creatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped. Play any time before attack damage is dealt. Jesper Myrfors Common 1 Force of Nature Green Summon Force 2GGGG 8/8 Trample (Beta/Unlimited) You must pay GGGG during upkeep or Force of Nature does 8 damage to you. You may still attack with Force of Nature even if you failed to pay the upkeep. (Alpha) You must pay GGGG during upkeep or Force of Nature does 8 damage to you. You may still attack with Force of Nature even if you failed to pay the upkeep. Douglas Schuler Rare 1 Forcefield Artifact Poly Artifact 3 1: Lose only 1 life to an unblocked creature. Dan Frazier Rare 1 Forest (3 versions) None Land Tap to add G to your mana pool. Christopher Rush Dirt Common 1 Fork Red Interrupt RR Any one sorcery or instant spell just cast is duplicated. Treat Fork as an exact copy of target spell except that Fork remains red. Caster of Fork chooses the copyÕs target. Amy Weber Rare 1 Frozen Shade Black Summon Shade 2B 0/1 B: +1/+1 Douglas Schuler Common 1 Fungusaur Green Summon Fungusaur 3G 2/2 Each time Fungusaur is damaged but not destroyed, put a +1/+1 counter on it. Daniel Gelon Rare 1 Gaea's Liege Green Summon GaeaÕs Liege 3GGG */* When defending, Gaea's Liege has power and toughness equal to the number of forests you have in play; when it's attacking, they are equal to the number of forests opponent has in play. Tap to turn any one land into a forest until Gaea's Liege leaves play. Mark changed lands with counters, removing counters when Gaea's Liege leaves play. Dameon Willich Rare 1 Gauntlet of Might Artifact Continuous Artifact 4 All red creatures gain +1/+1 and all mountains provide an extra red mana when tapped. Christopher Rush Rare 1 Giant Growth Green Instant G Target creature gains +3/+3 until end of turn. Sandra Everingham Common 1 Giant Spider Green Summon Spider 3G 2/4 Does not fly, but can block flying creatures. Sandra Everingham Common 1 Glasses of Urza Artifact Mono Artifact 1 You may look at opponentÕs hand. Douglas Schuler Uncommon 1 Gloom Black Enchantment 2B White spells cost 3 more mana to cast. Circles of Protection cost 3 more mana to use. Dan Frazier Uncommon 1 Goblin Balloon Brigade Red Summon Goblins R 1/1 R: Goblins gain flying ability until end of turn. Controller may bot choose to make Goblins fly after they have been blocked. Andi Rusu Uncommon 1 Goblin King Red Summon Lord 1RR 2/2 Goblins in play gain mountainwalk and +1/+1 while this card remains in play. Jesper Myrfors Rare 1 Granite Gargoyle Red Summon Gargoyle 2R 2/2 Flying; R: +0/+1 Christopher Rush Rare 1 Gray Ogre Red Summon Ogre 2R 2/2 Dan Frazier Common 1 Green Ward White Enchant Creature W Target creature gains protection from green. Dan Frazier Uncommon 1 Grizzly Bears Green Summon Bears 1G 2/2 Jeff A. Menges Common 1 Guardian Angel White Instant XW Prevents X damage from being dealt to any one target. Any further damage to the same target this turn can be canceled by spending 1 mana per point of damage to be canceled. Anson Maddocks Common 1 Healing Salve White Instant W Gain 3 life, or prevent up to 3 damage from being dealt to a single target. Dan Frazier Common 1 Helm of Chatzuk Artifact Mono Artifact 1 1: You may give one creature the ability to band until end of turn. Mark Tedin Rare 1 Hill Giant Red Summon Giant 3R 3/3 Dan Frazier Common 1 Hive, The Artifact Mono Artifact 5 5: Creates one Giant Wasp, a 1/1 flying creature. Represent Wasps with tokens, making sure to indicate when each Wasp is tapped. Wasps canÕt attack during the turn created. Treat Wasps like artifact creatures in every way, except that they are removed from the game entirely if they ever leave play. If the Hive is destroyed, the Wasps must still be killed individually. Sandra Everingham Rare 1 Holy Armor White Enchant Creature W Target creature gains +0/+2. W: Target creature gets extra +0/+1 until end of turn. Melissa Benson Common 1 Holy Strength White Enchant Creature W Target creature gains +1/+2. Anson Maddocks Common 1 Howl from Beyond Black Instant XB Target creature gains +X/+0 until end of turn. Mark Poole Common 1 Howling Mine Artifact Continuous Artifact 2 Each player draws one extra card each turn during his or her draw phase. Mark Poole Rare 1 Hurloon Minotaur Red Summon Minotaur 1RR 2/3 Anson Maddocks Common 1 Hurricane Green Sorcery XG All players and flying creatures suffer X damage. Dameon Willich Uncommon 1 Hypnotic Specter Black Summon Specter 1BB 2/2 Flying An opponent damaged by Specter must discard a card at random from his or her hand. Ignore this effect if opponent has no cards left in hand. Douglas Schuler Uncommon 1 Ice Storm Green Sorcery 2G Destroys one land. Dan Frazier Uncommon 1 Icy Manipulator Artifact Mono Artifact 4 1: You may tap any land, creature, or artifact in play on either side. No effects are generated by the target card. Douglas Schuler Uncommon 1 Illusionary Mask Artifact Poly Artifact 2 X: You can summon a creature face down so opponent doesn't know what it is. The X cost can be any amount of mana, even 0; it serves to hide the true casting cost of the creature, which you have to spend. As soon as a face-down creature receives damage, deals damage, or is tapped, you must turn it face up. Amy Weber Rare 1 Instill Energy Green Enchant Creature G You may untap target creature both during your untap phase and one additional time during your turn. Target creature may attack the turn it comes into play. Dameon Willich Uncommon 1 Invisibility Blue Enchant Creature UU Target creature can be blocked only by walls. Anson Maddocks Common 1 Iron Star Artifact Poly Artifact 1 1: Any red spell cast by any player gives you 1 life. Can only give 1 life. Dan Frazier Uncommon 1 Ironclaw Orcs Red Summon Orcs 1R 2/2 Cannot be used to block any creature of power more than 1. Anson Maddocks Common 1 Ironroot Treefolk Green Summon Treefolk 4G 3/5 Jesper Myrfors Common 1 Island (3 versions) None Land Tap to add U to your mana pool. Mark Poole Dirt Common 1 Island Sanctuary White Enchantment 1W (Beta/Unlimited) You may decline to draw a card from your library during draw phase. In exchange, until start of your next turn the only creatures that may attack you are those that fly or have islandwalk. (Alpha) You may decline to draw a card from your library during draw phase. In exchange, until start of your next turn the only creatures that may damage you are those that fly or have islandwalk. Mark Poole Rare 1 Ivory Cup Artifact Poly Artifact 1 1: Any white spell cast by any player gives you 1 life. Anson Maddocks Uncommon 1 Jade Monolith Artifact Poly Artifact 4 1: You may take damage done to any creature on yourself instead, but you must take all of it. Source of damage is unchanged. Anson Maddocks Rare 1 Jade Statue Artifact Artifact Creature 4 3/6 2: Jade Statue becomes a creature for the duration of the current attack exchange. Can be a creature only during an attack or defense. Dan Frazier Uncommon 1 Jayemdae Tome Artifact Mono Artifact 4 4: You may draw one extra card. Mark Tedin Rare 1 Juggernaut Artifact Artifact Creature 4 5/3 Must attack each turn if possible. CanÕt be blocked by walls. Dan Frazier Uncommon 1 Jump Blue Instant U Target creature is a flying creature until end of turn. Mark Poole Common 1 Karma White Enchantment 2WW (Beta/Unlimited) For each swamp in play, Karma does 1 damage to the swamp owner's upkeep. (Alpha) Karma does 1 damage to player for each swamp player has in play. Damage occurs during player's upkeep. Affects both players. Richard Thomas Uncommon 1 Keldon Warlord Red Summon Lord 2RR X/X The Xs below are the number of non-wall creatures on your side, including Warlord. Thus if you have 2 other non-wall creatures, Warlord is 3/3. If one of those creatures is killed during the turn, Warlord immediately becomes 2/2. Kev Brockschmidt Uncommon 1 Kormus Bell Artifact Continuous Artifact 4 Treat all swamps in play as 1/1 creatures. Now they can be enchanted, killed, and so forth, and they can be tapped either for mana or to attack. Swamps have no color; they are not considered black cards. Christopher Rush Rare 1 Kudzu Green Enchant Land 1GG When target land becomes tapped, it is destroyed. Unless that was the last land in play, Kudzu is not discarded; instead, the player whose land it just destroyed may place it on any other land in play. Mark Poole Rare 1 Lance White Enchant Creature W Target creature gains first strike. Rob Alexander Uncommon 1 Ley Druid Green Summon Cleric 2G 1/1 Tap Druid to untap a land of your choice. This action can be played as an interrupt. Sandra Everingham Uncommon 1 Library of Leng Artifact Continuous Artifact 1 There is no limit to size of your hand. You must skip the discard phase of your turn. If a card forces you to discard, you may choose to discard to top of your library rather than to graveyard. If discard is random, you may look at card before deciding where to discard it. Daniel Gelon Uncommon 1 Lich Black Enchantment BBBB You lose all life. If you gain life later in the game, instead draw one card from your library for each life. For each point of damage you suffer, you must destroy one of your cards in play. Creatures destroyed in this way cannot be regenerated. You lose if this enchantment is destroyed or if you suffer a point of damage without sending a card to the graveyard. Daniel Gelon Rare 1 Lifeforce Green Enchantment GG GG: Destroy a black spell as it is being cast. This use may be played as an interrupt, and does not affect black cards already in play. Dameon Willich Uncommon 1 Lifelace Green Interrupt G Changes the color of one card either being played or already in play to green. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. Amy Weber Rare 1 Lifetap Blue Enchantment UU You gain 1 life each time any forest of opponentÕs becomes tapped. Anson Maddocks Uncommon 1 Lightning Bolt Red Instant R Lightning Bolt does 3 damage to one target. Christopher Rush Common 1 Living Artifact Green Enchant Artifact G Put a counter on target artifact for each life you lose. During upkeep you may trade one counter for one life, but you can only trade in one counter each turn. Anson Maddocks Rare 1 Living Lands Green Enchantment 3G Treat all forests in play as 1/1 creatures. Now they can be enchanted, killed, and so forth, and they can be tapped either for mana or to attack. The living lands have no color; they are not considered green cards. Jesper Myrfors Rare 1 Living Wall Artifact Artifact Creature 4 0/6 Counts as a wall. 1: Regenerates. Anson Maddocks Uncommon 1 Llanowar Elves Green Summon Elves G 1/1 Tap to add green mana to your mana pool. This tap can be played as an interrupt. Anson Maddocks Common 1 Lord of Atlantis Blue Summon Lord of Atlantis UU 2/2 All Merfolk in play gain islandwalk and +1/+1 while this card is in play. Melissa Benson Rare 1 Lord of the Pit Black Summon Demon 4BBB 7/7 Flying, trample You must sacrifice one of your own creatures during upkeep or Lord of the Pit does 7 damage to you. You may still attack with Lord of the Pit even if you failed to sacrifice a creature. Mark Tedin Rare 1 Lure Green Enchant Creature 1GG All creatures able to block target creature must do so. If a creature has the ability to block more than one creature, Lure does not prevent this. If there is more than one attacking creature with Lure, defender may choose which of them each defending creature blocks. Anson Maddocks Uncommon 1 Magical Hack Blue Interrupt U Change the text of any card being played or already in play by replacing one basic land type with another. For example, you can change ÒswampwalkÓ to Òplainswalk.Ó Julie Baroh Rare 1 Mahamoti Djinn Blue Summon Djinn 4UU 5/6 Flying Dan Frazier Rare 1 Mana Flare Red Enchantment 2R Whenever either player taps land for mana, each land produces 1 extra mana of the appropriate type. Christopher Rush Rare 1 Mana Short Blue Instant 2U (Beta/Unlimited) All opponentÕs lands are tapped, and opponentÕs mana pool is emptied. Opponent takes no damage from unspent mana. (Alpha) All opponentÕs lands are tapped, and opponentÕs mana pool is emptied. Dameon Willich Rare 1 Mana Vault Artifact Mono Artifact 1 Tap to add 3 colorless mana to your mana pool. Mana Vault doesnÕt untap normally during untap phase; to untap it, you must pay 4 mana. If Mana Vault remains tapped during upkeep it does 1 damage to you. Tapping this artifact can be played as an interrupt. Mark Tedin Rare 1 Manabarbs Red Enchantment 3R Whenever any land is tapped, Manabarbs does 1 damage to the landÕs controller. Christopher Rush Rare 1 Meekstone Artifact Continuous Artifact 1 Any creature with power greater than 2 may not be untapped as normal during the untap phase. Quinton Hoover Rare 1 Merfolk of the Pearl Trident Blue Summon Merfolk U 1/1 Jeff A. Menges Common 1 Mesa Pegasus White Summon Pegasus 1W 1/1 Flying, bands Melissa Benson Common 1 Mind Twist Black Sorcery XB Opponent must discard X cards at random from hand. If opponent doesnÕt have enough cards in hand, entire hand is discarded. Julie Baroh Rare 1 Mons's Goblin Raiders Red Summon Goblins R 1/1 Jeff A. Menges Common 1 Mountain (3 versions) None Land Tap to add R to your mana pool. Douglas Schuler Dirt Common 1 Mountain (Ver. 2) None Land Tap to add R to your mana pool. Douglas Schuler Dirt Common 1 Mountain (Ver. 3) None Land Tap to add R to your mana pool. Douglas Schuler Dirt Common 1 Mox Emerald Artifact Mono Artifact 0 Add 1 green mana to your mana pool. Tapping this artifact can be played as an interrupt. Dan Frazier Rare 1 Mox Jet Artifact Mono Artifact 0 Add 1 black mana to your mana pool. Tapping this artifact can be played as an interrupt. Dan Frazier Rare 1 Mox Pearl Artifact Mono Artifact 0 Add 1 white mana to your mana pool. Tapping this artifact can be played as an interrupt. Dan Frazier Rare 1 Mox Ruby Artifact Mono Artifact 0 Add 1 red mana to your mana pool. Tapping this artifact can be played as an interrupt. Dan Frazier Rare 1 Mox Sapphire Artifact Mono Artifact 0 Add 1 blue mana to your mana pool. Tapping this artifact can be played as an interrupt. Dan Frazier Rare 1 Natural Selection Green Instant G Look at top three cards of any player's library. You may opt to rearrange those three cards or shuffle the entire library. Mark Poole Rare 1 Nether Shadow Black Summon Shadow BB 1/1 If Shadow is in graveyard with any combination of cards above it that includes at least three creatures, it can be returned to play during upkeep for its normal casting cost. Shadow can attack on same turn summoned or returned to play. Christopher Rush Rare 1 Nettling Imp Black Summon Imp 2B 1/1 TAP: Force a particular one of opponentÕs non-wall creatures to attack. If target creature cannot attack, it is killed at end of turn. This ability can only be used during opponentÕs turn, before the attack. May not be used on creatures summoned this turn. Quinton Hoover Uncommon 1 Nevinyrral's Disk Artifact Mono Artifact 4 1: Destroys all creatures, enchantments, and artifacts in play. Disk begins tapped but can be untapped as usual. Disk destroys itself when used. Mark Tedin Rare 1 Nightmare Black Summon Nightmare 5B */* Flying NightmareÕs power and toughness both equal the number of swamps its controller has in play. Melissa Benson Rare 1 Northern Paladin White Summon Paladin 2WW 3/3 WW and tap: Destroys a black card in play. Cannot be used to cancel a black spell as it is being cast. Douglas Schuler Rare 1 Obsianus Golem Artifact Artifact Creature 6 4/6 Jesper Myrfors Uncommon 1 Orcish Artillery Red Summon Orcs (Beta/Unlimited) 1RR, (alpha) 1R 1/3 Tap to do 2 damage to any target, but you suffer 3 damage as well. Anson Maddocks Uncommon 1 Orcish Oriflamme Red Enchantment (Beta/Unlimited) 3R, (alpha) 1R When attacking, all of your attacking creatures gain +1/+0. Dan Frazier Uncommon 1 Paralyze Black Enchant Creature B Target creature is not untapped as normal during untap phase unless 4 mana are spent. Tap target creature when Paralyze is cast. Anson Maddocks Common 1 Pearled Unicorn White Summon Unicorn 2W 2/2 Cornelius Brudi Common 1 Personal Incarnation White Summon Avatar 3WWW 6/6 Caster can redirect any or all damage done to Personal Incarnation to self instead. The source of the damage is unchanged. If Personal Incarnation is destroyed, caster loses half his or her remaining life points, rounding up the loss. Kev Brockschmidt Rare 1 Pestilence Black Enchantment 2BB B: Do 1 damage to each creature and to both players. Pestilence must be discarded at end of any turn in which there are no creatures in play at end of turn. Jesper Myrfors Common 1 Phantasmal Forces Blue Summon Phantasm 3U 4/1 Flying Controller must spend U during upkeep to maintain or Phantasmal Forces are destroyed. (Alpha) Controller must spend U during upkeep to maintain or Phantasmal Forces are destroyed. Mark Poole Uncommon 1 Phantasmal Terrain Blue Enchant Land UU Target land changes to any basic land type of casterÕs choice. Land type is set when cast and may not be further altered by this enchantment. Dameon Willich Common 1 Phantom Monster Blue Summon Phantasm 3U 3/3 Flying Jesper Myrfors Uncommon 1 Pirate Ship Blue Summon Ship 4U 4/3 Tap to do 1 damage to any target. Cannot attack unless opponent has islands in play, though controller may still tap. Pirate Ship is destroyed immediately if at any time controller has no islands in play. Tom Wanerstrand Rare 1 Plague Rats Black Summon Rats 2B X/X The Xs below are the number of Plague Rats in play, counting both sides. Thus if there are two Plague Rats in play, each has power and toughness 2/2. Anson Maddocks Common 1 Plains (3 versions) None Land Tap to add W to your mana pool. Jesper Myrfors Dirt Common 1 Plateau None Land Counts as both plain and mountain and is affected by spells that affect either. Tap to add either W or R to your mana pool. DrewTucker/ Cornelius Brudi Rare 1 Power Leak Blue Enchant Enchantment 1U Target enchantment costs 2 extra mana during upkeep. If target enchantmentÕs controller cannot or will not pay this extra mana, Power Leak does 1 damage to him or her for each unpaid mana. Drew Tucker Common 1 Power Sink Blue Interrupt XU Target spell is countered unless its caster spends X more mana; caster of target spell can't choose to let it be countered. If caster of target spell doesn't have enough mana, all available mana from lands and mana pool must be paid but target spell will still be countered. Richard Thomas Common 1 Power Surge Red Enchantment RR Before untapping lands at the start of a turn, each player takes 1 damage for each land he or she controls but did not tap during the previous turn. Douglas Schuler Rare 1 Prodigal Sorcerer Blue Summon Wizard 2U 1/1 Tap to do 1 damage to any target. Douglas Schuler Common 1 Psionic Blast Blue Instant 2U Psionic Blast does 4 damage to any target, but it does 2 damage to you as well. Douglas Schuler Uncommon 1 Psychic Venom Blue Enchant Land 1U Whenever target land becomes tapped, Psychic Venom does 2 damage to target landÕs controller. Brian Snoddy Common 1 Purelace White Interrupt W Changes the color of one card either being played or already in play to white. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. Sandra Everingham Rare 1 Raging River Red Enchantment RR When you attack, non-flying defending creatures must be divided as opponent wishes between the left and right sides of the River. You then choose on which side of the River to place each attacking creature, and attacking creatures can only be blocked by flying creatures or those on the same side as the river. Sandra Everingham Rare 1 Raise Dead Black Sorcery B Return creature from your graveyard to your hand. Jeff A. Menges Common 1 Red Elemental Blast Red (Beta/Unlimited) Interrupt, (alpha) Instant R Counters a blue spell being cast or destroys a blue card in play. Richard Thomas Common 1 Red Ward White Enchant Creature W Target creature gains protection from red. Dan Frazier Uncommon 1 Regeneration Green Enchant Creature 1G G: Target creature regenerates. Quinton Hoover Common 1 Regrowth Green Sorcery 1G Bring any card from your graveyard to your hand. Dameon Willich Uncommon 1 Resurrection White Sorcery 2WW Take a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned. Dan Frazier Uncommon 1 Reverse Damage White Instant 1WW All damage you have taken from any one source this turn is added to your life total instead of subtracted from it. Dameon Willich Rare 1 Righteousness White Instant W Target defending creature gains +7/+7 until end of turn. Douglas Schuler Rare 1 Roc of Kher Ridges Red Summon Roc 3R 3/3 Flying Andi Rusu Rare 1 Rock Hydra Red Summon Hydra XRR 0/0 Put X +1/+1 counters (heads) on Hydra. Each point of damage Hydra suffers kills one head unless controller spends R per head. During controllerÕs upkeep, new heads may be grown for RRR apiece. Jeff A. Menges Rare 1 Rod of Ruin Artifact Mono Artifact 4 3: Rod of Ruin does 1 damage to any target. Christopher Rush Uncommon 1 Royal Assassin Black Summon Assassin 1BB 1/1 Tap to destroy any tapped creature. Tom Wanerstrand Rare 1 Sacrifice Black Interrupt B Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creatureÕs casting cost. Dan Frazier Uncommon 1 Samite Healer White Summon Cleric 1W 1/1 Tap to prevent 1 damage to any target. Tom Wanerstrand Common 1 Savannah None Land Counts as both plain and forest and is affected by spells that affect either. Tap to add either W or G to your mana pool. Rob Alexander Rare 1 Savannah Lions White Summon Lions W 2/1 Daniel Gelon Rare 1 Scathe Zombies Black Summon Zombies 2B 2/2 Jesper Myrfors Common 1 Scavenging Ghoul Black Summon Ghoul 3B 2/2 At the end of each turn, put one counter on the Ghoul for each other creature that was destroyed without regnerating during the turn. If Ghoul dies, you may use a counter to regenerate it; counters remain until used. Jeff A. Menges Uncommon 1 Scrubland None Land Counts as both plain and swamp and is affected by spells that affect either. Tap to add either W or B to your mana pool. Jesper Myrfors Rare 1 Scryb Sprites Green Summon Faeries G 1/1 Flying Amy Weber Common 1 Sea Serpent Blue Summon Serpent 5U 5/5 Serpent cannot attack unless opponent has islands in play. Serpent is destroyed immediately if at any time controller has no islands in play. Jeff A. Menges Common 1 Sedge Troll Red Summon Troll 2R 2/2 B: Regenerates. While controller has swamps in play, Sedge Troll gains +1/+1. Dan Frazier Rare 1 Sengir Vampire Black Summon Vampire 3BB 4/4 Flying Vampire gets a +1/+1 counter each time a creature dies during a turn in which Vampire damaged it. Anson Maddocks Uncommon 1 Serra Angel White Summon Angel 3WW 4/4 Flying Does not tap when attacking. Douglas Schuler Uncommon 1 Shanodin Dryads Green Summon Nymphs G 1/1 Forestwalk Anson Maddocks Common 1 Shatter Red Instant 1R Shatter destroys target artifact. Amy Weber Common 1 Shivan Dragon Red Summon Dragon 4RR 5/5 Flying, R: +1/+0 Melissa Benson Rare 1 Simulacrum Black Instant 1B All damage done to you so far this turn is instead retroactively applied to one of your creatures in play. If this damage kills the creature it can be regenerated; even if thereÕs more than enough damage to kill the creature, you donÕt suffer any of it. Further damage this turn is treated normally. Mark Poole Uncommon 1 Sinkhole Black Sorcery BB Destroys any one land. Sandra Everingham Common 1 Siren's Call Blue Instant U All of opponentÕs creatures that can attack must do so. Any non-wall creatures that cannot attack are destroyed at end of turn. Play only during opponentÕs turn, before opponentÕs attack. Creatures summoned this turn are unaffected by SirenÕs Call. Anson Maddocks Uncommon 1 Sleight of Mind Blue Interrupt U Change the text of any card being played or already in play by replacing one color word with another. For example, you can change ÒCounters red spellsÓ to ÒCounters black spells.Ó Cannot change mana symbols. Mark Poole Rare 1 Smoke Red Enchantment RR Each player can only untap one creature during his or her untap phase. Jesper Myrfors Rare 1 Sol Ring Artifact Mono Artifact 1 Add 2 colorless mana to your mana pool. Tapping this artifact can be played as an interrupt. Mark Tedin Uncommon 1 Soul Net Artifact Poly Artifact 1 1: You gain 1 life every time a creature is destroyed, unless it is then regenerated. Dameon Willich Uncommon 1 Spell Blast Blue Interrupt XU Target spell is countered; X is cost of target spell. Brian Snoddy Common 1 Stasis Blue Enchantment 1U Players do not get an untap phase. Pay U during your upkeep or Stasis is destroyed. Fay Jones Rare 1 Steal Artifact Blue Enchant Artifact 2UU You control target artifact until enchantment is discarded or game ends. If target artifact was tapped when stolen, it stays tapped until you can untap it. If destroyed, target artifact is put in its ownerÕs graveyard. Amy Weber Uncommon 1 Stone Giant Red Summon Giant 2RR 3/4 Tap to make one of your own creatures a flying creature until end of turn. Target creature, which must have toughness less than Stone GiantÕs power at the time it gains flying ability, is destroyed at end of turn. Dameon Willich Uncommon 1 Stone Rain Red Sorcery 2R Destroys any one land. Daniel Gelon Common 1 Stream of Life Green Sorcery XG Target player gains X life. Mark Poole Common 1 Sunglasses of Urza Artifact Continuous Artifact 3 White mana in your mana pool can be used as either white or red mana. Dan Frazier Rare 1 Swamp (3 versions) None Land Tap to add B to your mana pool. Dan Frazier Dirt Common 1 Swords to Plowshares White Instant W Target creature is removed from game entirely; return to owner's deck only when game is over. CreatureÕs controller gains life points equal to creatureÕs power. Jeff A. Menges Uncommon 1 Taiga None Land Counts as both mountain and forest and is affected by spells that affect either. Tap to add either R or G to your mana pool. Rob Alexander Rare 1 Terror Black Instant 1B Destroy's target creature without possibility of regeneration. Does not affect black creatures and artifact creatures. Ron Spencer Common 1 Thicket Basilisk Green Summon Basilisk 3GG 2/4 Any non-wall creature blocking Basilisk is destroyed, as is any creature blocked by Basilisk. Creatures destroyed this way deal their damage before dying. Dan Frazier Uncommon 1 Thoughtlace Blue Interrupt U Changes the color of one card either being played or already in play to blue. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. Mark Poole Rare 1 Throne of Bone Artifact Poly Artifact 1 1: Any black spell cast by any player gives you 1 life. Anson Maddocks Uncommon 1 Timber Wolves Green Summon Wolves G 1/1 Bands Melissa Benson Rare 1 Time Vault Artifact Mono Artifact 2 Tap to gain an additional turn after the current one. Time Vault doesn't untap normally during untap phase; to untap it, you must skip a turn. TIme Vault begins tapped. Mark Tedin Rare 1 Time Walk Blue Sorcery 1U Take an extra turn after this one. Amy Weber Rare 1 Timetwister Blue Sorcery 2U Set Timetwister aside in a new graveyard pile. Shuffle your hand, library, and graveyard together into a new library and draw a new hand of seven cards, leaving all cards in play where they are; opponent must do the same. Mark Tedin Rare 1 Tranquility Green Sorcery 2G All enchantments in play must be discarded. Douglas Schuler Common 1 Tropical Island None Land Counts as both forest and island and is affected by spells that affect either. Tap to add either G or U to your mana pool. Jesper Myrfors Rare 1 Tsunami Green Sorcery 3G All islands in play are destroyed. Richard Thomas Uncommon 1 Tundra None Land TAP: Add either U or W to your mana pool. Counts as both islands and plains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected. Jesper Myrfors Rare 1 Tunnel Red Instant R Destroy's 1 wall. Target wall cannot be regenerated. Dan Frazier Uncommon 1 Twiddle Blue Instant U (Beta/Unlimited) Caster may tap or untap any one land, creature, or artifact in play. No effects are generated by the target card. (Alpha) Caster may tap or untap any one land, creature, or artifact in play. Rob Alexander Common 1 Two-Headed Giant of Foriys Red Summon Giant 4R 4/4 Trample May block two attacking creatures; divide damage between them however controller likes. Anson Maddocks Rare 1 Underground Sea None Land Counts as both swamp and island and is affected by spells that affect either. Tap to add either B or U to your mana pool. Rob Alexander Rare 1 Unholy Strength Black Enchant Creature B Target creature gains +2/+1. Douglas Schuler Common 1 Unsummon Blue Instant U Return creature to ownerÕs hand; enchantments on creature are discarded. Unsummon cannot be played during the damage-dealing phase of an attack. Douglas Schuler Common 1 Uthden Troll Red Summon Troll 2R 2/2 R: Regenerates. Douglas Schuler Uncommon 1 Verduran Enchantress Green Summon Enchantress 1GG 0/2 While Enchantress is in play, you may immediately draw a card from your library each time you cast an enchantment. Kev Brockschmidt Rare 1 Vesuvan Doppelganger Blue Summon Doppelganger 3UU */* Upon summoning, Doppelganger acquires all characteristics except color of any one creature in play on either side; any creature enchantments on the original creature are not copied. During controllerÕs upkeep, Doppelganger may take on the characteristics of a different creature in play instead. Doppelganger may continue to copy a creature even after that creature leaves play, but if it switches it wonÕt be able to switch back. Quinton Hoover Rare 1 Veteran Bodyguard White Summon Bodyguard 3WW 2/5 Unless Bodyguard is tapped, any damage done to you by unblocked creatures is done instead to Bodyguard. You may not take this damage yourself, though you can prevent it if possible. Douglas Schuler Rare 1 Volcanic Eruption Blue Sorcery XUUU Destroys X mountains of your choice, and does X damage to each player and each creature in play. Douglas Schuler Rare 1 Volcanic Island None Land Counts as both island and mountain and is affected by spells that affect either. Tap to add either U or R to your mana pool. Brian Snoddy Rare 1 Wall of Air Blue Summon Wall 1UU 1/5 Flying Richard Thomas Uncommon 1 Wall of Bone Black Summon Wall 2B 1/4 B: Regenerates. Anson Maddocks Uncommon 1 Wall of Brambles Green Summon Wall 2G 2/3 G: Regenerates. Anson Maddocks Uncommon 1 Wall of Fire Red Summon Wall 1RR 0/5 R: +1/+0 Richard Thomas Uncommon 1 Wall of Ice Green Summon Wall 2G 0/7 Richard Thomas Uncommon 1 Wall of Stone Red Summon Wall 1RR 0/8 Dan Frazier Uncommon 1 Wall of Swords White Summon Wall 3W 3/5 Flying Mark Tedin Uncommon 1 Wall of Water Blue Summon Wall 1UU 0/5 U: +1/+0 until end of turn. Richard Thomas Uncommon 1 Wall of Wood Green Summon Wall G 0/3 Mark Tedin Common 1 Wanderlust Green Enchant Creature 2G Wanderlust does 1 damage to target creature's controller during upkeep. Cornelius Brudi Uncommon 1 War Mammoth Green Summon Mammoth 3G 3/3 Trample Jeff A. Menges Common 1 Warp Artifact Black Enchant Artifact BB Warp Artifact does 1 damage to target artifact's controller at start of each turn. Amy Weber Rare 1 Water Elemental Blue Summon Elemental 3UU 5/4 Jeff A. Menges Uncommon 1 Weakness Black Enchant Creature B Target creature loses -2/-1; if this drops the creature's toughness below 1, it is dead. Douglas Schuler Common 1 Web Green Enchant Creature G Target creature gains +0/+2 and can now block flying creatures, though it does not gain the ability to fly. Rob Alexander Rare 1 Wheel of Fortune Red Sorcery 2R Both players must discard their hands and draw seven new cards. Daniel Gelon Rare 1 White Knight White Summon Knight WW 2/2 Protection fromblack, first strike Daniel Gelon Uncommon 1 White Ward White Enchant Creature W Target creature gains protection from white. Dan Frazier Uncommon 1 Wild Growth Green Enchant Land G When tapped, target land provides 1 green mana in addition to the mana it normally provides. Mark Poole Common 1 Will-O'-The-Wisp Black Summon Will-OÕ-The-Wisp B 0/1 Flying; B: Regenerates Jesper Myrfors Rare 1 Winter Orb Artifact Continuous Artifact 2 A player may not untap more than one land during the untap phase of each of his or her turns. Mark Tedin Rare 1 Wooden Sphere Artifact Poly Artifact 1 1: Any green spell cast by any player gives you 1 life. Mark Tedin Uncommon 1 Word of Command Black Instant BB You may look at opponent's hand and choose any card opponent can legally play using mana from his or her mana pool or lands. Opponent must play this card immediately; you make all the decisions it calls for. This spell may not be countered after you have looked at opponent's hand. Jesper Myrfors Rare 1 Wrath of God White Sorcery 2WW All creatures in play are destroyed and cannot regenerate. Quinton Hoover Rare 1 Zombie Master Black Summon Lord 1BB 2/3 All zombies in play gain swampwalk and ÒB: RegeneratesÓ for as long as this card remains in play. Jeff A. Menges Rare 1