Wizards of the Coast, Inc. Alliances Card List The following Card Lists are also available for Magic: The Gathering: Alpha/Beta/Unlimited, Arabian Nights/Antiquities, Legends, The Dark/Fallen Empires, Revised, 4th Edition, Ice Age, Chronicles, and Homelands. Mana Key: U - Blue, W - White, G - Green, B - Black, R - Red; Numbers - Colorless Mana Aesthir Glider (2 versions) Artifact Artifact Creature 3 2/1 Flying Cannot be assigned to block. Ruth Thompson Common 1 Agent of Stromgald (2 versions) Red Summon Knight R 1/1 R: Add B to your mana pool. Play this ability as an interrupt. Alan Rabinowitz Common 1 Arcane Denial (2 versions) Blue Interrupt 1U Counter target spell. That spell's caster may draw up to two cards at the beginning of the next turn's upkeep. Draw a card at the beginning of the next turn's upkeep. Richard Kane Ferguson Common 1 Ashnod's Cylix Artifact Artifact 2 3, TAP: Target player looks at the top three cards of his or her library and puts one of them on top of that library. Remove the remaining two from the game. Nicola Leonard Rare 2 Astrolabe (2 versions) Artifact Artifact 3 1, TAP: Sacrifice Astrolabe to add two mana of any one color to your mana pool. Play this ability as an interrupt. Draw a card at the beginning of the next turn's upkeep. Amy Weber Common 1 Awesome Presence (2 versions) Blue Enchant Creature U Enchanted creature cannot be blocked unless defending player pays an additional 3 for each creature assigned to block enchanted creature. Lawrence Snelly Common 1 Balduvian Dead Black Summon Zombies 3B 2/3 2R: Remove target summon card in your graveyard from the game to put a Graveborn token into play. Treat this token as a 3/1 black and red creature that can attack the turn it comes into play. Bury Graveborn token at end of turn. Mike Kimble Uncommon 2 Balduvian Horde Red Summon Barbarians 2RR 5/5 When Balduvian Horde comes into play, discard a card at random from your hand or bury Balduvian Horde. Brian Snoddy Rare 2 Balduvian Trading Post Land Land When Balduvian Trading Post comes into play, sacrifice an untapped mountain or bury Balduvian Trading Post. TAP: Add 1R to your mana pool. 1, TAP: Balduvian Trading Post deals 1 damage to target attacking creature. Tom WŠnerstrand Rare 2 Balduvian War-Makers (2 versions) Red Summon Barbarians 4R 3/3 Rampage: 1 Balduvian War-Makers can attack the turn it comes into play on your side. Mike Kimble Common 1 Benthic Explorers (2 versions) Blue Summon Merfolk 3U 2/4 TAP: Untap target tapped land an opponent controls to add one mana of any type that land produces to your mana pool. Greg Simanson Common 1 Bestial Fury (2 versions) Red Enchant Creature 2R Draw a card at the beginning of the upkeep of the turn after Bestial Fury comes into play. If enchanted creature attacks and is blocked, it gains trample and gets +4/+0 until end of turn. Mike Raabe Common 2 Bounty of the Hunt Green Instant 3GG You may remove a green card in your hand from the game instead of paying Bounty of the Hunt's casting cost. Put three +1/+1 counters, distributed any way you choose, on any number of target creatures. Remove these counters at end of turn. Jeff A. Menges Uncommon 2 Browse Blue Enchantment 2UU 2UU: Look at the top five cards of your library and put one of them into your hand. Remove the remaining four from the game. Phil Foglio Uncommon 2 Burnout Red Interrupt 1R Counter target interrupt spell if it is blue. Draw a card at the beginning of the next turn's upkeep. Mike Raabe Uncommon 2 Carrier Pigeons (2 versions) White Summon Pigeons 3W 1/1 Flying Draw a card at the beginning of the upkeep of the turn after Carrier Pigeons comes into play. Pat Morrissey Common 1 Casting of Bones (2 versions) Black Enchant Creature 2B If enchanted creature is put into the graveyard, draw three cards. Choose and discard one of those cards. Anson Maddocks Common 1 Chaos Harlequin Red Summon Harlequin 2RR 2/4 R: Remove the top card of your library from the game. If that card is a land, Chaos Harlequin gets -4/-0 until end of turn; otherwise, Chaos Harlequin gets +2/+0 until end of turn. Alan Rabinowitz Rare 2 Contagion Black Instant 3BB You may pay 1 life and remove a black card in your hand from the game instead of paying Contagion's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Put two -2/-1 counters, distributed any way you choose, on any number of target creatures. Mike Raabe Uncommon 2 Deadly Insect (2 versions) Green Summon Insect 4G 6/1 Cannot be the target of spells or effects. Scott Kirschner Uncommon 3 Death Spark Red Instant R Death Spark deals 1 damage to target creature or player. At the end of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay 1 to put Death Spark into your hand. Mark Tedin Uncommon 2 Diminishing Returns Blue Sorcery 2UU Each player shuffles his or her hand and graveyard into his or her library. Remove the top ten cards of your library from the game. Each player draws up to seven cards. L.A. Williams Rare 2 Diseased Vermin Black Summon Rats 2B 1/1 During your upkeep, Diseased Vermin deals 1 damage to a single target opponent it has previously damaged for each infection counter on Diseased Vermin. If Diseased Vermin damages a player in combat, put an infection counter on it. Scott Kirschner Uncommon 2 Dystopia Black Enchantment 1BB Cumulative Upkeep: 1 life During each player's upkeep, if that player controls any green or white permanents, he or she sacrifices a green or white permanent. Ruth Thompson Rare 2 Elvish Bard Green Summon Elf 3GG 2/4 All creatures able to block Elvish Bard do so. If this forces a creature to block more attackers than allowed, defending player assigns that creature to block as many of those attackers as allowed. Susan Van Camp Uncommon 2 Elvish Ranger (2 versions) Green Summon Elf 2G 4/1 Terese Nielsen Common 1 Elvish Spirit Guide Green Summon Spirit 2G 2/2 If Elvish Spirit Guide is in your hand, you may remove it from the game to add G to your mana pool. Play this ability as an interrupt. Julie Baroh Uncommon 2 Energy Arc Multi-Color Instant WU Untap any number of target creatures. Those creatures neither deal nor receive damage in combat this turn. Terese Nielsen Uncommon 2 Enslaved Scout (2 versions) Red Summon Goblin 2R 2/2 2: Mountainwalk until end of turn Rebecca Guay Common 1 Errand of Duty (2 versions) White Instant 1W Put a Knight token into play. Treat this token as a 1/1 white creature with banding. Julie Baroh Common 1 Exile White Instant 2W Remove target non-white attacking creature from the game. Gain life equal to that creature's toughness. Rob Alexander Rare 2 False Demise (2 versions) Blue Enchant Creature 2U If enchanted creature is put into the graveyard, return that creature to play under your control as though it were just cast. Randy Gallegos Uncommon 3 Fatal Lore Black Sorcery 2BB Target opponent chooses one: you draw three cards; or you choose and bury up to two target creatures that opponent controls and he or she draws up to three cards. Lawrence Snelly Rare 2 Feast or Famine (2 versions) Black Instant 3B Bury target non-black, non-artifact creature or put a Zombie token into play. Treat this token as a 2/2 black creature. Pete Venters Uncommon 3 Fevered Strength (2 versions) Black Instant 2B Target creature gets +2/+0 until end of turn.Draw a card at the beginning of the next turn's upkeep. Brian Snoddy Common 2/1 Floodwater Dam Artifact Artifact 3 XX1, TAP: Tap X target lands. Randy Gallegos Rare 2 Force of Will Blue Interrupt 3UU You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell. Terese Nielsen Uncommon 2 Foresight (2 versions) Blue Sorcery 1U Search your library for any three cards and remove them from the game. Shuffle your library afterwards. Draw a card at the beginning of the next turn's upkeep. Terese Nielsen Common 1 Fyndhorn Druid (2 versions) Green Summon Druid 2G 2/2 If Fyndhorn Druid is put into the graveyard the same turn it was blocked, gain 4 life. Rob Alexander Common 1 Gargantuan Gorilla Green Summon Gorilla 4GGG 7/7 During your upkeep, sacrifice a forest, or bury Gargantuan Gorilla and Gargantuan Gorilla deals 7 damage to you. If you sacrifice a snow-covered forest in this way, Gargantuan Gorilla gains trample until end of turn. TAP: Gargantuan Gorilla deals an amount of damage equal to its power to any other target creature. That creature deals an amount of damage equal to its power to Gargantuan Gorilla. Greg Simanson Rare 2 Gift of the Woods (2 versions) Green Enchant Creature G If enchanted creature blocks or is blocked by any creatures, enchanted creature gets +0/+3 until end of turn and you gain 1 life. Susan Van Camp Common 1 Gorilla Berserkers (2 versions) Green Summon Gorillas 3GG 2/3 Trample, rampage: 2 Cannot be blocked by fewer than three creatures. John Matson Common 2/1 Gorilla Chieftain (2 versions) Green Summon Gorilla 2GG 3/3 1G: Regenerate Quinton Hoover Common 1 Gorilla Shaman (2 versions) Red Summon Gorilla R 1/1 XX1: Destroy target non-creature artifact with casting cost equal to X. Anthony Waters Uncommon 3/2 Gorilla War Cry (2 versions) Red Instant 1R Attacking creatures cannot be blocked by only one creature this turn. Play only during combat before defense is chosen. Draw a card at the beginning of the next turn's upkeep. Bryon Wackwitz Common 1 Guerrilla Tactics (2 versions) Red Instant 1R Guerrilla Tactics deals 2 damage to target creature or player. If a spell or effect controlled by an opponent causes you to discard Guerrilla Tactics from your hand, reveal Guerrilla Tactics to all players, and it deals 4 damage to target creature or player. Randy Asplund-Faith Common 2/1 Gustha's Scepter Artifact Artifact 0 If Gustha's Scepter leaves play or you lose control of it, put all cards under Gustha's Scepter into your graveyard. TAP: Put any card from your hand face down under Gustha's Scepter. You may look at that card at any time. TAP: Return any card under Gustha's Scepter to your hand. Sandra Everingham Rare 2 Hail Storm Green Instant 1GG Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. Jeff A. Menges Uncommon 2 Heart of Yavimaya Land Land When Heart of Yavimaya comes into play, sacrifice a forest or bury Heart of Yavimaya. TAP: Add G to your mana pool. TAP: Target creature gets +1/+1 until end of turn. Pete Venters Rare 2 Helm of Obedience Artifact Artifact 4 X, TAP: Put the top card of target opponent's library into his or her graveyard. Continue doing this until you have put X cards or a creature card into that graveyard, whichever occurs first. If the last card put into the graveyard is a creature card, bury Helm of Obedience and put that creature into play under your control as though it were just cast. X cannot be equal to 0. Brian Snoddy Rare 2 Inheritance White Enchantment W 3: Draw a card. Use this ability only when a creature is put into the graveyard from play, and only once for each creature put into the graveyard. Kaja Foglio Uncommon 2 Insidious Bookworms (2 versions) Black Summon Worms B 1/1 1B: Target player discards a card at random from his or her hand. Use this ability only when Insidious Bookworms is put into the graveyard from play. You cannot spend more than 1B in this way each turn. Greg Simanson Common 1 Ivory Gargoyle White Summon Gargoyle 4W 2/2 Flying If Ivory Gargoyle is put into the graveyard from play, put it into play under owner's control at end of turn and skip your next draw phase. 4W: Remove Ivory Gargoyle from the game. Quinton Hoover Rare 2 Juniper Order Advocate White Summon Knight 2W 1/2 As long as Juniper Order Advocate is untapped, all green creatures you control get +1/+1. Douglas Shuler Uncommon 2 Kaysa Green Summon Legend 3GG 2/3 All green creatures you control get +1/+1. Rebecca Guay Rare 2 Keeper of Tresserhorn Black Summon Keeper 5B 6/6 If Keeper of Tresserhorn attacks and is not blocked, it deals no damage to defending player this turn and that player loses 2 life. Effects that prevent or redirect damage cannot be used to counter this loss of life. Z. Plucinski and D.A. Gregory Rare 2 Kjeldoran Escort (2 versions) White Summon Soldier 2WW 2/3 Banding Bryon Wackwitz Common 2/1 Kjeldoran Home Guard White Summon Soldier 3W 1/6 At the end of any combat in which Kjeldoran Home Guard attacked or blocked, put a -0/-1 counter on Kjeldoran Home Guard and put a Deserter token into play. Treat this token as a 0/1 white creature. Andi Rusu Uncommon 2 Kjeldoran Outpost Land Land When Kjeldoran Outpost comes into play, sacrifice a plains or bury Kjeldoran Outpost. TAP: Add W to your mana pool. 1W, TAP: Put a Soldier token into play. Treat this token as a 1/1 white creature. Jeff A. Menges Rare 2 Kjeldoran Pride (2 versions) White Enchant Creature 1W Enchanted creature gets +1/+2. 2U: Switch Kjeldoran Pride from creature it enchants to another creature. Kjeldoran Pride's new target must be legal. Treat Kjeldoran Pride as though it were just cast on the new target. Kaja Foglio Common 1 Krovikan Horror Black Summon Horror 3B 2/2 At the end of any turn, if Krovikan Horror is in your graveyard with a summon card directly above it, you may put Krovikan Horror into your hand. 1: Sacrifice a creature to have Krovikan Horror deal 1 damage to target creature or player. Christopher Rush Rare 2 Krovikan Plague Black Enchant Creature 2B Play on a non-wall creature you control.Draw a card at the beginning of the upkeep of the turn after Krovikan Plague comes into play. 0: Tap enchanted creature to have Krovikan Plague deal 1 damage to target creature or player. Put a -0/-1 counter on enchanted creature. Liz Danforth Uncommon 2 Lake of the Dead Land Land When Lake of the Dead comes into play, sacrifice a swamp or bury Lake of the Dead. TAP: Add B to your mana pool. TAP: Sacrifice a swamp to add BBBB to your mana pool. Pete Venters Rare 2 Lat-Nam's Legacy (2 versions) Blue Instant 1U Choose a card from your hand and shuffle that card into your library to draw two cards at the beginning of the next turn's upkeep. Tom WŠnerstrand Common 1 Library of Lat-Nam Blue Sorcery 4U Target opponent chooses one: you draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put it into your hand, and then shuffle your library. Alan Rabinowitz Rare 2 Lim-Džl's High Guard (2 versions) Black Summon Skeleton 1BB 2/1 First strike 1B: Regenerate Anson Maddocks Common 1 Lim-Džl's Paladin Multi-Color Summon Paladin 2BR 0/3 Trample During your upkeep, choose and discard a card from your hand, or bury Lim-Džl's Paladin and draw a card. If any creatures are assigned to block it, Lim-Džl's Paladin gets +6/+3 until end of turn. If Lim-Džl's Paladin attacks and is not blocked, it deals no damage to defending player this turn and that player loses 4 life. Effects that prevent or redirect damage cannot be used to counter this loss of life. Christopher Rush Uncommon 2 Lim-Džl's Vault Multi-Color Instant UB Look at the top five cards of your library. As many times as you choose, you may pay 1 life to put those cards on the bottom of your library and look at the top five cards of your library. Shuffle all but the top five cards of your library; put those five on top of your library in any order. Effects that prevent or redirect damage cannot be used to counter this loss of life. Rob Alexander Uncommon 2 Lodestone Bauble Artifact Artifact 0 1, TAP: Sacrifice Lodestone Bauble to put up to four target basic lands from any player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep. Douglas Shuler Rare 2 Lord of Tresserhorn Multi-Color Summon Legend 1UBR 10/4 When Lord of Tresserhorn comes into play, pay 2 life and sacrifice two creatures, and target opponent draws two cards. Effects that prevent or redirect damage cannot be used to counter this loss of life. B: Regenerate Anson Maddocks Rare 2 Martyrdom (2 versions) White Instant 1WW Until end of turn, you may redirect to target creature you control any amount of damage. Mark Poole Common 1 Misfortune Multi-Color Sorcery 1BRG Target opponent chooses one: you put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that opponent controls and Misfortune deals 4 damage to him or her. Ron Spencer Rare 2 Mishra's Groundbreaker Artifact Artifact 4 TAP: Sacrifice Mishra's Groundbreaker. Target land becomes a 3/3 artifact creature.That creature still counts as a land. Randy Gallegos Uncommon 2 Misinformation Black Instant B Put up to three target cards from an opponent's graveyard on top of his or her library in any order. Richard Kane Ferguson Uncommon 2 Mystic Compass Artifact Artifact 2 1, TAP: Target mana-producing land becomes a basic land type of your choice until end of turn. Amy Weber Uncommon 2 Nature's Blessing Multi-Color Enchantment 2WG WG: Choose and discard a card from your hand to have target creature gain banding, first strike, or trample or get a +1/+1 counter. Sandra Everingham Uncommon 2 Nature's Chosen Green Enchant Creature G Play on a creature you control. 0: Untap enchanted creature. Use this ability only during your turn and only once each turn. 0: Tap enchanted creature to untap target artifact, creature, or land. Use this ability only if enchanted creature is white and only once each turn. Rebecca Guay Uncommon 2 Nature's Wrath Green Enchantment 4GG During your upkeep, pay G or bury Nature's Wrath. Whenever a player puts a swamp or black permanent into play, he or she sacrifices a swamp or black permanent. Whenever a player puts an island or a blue permanent into play, he or she sacrifices an island or a blue permanent. Liz Danforth Rare 2 Noble Steeds (2 versions) White Enchantment 2W 1W: Target creature gains first strike until end of turn. Rebecca Guay Common 1 Omen of Fire Red Instant 3RR Return all islands to their owners' hands. Each player sacrifices a plains or a white permanent for each white permanent he or she controls. Pete Venters Rare 2 Phantasmal Fiend (2 versions) Black Summon Phantasm 3B 1/5 B: +1/-1 until end of turn 1U: Switch Phantasmal Fiend's power and toughness until end of turn. Effects that alter Phantasmal Fiend's power alter its toughness instead, and vice versa. Scott Kirschner Common 1 Phantasmal Sphere Blue Summon Phantasm 1U 0/1 Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere. During your upkeep, pay 1 for each of these +1/+1 counters or bury Phantasmal Sphere. If Phantasmal Sphere leaves play, put an Orb token into play under target opponent's control. Treat this token as a */* blue creature with flying, where * is equal to the number of these +1/+1 counters on Phantasmal Sphere. Mark Tedin Rare 2 Phelddagrif Multi-Color Summon Legend 1WUG 4/4 W: Flying until end of turn. Target opponent gains 2 life. U: Return Phelddagrif to owner's hand. Target opponent may draw a card. G: Trample until end of turn. Put a Hippo token into play under target opponent's control. Treat this token as a 1/1 green creature. Amy Weber Rare 2 Phyrexian Boon (2 versions) Black Enchant Creature 2B As long as enchanted creature is black, it gets +2/+1; otherwise, it gets -1/-2. Mark Tedin Common 1 Phyrexian Devourer Artifact Artifact Creature 6 1/1 If Phyrexian Devourer's power is 7 or greater, bury it. 0: Remove the top card of your library from the game to put a +X/+X counter on Phyrexian Devourer, where X is equal to that card's casting cost. Mark Tedin Rare 2 Phyrexian Portal Artifact Artifact 3 3: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Choose one of those piles and remove it from the game. Search the remaining pile and put one of those cards into your hand. Shuffle the remaining cards into your library. Ignore this effect if you have fewer than ten cards in your library. Pete Venters Rare 2 Phyrexian War Beast (2 versions) Artifact Artifact Creature 3 3/4 If Phyrexian War Beast leaves play, sacrifice a land, and Phyrexian War Beast deals 1 damage to you. Bill Sienkiewicz Common 1 Pillage Red Sorcery 1RR Bury target artifact or land. Richard Kane Ferguson Uncommon 2 Primitive Justice Red Sorcery 1R Destroy target artifact. Destroy a target artifact for each 1R you pay in addition to the casting cost. Destroy a target artifact and gain 1 life for each 1G you pay in addition to the casting cost. Anthony Waters Uncommon 2 Pyrokinesis Red Instant 4RR You may remove a red card in your hand from the game instead of paying Pyrokinesis's casting cost. Pyrokinesis deals 4 damage, divided any way you choose among any number of target creatures. Ron Spencer Uncommon 2 Reinforcements (2 versions) White Instant W Put up to three target creature cards from your graveyard on top of your library in any order. Diana Vick Common 1 Reprisal (2 versions) White Instant 1W Bury target creature with power 4 or greater. Randy Asplund-Faith Uncommon 3 Ritual of the Machine Black Sorcery 2BB Sacrifice a creature to gain control of target non-black, non-artifact creature. Anson Maddocks Rare 2 Rogue Skycaptain Red Summon Mercenary 2R 3/4 Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. During your upkeep, pay 2 for each wage counter on Rogue Skycaptain, or remove all wage counters from Rogue Skycaptain and target opponent gains control of Rogue Skycaptain. Randy Asplund-Faith Rare 2 Royal Decree White Enchantment 2WW Cumulative Upkeep: W Whenever a swamp, mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. Pete Venters Rare 2 Royal Herbalist (2 versions) White Summon Cleric W 1/1 2: Remove the top card of your library from the game to gain 1 life. Douglas Shuler Common 1 Scarab of the Unseen Artifact Artifact 2 TAP: Sacrifice Scarab of the Unseen to return all enchantments on target permanent you own to their owners' hand. Draw a card at the beginning of the next turn's upkeep. Sandra Everingham Uncommon 2 Scars of the Veteran White Instant 4W You may remove a white card in your hand from the game instead of paying Scars of the Veteran's casting cost. Prevent up to 7 damage to target creature or player. For each 1 damage to a creature prevented by Scars of the Veteran, put a +0/+1 counter on that creature at end of turn. Dan Frazier Uncommon 2 School of the Unseen Land Land TAP: Add one colorless mana to your mana pool. 2, TAP: Add one mana of any color to your mana pool. Pat Morrissey Uncommon 2 Seasoned Tactician White Summon Tactician 2W 1/3 3: Remove the top four cards of your library from the game to prevent all damage to you from one source. Dan Frazier Uncommon 2 Sheltered Valley Land Land When Sheltered Valley comes into play, bury any other Sheltered Valley you control. During your upkeep, if you control three or fewer lands, gain 1 life. TAP: Add one colorless mana to your mana pool. Rob Alexander Rare 2 Shield Sphere Artifact Artifact Creature 0 0/6 Counts as a wall If Shield Sphere is assigned as a blocker, put a -0/-1 counter on it. Alan Rabinowitz Uncommon 2 Sol Grail Artifact Artifact 3 When Sol Grail comes into play, choose a color. TAP: Add one mana of the chosen color to your mana pool. Play this ability as an interrupt. Christopher Rush Rare 6 Soldevi Adnate (2 versions) Black Summon Cleric 1B 1/2 TAP: Sacrifice a black or artifact creature to add an amount of B equal to that creature's casting cost to your mana pool.Play this ability as an interrupt. Christopher Rush Common 1 Soldevi Digger Artifact Artifact 2 2: Put the top card of your graveyard on the bottom of your library. Amy Weber Rare 2 Soldevi Excavations Land Land When Soldevi Excavations comes into play, sacrifice an untapped island or bury Soldevi Excavations. TAP: Add 1U to your mana pool. 1, TAP: Look at the top card of your library. You may put that card on the bottom of your library. Liz Danforth Rare 2 Soldevi Heretic (2 versions) Blue Summon Heretic 2U 2/2 W, TAP: Prevent up to 2 damage to any creature. Target opponent may draw a card. Mike Kimble Common 1 Soldevi Sage (2 versions) Blue Summon Wizard 1U 1/1 TAP: Sacrifice two lands to draw three cards. Choose and discard one of those cards. Carol Heyer Common 2/1 Soldevi Sentry (2 versions) Artifact Artifact Creature 1 1/1 1: Regenerate. Target opponent may draw a card. Alan Rabinowitz Common 1 Soldevi Steam Beast (2 versions) Artifact Artifact Creature 5 4/2 Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. 2: Regenerate Bill Sienkiewicz Common 1 Soldier of Fortune Red Summon Mercenary R 1/1 R, TAP: Target player shuffles his or her library. Douglas Shuler Uncommon 2 Spiny Starfish Blue Summon Starfish 2U 0/1 U: Regenerate At the end of any turn in which Spiny Starfish regenerated, put a Starfish token into play for each time it regenerated that turn. Treat these tokens as 0/1 blue creatures. Alan Rabinowitz Uncommon 2 Splintering Wind Green Enchantment 2GG 2G: Splintering Wind deals 1 damage to target creature. Put a Splinter token into play. Treat this token as a1/1 green creature with flying and Cumulative Upkeep: G.If this token leaves play, it deals 1 damage to you and to eachcreature you control. Ron Spencer Rare 2 Stench of Decay (2 versions) Black Instant 1BB All non-artifact creatures get -1/-1 until end of turn. Heather Hudson Common 1 Storm Cauldron Artifact Artifact 5 During each player's turn, that player may put one additional land into play. Whenever a land is tapped for mana, return that land to owner's hand. Dan Frazier Rare 2 Storm Crow (2 versions) Blue Summon Bird 1U 1/2 Flying Sandra Everingham Common 2/1 Storm Elemental Blue Summon Elemental 5U 3/4 Flying U: Remove the top card of your library from the game to tap target creature with flying. U: Remove the top card of your library from the game. If that card is a snow-covered land, Storm Elemental gets +1/+1 until end of turn. John Matson Uncommon 2 Storm Shaman (2 versions) Red Summon Cleric 2R 0/4 R: +1/+0 until end of turn Carol Heyer Common 1 Stromgald Spy Black Summon Spy 3B 2/4 If Stromgald Spy attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, defending player must play with his or her hand face up on the table until Stromgald Spy leaves play. Zak Plucinski Uncommon 2 Suffocation Blue Instant 1U Play only when a red sorcery or instant deals damage to you. Suffocation deals 4 damage to that spell's caster. Draw a card at the beginning of the next turn's upkeep. L.A. Williams Uncommon 2 Surge of Strength Multi-Color Instant RG Choose and discard a red or green card from your hand to have target creature gain trample and get +X/+0 until end of turn, where X is equal to that creature's casting cost. Ruth Thompson Uncommon 2 Sustaining Spirit White Summon Guardian 1W 0/3 Cumulative Upkeep: 1W Any damage that would reduce your life total to less than 1 instead reduces it to 1. Rebecca Guay Rare 2 Swamp Mosquito (2 versions) Black Summon Mosquito 1B 0/1 Flying If Swamp Mosquito attacks and is not blocked, defending player gets a poison counter. If a player has ten or more poison counters, he or she loses the game. Nicola Leonard Common 2/1 Sworn Defender White Summon Knight 2WW 1/3 1: Change Sworn Defender's power to the toughness of target creature blocking or being blocked by Sworn Defender, minus 1, until end of turn. Change Sworn Defender's toughness to 1 plus the power of that creature, until end of turn. D. Alexander Gregory Rare 2 Taste of Paradise (2 versions) Green Sorcery 3G Gain 3 life. Gain 3 life for each 1G you pay in addition to the casting cost. Lawrence Snelly Common 2/1 Thawing Glaciers Land Land Comes into play tapped. 1, TAP: Search your library for a basic land and put it into play tapped. This does not count towards your one land per turn limit. Shuffle your library afterwards. At end of turn, return Thawing Glaciers to owner's hand. Jeff A. Menges Rare 2 Thought Lash Blue Enchantment 2UU Cumulative Upkeep: Remove the top card of your library from the game. If you do not, remove your library from the game and bury Thought Lash. 0: Remove the top card of your library from the game to prevent 1 damage to you. Mark Tedin Rare 2 Tidal Control Blue Enchantment 1UU Cumulative Upkeep: 2 Any player may pay 2 or 2 life to counter target red or green spell. Play this ability as an interrupt. Effects that prevent or redirect damage cannot be used to counter this loss of life. Randy Gallegos Rare 2 Tornado Green Enchantment 4G Cumulative Upkeep: G 2G: Pay 3 life for each velocity counter on Tornado. Destroy target permanent and put a velocity counter on Tornado. Use this ability only once each turn. Effects that prevent or redirect damage cannot be used to counter this loss of life. Susan Van Camp Rare 2 Undergrowth (2 versions) Green Instant G No creatures deal damage in combat this turn. If you pay 2R in addition to the casting cost, Undergrowth does not affect red creatures. Pat Morrissey Common 1 Unlikely Alliance White Enchantment 1W 1W: Target non-attacking, non-blocking creature gets +0/+2 until end of turn. Phil Foglio Uncommon 2 Urza's Engine Artifact Artifact Creature 5 1/5 Trample 3: Banding until end of turn 3: All creatures banded with Urza's Engine gain trample until end of turn. Greg Simanson Rare 6 Varchild's Crusader (2 versions) Red Summon Knight 3R 3/2 0: Varchild's Crusader cannot be blocked except by walls this turn. Bury Varchild's Crusader at end of turn. Mark Poole Common 1 Varchild's War-Riders Red Summon War-Riders 1R 3/4 Trample, rampage: 1 Cumulative Upkeep: Put a Survivor token into play under target opponent's control. Treat this token as a 1/1 red creature. Susan Van Camp Rare 2 Veteran's Voice (2 versions) Red Enchant Creature R Play on a creature you control. 0: Tap enchanted creature to give any other target creature +2/+1 until end of turn. Andi Rusu Common 1 Viscerid Armor (2 versions) Blue Enchant Creature 1U Enchanted creature gets +1/+1. 1U: Return Viscerid Armor to owner's hand. Heather Hudson Common 1 Viscerid Drone Blue Summon Homarid 1U 1/2 TAP: Sacrifice a creature and a swamp to bury target non-artifact creature. TAP: Sacrifice a creature and a snow-covered swamp to bury target creature. Heather Hudson Uncommon 2 Wandering Mage Multi-Color Summon Cleric WUB 0/3 W: Pay 1 life to prevent up to 2 damage to any creature. Effects that prevent or redirect damage cannot be used to counter this loss of life. U: Prevent 1 damage to any Cleric or Wizard. B: Put a -1/-1 counter on target creature you control to prevent up to 2 damage to any player. Pete Venters Rare 2 Whip Vine (2 versions) Green Summon Wall 2G 1/4 Can block creatures with flying. You may choose not to untap Whip Vine during your untap phase. TAP: Tap target creature with flying blocked by Whip Vine. That creature does not untap during its controller's untap phase as long as Whip Vine remains tapped. L.A. Williams Common 1 Whirling Catapult Artifact Artifact 4 2: Remove the top two cards of your library from the game to have Whirling Catapult deal 1 damage to each creature with flying and each player. Dan Frazier Rare 6 Wild Aesthir (2 versions) White Summon Aesthir 2W 1/1 Flying, first strike WW: +2/+0 until end of turn. You cannot spend more than WW in this way each turn. Greg Simanson Common 2/1 Winter's Night Multi-Color Enchant World WRG Whenever a snow-covered land is tapped for mana, it produces one additional mana of the same type and does not untap during its controller's next untap phase. Rob Alexander Rare 2 Yavimaya Ancients (2 versions) Green Summon Treefolk 3GG 2/7 G: +1/-2 until end of turn Quinton Hoover Common 1 Yavimaya Ants Green Summon Swarm 2GG 5/1 Trample Cumulative Upkeep: GG Yavimaya Ants can attack the turn it comes into play on your side. Pat Morrissey Uncommon 2