Wizards of the Coast, Inc. The following Card Lists are also available for Magic: The Gathering: Alpha/Beta/Unlimited, Arabian Nights/Antiquities, Legends, Revised, 4th Edition, Chronicles/Discontinued/Promotional, Ice Age, Homelands, and Alliances. The Dark/Fallen Empires Card List Mana Key: U - Blue, W - White, G - Green, B - Black, R - Red; Numbers indicate Colorless mana. The Dark Amnesia Blue Sorcery 3UUU Look at target player's hand. Target player discards all non-land cards in his or her hand. Mark Poole Uncommon 2 Angry Mob White Summon Mob 2WW 2+*/2+* Trample During your turn, the *s below are both equal to the total number of swamps all opponents control. During any other player's turn, * equals 0. Drew Tucker Uncommon 2 Apprentice Wizard Blue Summon Wizard 1UU 0/1 U, TAP: Add 3 to your mana pool. This ability is played as an interrupt. Dan Frazier Uncommon 1 Ashes to Ashes Black Sorcery 1BB Ashes to Ashes removes two target non-artifact creatures from the game and does 5 damage to you. Drew Tucker Common 3 Ball Lightning Red Summon Ball Lightning RRR 6/1 Trample Ball Lightning may attack on the turn during which it is summoned. Ball Lightning is buried at the end of the turn during which it is summoned. Quinton Hoover Uncommon 1 Banshee Black Summon Banshee 2BB 0/1 X, TAP: Banshee does X damage-half (rounded up) to you and half (rounded down) to any one target. Jesper Myrfors Uncommon 2 Barl's Cage Artifact Artifact 4 3: Target creature does not untap as normal during its controller's next untap phase. Tom Wanerstrand Uncommon 1 Blood Moon Red Enchantment 2R All non-basic lands are now basic mountains. Tom Wanerstrand Uncommon 1 Blood of the Martyr White Instant WWW For the remainder of the turn, you may redirect damage done to any number of creatures to yourself instead. Christopher Rush Uncommon 2 Bog Imp Black Summon Imp 1B 1/1 Flying Ron Spencer Common 3 Bog Rats Black Summon Rats B 1/1 Cannot be blocked by walls. Ron Spencer Common 3 Bone Flute Artifact Artifact 3 2, TAP: All creatures get -1/-0 until end of turn. Christopher Rush Uncommon 2 Book of Rass Artifact Artifact 6 2: Pay 2 life to draw one card. Effects that prevent or redirect damage may not be used to counter this loss of life. Sandra Everingham Uncommon 2 Brainwash White Enchant Creature W Target creature may not attack unless its controller pays 3 in addition to any other costs required for the creature to attack. Pete Venters Common 3 Brothers of Fire Red Summon Brothers 1RR 2/2 1RR: Brothers of Fire do 1 damage to any target and 1 damage to you. Mark Tedin Uncommon 2 Carnivorous Plant Green Summon Wall 3G 4/5 Quinton Hoover Common 3 Cave People Red Summon Cave People 1RR 1/4 If declared as an attacker, Cave People get +1/-2 until end of turn. 1RR, TAP: Target creature gains mountainwalk until end of turn. Drew Tucker Uncommon 2 City of Shadows None Land TAP: Sacrifice one of your creatures, but remove it from the game instead of placing it in your graveyard. Put a counter on City of Shadows. TAP: Add X colorless mana to your mana pool, where X is the number of counters on City of Shadows. Tom Wanerstrand Uncommon 1 Cleansing White Sorcery WWW All land is destroyed. Players may prevent Cleansing from destroying specific lands by paying 1 life for each land they wish to protect. Effects that prevent or redirect damage may not be used to counter this loss of life. Pete Venters Uncommon 1 Coal Golem Artifact Artifact Creature 5 3/3 3: Sacrifice Coal Golem to add RRR to your mana pool. This ability is played as an interrupt. Christopher Rush Uncommon 2 Curse Artifact Black Enchant Artifact 2BB During his or her upkeep, controller of target artifact may choose to bury target artifact. If controller chooses not to bury target artifact, Curse Artifact does 2 damage to him or her. Mark Tedin Uncommon 2 Dance of Many Blue Enchantment UU When Dance of Many is brought into play, choose a target summon card in play. Then put a token creature in play and treat it as if you have just brought an exact copy of target summon card into play. If Dance of Many leaves play, remove token creature from game. If token creature leaves play, destroy Dance of Many. If you do not pay UU during your upkeep, Dance of Many is destroyed. Sandra Everingham Uncommon 1 Dark Heart of the Wood Multi-color Enchantment BG You may sacrifice a forest to gain 3 life. Counts as both a black card and a green card. Christopher Rush Common 3 Dark Sphere Artifact Artifact 0 TAP: Sacrifice Dark Sphere to prevent half of the damage done to you by a single source, rounded down. Mark Tedin Uncommon 2 Deep Water Blue Enchantment UU U: All mana-producing lands you control provide U instead of their normal mana until end of turn. Jeff A. Menges Common 3 Diabolic Machine Artifact Artifact Creature 7 4/4 3: Regenerates Anson Maddocks Uncommon 2 Drowned, The Blue Summon Zombies 1U 1/1 B: Regenerates Quinton Hoover Common 3 Dust to Dust White Sorcery 1WW Removes two target artifacts from the game. Drew Tucker Common 3 Eater of the Dead Black Summon Eater 4B 3/4 0: Take one creature from any graveyard and remove it from the game. Untap Eater of the Dead. Jesper Myrfors Uncommon 2 Electric Eel Blue Summon Eel U 1/1 RR: +2/+0; Electric Eel does 1 damage to you. Electric Eel does 1 damage to you when it is brought into play. Anson Maddocks Uncommon 2 Elves of Deep Shadow Green Summon Elves G 1/1 TAP: Add B to your mana pool, and Elves of Deep Shadow do 1 damage to you. This ability is played as an interrupt. Jesper Myrfors Uncommon 2 Erosion Blue Enchant Land UUU Target land is destroyed unless its controller pays 1 or pays 1 life during his or her upkeep. Effects that prevent or redirect damage may not be used to counter this loss of life. Pete Venters Common 3 Eternal Flame Red Sorcery 2RR Eternal Flame does an amount of damage to your opponent equal to the number of mountains you control, but it also does half that amount of damage to you, rounding up. Mark Poole Uncommon 1 Exorcist White Summon Exorcist WW 1/1 1W, TAP: Target black creature is destroyed. Drew Tucker Uncommon 1 Fallen, The Black Summon Fallen 1BBB 2/3 During its controller's upkeep, The Fallen does 1 damage to each opponent it has previously damaged. Jesper Myrfors Uncommon 2 Fasting White Enchantment W You may choose to skip your draw phase; if you do so, you gain 2 life. If you draw a card for any reason, Fasting is destroyed. During your upkeep, put a hunger counter on Fasting. When Fasting has five hunger counters on it, it is destroyed. Douglas Shuler Uncommon 2 Fellwar's Stone Artifact Artifact 2 TAP: Add 1 mana to your mana pool. This mana may be of any color that any of opponent's lands can produce. This ability is played as an interrupt. Quinton Hoover Uncommon 2 Festival White Instant W Opponent may not declare an attack this turn. Play during opponent's upkeep phase. Mark Poole Common 3 Fire and Brimstone White Instant 3WW Fire and Brimstone does 4 damage to target player and 4 damage to you. Can only be used during a turn in which target player has declared an attack. Jeff A. Menges Uncommon 2 Fire Drake Red Summon Drake 1RR 1/2 Flying Christopher Rush Uncommon 2 Fissure Red Instant 3RR Target land or creature is buried. Douglas Shuler Common 3 Flood Green Enchantment U UU: Target non-flying creature becomes tapped. Dennis Detwiller Uncommon 2 Fountain of Youth Artifact Artifact 0 2, TAP: Gain 1 life. Daniel Gelon Uncommon 2 Frankenstein's Monster Black Summon Monster XBB 0/1 When Frankenstein's Monster is brought into play, if you do not take X creatures from your graveyard and remove them from the game, Frankenstein's Monster is countered. For each creature removed from your graveyard in this way, you may choose to give Frankenstein's Monster a permanent +2/+0, +1/+1, or +0/+2. Anson Maddocks Uncommon 1 Gaea's Touch Green Enchantment GG You may put one additional land in play during each of your turns, but that land must be a basic forest. You may sacrifice Gaea's Touch to add GG to your mana pool. This ability is played as an interrupt. Mark Poole Common3 Ghost Ship Blue Summon Ship 2UU 2/4 Flying, UUU: Regenerates Tom Wanerstrand Common 3 Giant Shark Blue Summon Shark 5U 4/4 If Giant Shark blocks or is blocked by a creature that has taken damage this turn, Giant Shark gains +2/+0 and trample until end of turn. Giant Shark cannot attack unless opponent controls at least one island. Giant Shark is buried immediately if at any time controller controls no islands. Tom Wanerstrand Common 3 Goblin Caves Red Enchant Land 1RR If target land is a basic mountain, all Goblins gain +0/+2. Drew Tucker Common 3 Goblin Digging Team Red Summon Goblins R 1/1 TAP: Sacrifice Goblin Digging Team to destroy target wall. Ron Spencer Common 3 Goblin Hero Red Summon Goblin 2R 2/2 Mark Tedin Common 3 Goblin Rock Sled Red Summon Rock Sled 1R 3/1 Trample Rock Sled may not attack unless opponent controls at least one mountain. Rock Sled does not untap as normal during your untap phase if it attacked during your last turn. Dennis Detwiller Common 3 Goblin Shrine Red Enchant Land 1RR If target land is a basic mountain, all Goblins gain +1/0. Goblin Shrine does 1 damage to all Goblins if it leaves play. Ron Spencer Common 3 Goblin Wizard Red Summon Goblin 2RR 1/1 TAP: Take a Goblin from your hand and put it directly into play. Treat this goblin as if it were just summoned. R: Target Goblin gains protection from white until end of turn. Daniel Gelon Uncommon 1 Goblins of the Flarg Red Summon Goblins R 1/1 Mountainwalk Goblins of the Flarg are buried if controller controls any Dwarves. Tom Wanerstrand Common 3 Grave Robbers Black Summon Robbers 1BB 1/1 B, TAP: Take one artifact from any graveyard and remove it from the game. Gain 2 life. Quinton Hoover Uncommon 1 Hidden Path Green Enchantment 2GGGG All green creatures gain forestwalk. Rob Alexander Uncommon 1 Holy Light White Instant 2W All non-white creatures get -1/-1 until end of turn. Drew Tucker Common 3 Inferno Red Instant 5RR Inferno does 6 damage to all players and all creatures. Randy Asplund-Faith Uncommon 1 Inquisition Black Sorcery 2B Look at target player's hand. Inquisition does 1 damage to target player for each white card in his or her hand. Anson Maddocks Common 3 Knights of Thorn White Summon Knights 3W 2/2 Protection from red, banding Christopher Rush Uncommon 1 Land Leeches Green Summon Leeches 1GG 2/2 First strike Quinton Hoover Common 3 Leviathan Blue Summon Leviathan 5UUUU 10/10 Trample Leviathan comes into play tapped, and does not untap as normal during your untap phase. Sacrifice two islands during your upkeep phase to untap Leviathan. Leviathan may not attack unless you sacrifice two islands during your attack. Mark Tedin Uncommon 1 Living Armor Artifact Artifact 4 TAP: Sacrifice Living Armor to put a +0/+X counter on target creature, where X is target creature's casting cost. Anson Maddocks Uncommon 2 Lurker Green Summon Lurker 2G 2/3 Lurker may not be the target of any spell unless Lurker was declared as an attacker or blocker this turn. Anson Maddocks Uncommon 1 Mana Clash Red Sorcery R You and target player each flip a coin. Mana Clash does 1 damage to any player whose coin comes up tails. Repeat this process until both players' coins come up heads at the same time. Mark Tedin Uncommon 1 Mana Vortex Blue Enchantment 1UU Each player who controls land sacrifices one land during his or her upkeep. If at any time there are no lands in play, Mana Vortex is destroyed. If you do not sacrifice a land when Mana Vortex is cast, Mana Vortex is countered. Douglas Shuler Uncommon 1 Marsh Gas Black Instant B All creatures get -2/-0 until end of turn. Douglas Shuler Common 3 Marsh Goblins Multi-color Creature BR 1/1 Swampwalk Counts as both a black card and a red card. Quinton Hoover Common 3 Marsh Viper Green Creature 3G 1/2 If Marsh Viper damages opponent, opponent gets two poison counters. If opponent ever has ten or more poison counters, opponent loses game. Ron Spencer Common 3 Martyr's Cry White Sorcery WW All white creatures are removed from the game. Players must draw one card for each white creature they control that is lost in this manner. Jeff A. Menges Uncommon 1 Maze of Ith None Land TAP: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat. Anson Maddocks Common 1 Merfolk Assassin Blue Summon Merfolk UU 1/2 TAP: Destroy target creature that has islandwalk. Dennis Detwiller Uncommon 2 Mind Bomb Blue Sorcery U Mind Bomb does 3 damage to each player. All players may discard up to three cards of their choice from their hands. Each card a player discards in this manner prevents 1 damage to that player from Mind Bomb. Mark Tedin Uncommon 1 Miracle Worker White Summon Miracle Worker W 1/1 TAP: Destroy target enchantment card on a creature you control. Ron Spencer Common 3 Morale White Instant 1WW All attacking creatures gain +1/+1 until end of turn. Mark Poole Common 3 Murk Dwellers Black Summon Murk Dwellers 3B 2/2 When attacking, Murk Dwellers gain +2/+0 if not blocked. Drew Tucker Common 3 Nameless Race Black Summon Nameless Race 3B */* Trample Pay * life when bringing Nameless Race into play. Effects that prevent or redirect damage may not be used to counter this loss of life. When Nameless Race is brought into play, * may not be greater than the total number of white cards all opponents have in play and in their graveyards. Quinton Hoover Uncommon 1 Necropolis Artifact Artifact Creature 5 0/1 Counts as a wall. 0: Take a creature in your graveyard and remove it from the game. Put X +0/+1 counters on Necropolis, where X is the removed creature's casting cost. Ne Ne Thomas Uncommon 2 Niall Silvain Green Summon Niall Silvan GGG 2/2 GGGG, TAP: Target creature is regenerated. Christopher Rush Uncommon 1 Orc General Red Summon General 2R 2/2 TAP: Sacrifice one Orc or Goblin to give all Orcs +1/+1 until end of turn. Jesper Myrfors Uncommon 2 People of the Woods Green Summon People o f the Woods GG 1/* The * below represents the number of forests controlled by People of the Woods' controller. Drew Tucker Uncommon 2 Pikemen White Summon Pikemen 1W 1/1 Banding, first strike Dennis Detwiller Common 3 Preacher White Summon Preacher 1WW 1/1 TAP: Gain control of one of opponent's creatures. Opponent chooses which target creature you control. If Preacher becomes untapped, you lose control of this creature; you may choose not to untap Preacher as normal during your untap phase. You also lose control of the creature if Preacher leaves play or at end of game. Quinton Hoover Uncommon 1 Psychic Allergy Blue Enchantment 3UU Choose a color when casting Psychic Allergy. During opponent's upkeep, Psychic Allergy does 1 damage to opponent for each card of this color that he or she controls. Sacrifice two islands during your upkeep or Psychic Allergy is destroyed. Mark Tedin Uncommon 1 Rag Man Black Summon Rag Man 2BB 2/1 BBB, TAP: Look at opponent's hand. If opponent has any creature cards in hand, he or she discards one of them at random. This ability can only be used during controller's turn. Daniel Gelon Uncommon 1 Reflecting Mirror Artifact Artifact 4 X, TAP: Target spell, which targets you, targets the player of your choice instead. X is twice the casting cost of target spell. This ability is played as an interrupt. Mark Poole Uncommon 2 Riptide Blue Instant U All blue creatures become tapped. Randy Asplund-Faith Common 3 Runesword Artifact Artifact 6 3, TAP: Target attacking creature gains +2/+0 until end of turn. Any creature damaged by target creature may not be regenerated this turn; if such a creature is placed in the graveyard this turn, remove it from the game. If target creature leaves play before end of turn, Runesword is buried. Christopher Rush Uncommon 2 Safe Haven None Land 2, TAP: Remove target creature you control from game. This ability is played as an interrupt. During your upkeep, sacrifice Safe Haven to return all creatures it has removed from game directly into play. Treat this as if they were just summoned. Christopher Rush Uncommon 1 Savaen Elves Green Summon Elves G 1/1 GG, TAP: Target enchant land is destroyed. Ron Spencer Common 3 Scarecrow Artifact Artifact Creature 5 2/2 6, TAP: Until end of turn, all damage done to you by flying creatures is reduced to 0. Anson Maddocks Uncommon 2 Scarwood Bandits Green Summon Bandits 2GG 2/2 Forestwalk 2G, TAP: Take control of target artifact. Opponent may counter this action by paying 2. You lose control of target artifact if Scarwood Bandits leave play or at end of game. Mark Poole Uncommon 1 Scarwood Goblins Multi-color Summon Goblins GR 2/2 Counts as both a green card and a red card. Ron Spencer Common 3 Scarwood Hag Green Summon Hag 1G 1/1 GGGG, TAP: Target creature gains forestwalk until end of turn. TAP: Target creature loses forestwalk until end of turn. Anson Maddocks Uncommon 2 Scavenger Folk Green Summon Scavenger Folk G 1/1 G, TAP: Sacrifice Scavenger Folk to destroy target artifact. Dennis Detwiller Common 3 Season of the Witch Black Enchantment BBB At the end of each player's turn, all of his or her untapped creatures that could have attacked but did not are destroyed. If you do not pay 2 life during your upkeep, Season of the Witch is destroyed. Effects that prevent or redirect damage may not be used to counter this loss of life. Jesper Myrfors Uncommon 1 Sisters of the Flame Red Summon Sisters 1RR 2/2 TAP: Add R to your mana pool. This ability is played as an interrupt. Jesper Myrfors Uncommon 2 Skull of Orm Artifact Artifact 3 5, TAP: Bring one enchantment card from your graveyard to your hand. Tom Wanerstrand Uncommon 2 Sorrow's Path None Land TAP: Exchange two of opponent's blocking creatures. This exchange may not cause an illegal block. Sorrow's Path does 2 damage to you and 2 damage to each creature you control whenever it is tapped. Randy Asplund-Faith Uncommon 1 Spitting Slug Green Summon Slug 1GG 2/4 1G: Spitting Slug gains first strike until end of turn. If this ability is not activated, all creatures blocking or blocked by Spitting Slug gain first strike until end of turn. Anson Maddocks Uncommon 2 Squire White Summon Squire 1W 1/2 Dennis Detwiller Common 3 Standing Stones Artifact Artifact 3 1, TAP: Pay 1 life and add 1 mana of any color to your mana pool. This ability is played as an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life. Sandra Everingham Uncommon 2 Stone Calendar Artifact Artifact 5 Your spells cost up to 1 less to cast; casting cost of spells cannot go below 0. Amy Weber Uncommon 1 Sunken City Blue Enchantment UU All blue creatures gain +1/+1. If you do not pay UU during your upkeep, Sunken City is destroyed. Jesper Myrfors Common 3 Tangle Kelp Blue Enchant Creature U Target creature does not untap during its controller's untap phase if it attacked during its controller's last turn. Target creature becomes tapped when Tangle Kelp is cast. Rob Alexander Uncommon 2 Tivadar's Crusade White Sorcery 1WW All Goblins are destroyed. Dennis Detwiller Uncommon 2 Tormod's Crypt Artifact Artifact 0 TAP: Sacrifice Tormod's Crypt to remove all cards in target player's graveyard from the game. Christopher Rush Uncommon 2 Tower of Coireall Artifact Artifact 2 TAP: Target creature cannot be blocked by walls until end of turn. Dan Frazier Uncommon 2 Tracker Green Summon Tracker 2G 2/2 GG, TAP: Tracker does an amount of damage equal to its power to target creature. Target creature does an amount of damage equal to its power to Tracker. Jeff A. Menges Uncommon 1 Uncle Istvan Black Summon Uncle Istvan 1BBB 1/3 All damage done to Uncle Istvan by creatures is reduced to 0. Daniel Gelon Uncommon 2 Venom Green Enchant Creature 1GG All non-wall creatures target creature blocks or is blocked by are destroyed at the end of combat. Tom Wanerstrand Common 3 Wand of Ith Artifact Artifact 4 3, TAP: Look at one card at random from target player's hand. If the card is not a land, target player must choose either to discard it or pay an amount of life equal to its casting cost. If the card is a land, target player must choose either to discard it or pay 1 life. Effects that prevent or redirect damage may not be used to counter this loss of life. Can only be used during controller's turn. Quinton Hoover Uncommon 2 War Barge Artifact Artifact 4 3: Target creature gains islandwalk until end of turn. If War Barge leaves play this turn, target creature is buried. Tom Wanerstrand Uncommon 2 Water Wurm Blue Summon Wurm U 1/1 Water Worm gains +0/+1 if opponent controls at least one island. Ron Spencer Common 3 Whippoorwill Green Summon Whipporwill G 1/1 GG, TAP: Until end of turn, target creature may not regenerate and damage done to target creature may not be prevented or redirected. If target creature goes to the graveyard, remove it from game. Douglas Shuler Uncommon 2 Witch Hunter White Summon Hunter 2WW 1/1 TAP: Witch Hunter does 1 damage to target player. 1WW, TAP: Return target creature opponent controls from play to owner's hand. Enchantments on target creature are destroyed. Jesper Myrfors Uncommon 1 Word of Binding Black Sorcery XBB X target creatures become tapped. Ron Spencer Common 3 Worms of the Earth Black Enchantment 2BBB No new land may be brought into play. During any player's upkeep, any player may destroy Worms of the Earth by sacrificing two lands or taking 5 damage from Worms of the Earth. Anson Maddocks Uncommon 1 Wormwood Treefolk Green Summon Treefolk 3GG 4/4 GG: Wormwood Treefolk gains forestwalk until end of turn and does 2 damage to you. BB: Wormwood Treefolk gains swampwalk until end of turn and does 2 damage to you. Jesper Myrfors Uncommon 1 Fallen Empires Aeolipile Artifact Artifact 2 1, TAP: Sacrifice Aeolipile to have it deal 2 damage to any target. Heather Hudson Uncommon 1 Armor Thrull Black Summon Thrull 2B 1/3 TAP: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature. Jeff A. Menges Common 1 Armor Thrull Black Summon Thrull 2B 1/3 TAP: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature. Pete Venters Common 1 Armor Thrull Black Summon Thrull 2B 1/3 TAP: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature. Ron Spencer Common 1 Armor Thrull Black Summon Thrull 2B 1/3 TAP: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature. Scott Kirschner Common 1 Balm of Restoration Artifact Artifact 2 1, TAP: Sacrifice Balm of Restoration to gain 2 life or prevent up to 2 damage to any player or creature. Margaret Organ-Keen Uncommon 1 Basal Thrull Black Summon Thrull BB 1/2 TAP: Sacrifice Basal Thrull to add BB to your mana pool. Play this ability as an interrupt. Chris Rush Common 1 Basal Thrull Black Summon Thrull BB 1/2 TAP: Sacrifice Basal Thrull to add BB to your mana pool. Play this ability as an interrupt. Kaja Foglio Common 1 Basal Thrull Black Summon Thrull BB 1/2 TAP: Sacrifice Basal Thrull to add BB to your mana pool. Play this ability as an interrupt. Phil Foglio Common 1 Basal Thrull Black Summon Thrull BB 1/2 TAP: Sacrifice Basal Thrull to add BB to your mana pool. Play this ability as an interrupt. Richard Kane-Ferguson Common 1 Bottomless Vault None Land Comes into play tapped. You may choose not to untap Bottomless Vault during your untap phase and instead put a storage counter on it. TAP: Remove any number of storage counters from Bottomless Vault. For each storage counter removed, add B to your mana pool. Pat Morrissey Uncommon 1 Brassclaw Orcs Red Summon Orcs 2R 3/2 Cannot be assigned to block any creature of power greater than 1. Dan Frazier Common 1 Brassclaw Orcs Red Summon Orcs 2R 3/2 Cannot be assigned to block any creature of power greater than 1. Heather Hudson Common 1 Brassclaw Orcs Red Summon Orcs 2R 3/2 Cannot be assigned to block any creature of power greater than 1. Rob Alexander Common 1 Brassclaw Orcs Red Summon Orcs 2R 3/2 Cannot be assigned to block any creature of power greater than 1. Rob Alexander Common 1 Breeding Pit Black Enchantment 3B During your upkeep, pay BB or bury Breeding Pit. At the end of your turn, put a Thrull token into play. Treat this token as a 0/1 black creature. Anson Maddocks Uncommon 3 Combat Medic White Summon Soldier 2W 0/2 1W: Prevent 1 damage to any player or creature. Anson Maddocks Common 1 Combat Medic White Summon Soldier 2W 0/2 1W: Prevent 1 damage to any player or creature. Edward Beard, Jr. Common 1 Combat Medic White Summon Soldier 2W 0/2 1W: Prevent 1 damage to any player or creature. Liz Danforth Common 1 Combat Medic White Summon Soldier 2W 0/2 1W: Prevent 1 damage to any player or creature. Susan Van Camp Common 1 Conch Horn Artifact Artifact 2 1, TAP: Sacrifice Conch Horn. Draw two cards, then put any one card from your hand back on top of your library. Phil Foglio Uncommon 1 Deep Spawn Blue Summon Homarid 5UUU 6/6 Trample During your upkeep, take two cards from the top of your library and put them in your graveyard, or destroy Deep Spawn. U: Deep Spawn may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Deep Spawn is untapped, tap it. Mark Tedin Uncommon 3 Delif's Cone Artifact Artifact 0 TAP: Sacrifice Delif's Cone. If target creature you control attacks and is not blocked, you may choose to gain its power in life. If you do so, it deals no damage to opponent this turn. Mark Tedin Common 1 Delif's Cube Artifact Artifact 1 2, TAP: If target creature you control attacks and is not blocked, it deals no damage to opponent. Instead, put a cube counter on Delif's Cube. 2: Remove a cube counter to regenerate a target creature. Mark Tedin Uncommon 1 Derelor Black Summon Thrull 3B 4/4 Your black spells cost an additional B to cast. Anson Maddocks Uncommon 1 Draconian Cylix Artifact Artifact 3 2, TAP: Discard a card at random from your hand to regenerate a target creature. Edward Beard, Jr. Uncommon 1 Dwarven Armorer Red Summon Dwarf R 0/2 R, TAP: Discard a card from your hand to put either a +0/+1 or a +1/+0 counter on a target creature. Bryon Wackwitz Uncommon 1 Dwarven Catapult Red Instant XR Dwarven Catapult does X damage, divided evenly among all of opponent's creatures (round down). Jeff A. Menges Uncommon 3 Dwarven Hold None Land Comes into play tapped. You may choose not to untap Dwarven Hold during your untap phase and instead put a storage counter on it. TAP: Remove any number of storage counters from Dwarven Hold. For each storage counter removed, add R to your mana pool. Pat Morrissey Uncommon 1 Dwarven Lieutenant Red Summon Dwarf RR 1/2 1R: Target Dwarf gets +1/+0 until end of turn. Jeff A. Menges Uncommon 3 Dwarven Ruins None Land Comes into play tapped. TAP: Add R to your mana pool. TAP: Sacrifice Dwarven Ruins to add RR to your mana pool. Mark Poole Uncommon 2 Dwarven Soldier Red Summon Dwarf 1R 2/1 If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn. Douglas Shuler Common 1 Dwarven Soldier Red Summon Dwarf 1R 2/1 If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn. Randy Asplund-Faith Common 1 Dwarven Soldier Red Summon Dwarf 1R 2/1 If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn. Rob Alexander Common 1 Ebon Praetor Black Summon Avatar 4BB 5/5 Trample, first strike During your upkeep, put a -2/-2 counter on Ebon Praetor. You may sacrifice a creature during your upkeep to remove a -2/-2 counter from Ebon Praetor. If the creature sacrificed was a Thrull, also put a +1/+0 counter on Ebon Praetor. Only one creature may be sacrificed in this manner each turn. Randy Asplund-Faith Uncommon 1 Ebon Stronghold None Land Comes into play tapped. TAP: Add B to your mana pool. TAP: Sacrifice Ebon Stronghold to add BB to your mana pool. Mark Poole Uncommon 2 Elven Fortress Green Enchantment G 1G: Target blocking creature gets +0/+1 until end of turn. Mark Poole Common 1 Elven Fortress Green Enchantment G 1G: Target blocking creature gets +0/+1 until end of turn. Pete Venters Common 1 Elven Fortress Green Enchantment G 1G: Target blocking creature gets +0/+1 until end of turn. Randy Asplund-Faith Common 1 Elven Fortress Green Enchantment G 1G: Target blocking creature gets +0/+1 until end of turn. Tom Wanerstrand Common 1 Elven Lyre Artifact Artifact 2 1, TAP: Sacrifice Elven Lyre to give a target creature +2/+2 until end of turn. Kaja Foglio Uncommon 1 Elvish Farmer Green Summon Elf 1G 0/2 During your upkeep, put a spore counter on Elvish Farmer. 0: Remove three spore counters from Elvish Farmer to put a Saproling token into play. Treat this token as a 1/1 green creature. 0: Sacrifice a Saproling to gain 2 life. Richard Kane-Ferguson Uncommon 1 Elvish Hunter Green Summon Elf 1G 1/1 1G, TAP: Target creature does not untap as normal during its controller's next untap phase. Anson Maddocks Common 1 Elvish Hunter Green Summon Elf 1G 1/1 1G, TAP: Target creature does not untap as normal during its controller's next untap phase. Mark Poole Common 1 Elvish Hunter Green Summon Elf 1G 1/1 1G, TAP: Target creature does not untap as normal during its controller's next untap phase. Susan Van Camp Common 1 Elvish Scout Green Summon Elf G 1/1 G, TAP: Untap a target attacking creature you control. That creature neither receives nor deals damage during combat this turn. Chris Rush Common 1 Elvish Scout Green Summon Elf G 1/1 G, TAP: Untap a target attacking creature you control. That creature neither receives nor deals damage during combat this turn. Mark Poole Common 1 Elvish Scout Green Summon Elf G 1/1 G, TAP: Untap a target attacking creature you control. That creature neither receives nor deals damage during combat this turn. Pete Venters Common 1 Farrel's Mantle White Enchant Creature 2W If target creature attacks and is not blocked, it may deal X+2 damage to any other target creature, where X is the power of the creature Farrel's Mantle enchants. If it does so, it deals no damage to opponent this turn. Anthony Waters Uncommon 3 Farrel's Zealot White Summon Townsfolk 1WW 2/2 If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3 damage to a target creature. If you do so, it deals no damage to opponent this turn. Edward Beard, Jr. Common 1 Farrel's Zealot White Summon Townsfolk 1WW 2/2 If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3 damage to a target creature. If you do so, it deals no damage to opponent this turn. Melissa Benson Common 1 Farrel's Zealot White Summon Townsfolk 1WW 2/2 If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3 damage to a target creature. If you do so, it deals no damage to opponent this turn. Richard Kane-Ferguson Common 1 Farrelite Priest White Summon Cleric 1WW 1/3 1: Add W to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Farrelite Priest at end of turn. Phil Foglio Uncommon 3 Feral Thallid Green Sumon Fungus 3GGG 6/3 During your upkeep, put a spore counter on Feral Thallid. 0: Remove three spore counters from Feral Thallid to regenerate it. Rob Alexander Uncommon 3 Fungal Bloom Green Enchantment GG GG: Put a spore counter on a target Fungus. Daniel Gelon Uncommon 1 Goblin Chirurgeon Red Summon Goblin R 0/2 0: Sacrifice a Goblin to regenerate a target creature. Dan Frazier Common 1 Goblin Chirurgeon Red Summon Goblin R 0/2 0: Sacrifice a Goblin to regenerate a target creature. Daniel Gelon Common 1 Goblin Chirurgeon Red Summon Goblin R 0/2 0: Sacrifice a Goblin to regenerate a target creature. Phil Foglio Common 1 Goblin Flotilla Red Summon Goblins 2R 2/2 Islandwalk At the beginning of the attack, pay R or any creatures blocking or blocked by Goblin Flotilla gain first strike until end of turn. Tom Wanerstrand Uncommon 1 Goblin Grenade Red Sorcery R Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target. Chris Rush Common 1 Goblin Grenade Red Sorcery R Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target. Dan Frazier Common 1 Goblin Grenade Red Sorcery R Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target. Ron Spencer Common 1 Goblin Kites Red Enchantment 1R R: A target creature you control, which cannot have a toughness greater than 2, gains flying until end of turn. Other effects may later be used to increase the creature's toughness. At end of turn, flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, bury that creature. Anson Maddocks Uncommon 3 Goblin War Drums Red Enchantment 2R Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures. Dan Frazier Common 1 Goblin War Drums Red Enchantment 2R Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures. Heather Hudson Common 1 Goblin War Drums Red Enchantment 2R Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures. Jeff A. Menges Common 1 Goblin War Drums Red Enchantment 2R Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures. Richard Kane-Ferguson Common 1 Goblin Warrens Red Enchantment 2R 2R: Sacrifice two Goblins to put three Goblin tokens into play. Treat these tokens as 1/1 red creatures. Dan Frazier Uncommon 1 Hand of Justice White Summon Avatar 5W 2/6 TAP: Tap three target white creatures you control to destroy any target creature. Melissa Benson Uncommon 1 Havenwood Battleground None Land Comes into play tapped. TAP: Add G to your mana pool. TAP: Sacrifice Havenwood Battleground to add GG to your mana pool. Mark Poole Uncommon 2 Heroism White Enchantment 0: Sacrifice a white creature to have attacking red creatures deal no damage during combat this turn. The attacking player may pay 2R for an attacking creature to have it deal damage as normal. Mark Poole Uncommon 3 High Tide Blue Instant U Until end of turn, all islands produce an additional U when tapped for mana. Amy Weber Common 1 High Tide Blue Instant U Until end of turn, all islands produce an additional U when tapped for mana. Anson Maddocks Common 1 High Tide Blue Instant U Until end of turn, all islands produce an additional U when tapped for mana. Drew Tucker Common 1 Hollow Trees None Land Comes into play tapped. You may choose not to untap Hollow Trees during your untap phase and instead put a storage counter on it. TAP: Remove any number of storage counters from Hollow Trees. For each storage counter removed, add G to your mana pool. Pat Morrissey Uncommon 1 Homarid Blue Summon Homarid 2U 2/2 Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all. Bryon Wackwitz Common 1 Homarid Blue Summon Homarid 2U 2/2 Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all. Heather Hudson Common 1 Homarid Blue Summon Homarid 2U 2/2 Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all. Mark Tedin Common 1 Homarid Blue Summon Homarid 2U 2/2 Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all. Quinton Hoover Common 1 Homarid Shaman Blue Summon Homarid 2UU 2/1 U: Tap a target green creature. Amy Weber Uncommon 1 Homarid Spawning Bed Blue Enchantment UU 1UU: Sacrifice a blue creature to put X Camarid tokens into play, where X is the casting cost of the sacrificed creature. Treat these tokens as 1/1 blue creatures. Douglas Shuler Uncommon 3 Homarid Warrior Blue Summon Homarid 4U 3/3 U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it. Daniel Gelon Common 1 Homarid Warrior Blue Summon Homarid 4U 3/3 U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it. Douglas Shuler Common 1 Homarid Warrior Blue Summon Homarid 4U 3/3 U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it. Randy Asplund-Faith Common 1 Hymn to Tourach Black Sorcery BB Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded. Liz Danforth Common 1 Hymn to Tourach Black Sorcery BB Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded. Quinton Hoover Common 1 Hymn to Tourach Black Sorcery BB Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded. Scott Kirschner Common 1 Hymn to Tourach Black Sorcery BB Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded. Susan Van Camp Common 1 Icatian Infantry White Summon Soldiers W 1/1 1: Bands until end of turn 1: First strike until end of turn Chris Rush Common 1 Icatian Infantry White Summon Soldiers W 1/1 1: Bands until end of turn 1: First strike until end of turn Douglas Shuler Common 1 Icatian Infantry White Summon Soldiers W 1/1 1: Bands until end of turn 1: First strike until end of turn Drew Tucker Common 1 Icatian Infantry White Summon Soldiers W 1/1 1: Bands until end of turn 1: First strike until end of turn Edward Beard, Jr. Common 1 Icatian Javelineers White Summon Soldiers W 1/1 When Icatian Javelineers is brought into play, put a javelin counter on it. TAP: Remove the javelin counter to have Icatian Javelineers deal 1 damage to any target. Edward Beard, Jr. Common 1 Icatian Javelineers White Summon Soldiers W 1/1 When Icatian Javelineers is brought into play, put a javelin counter on it. TAP: Remove the javelin counter to have Icatian Javelineers deal 1 damage to any target. Melissa Benson Common 1 Icatian Javelineers White Summon Soldiers W 1/1 When Icatian Javelineers is brought into play, put a javelin counter on it. TAP: Remove the javelin counter to have Icatian Javelineers deal 1 damage to any target. Scott Kirschner Common 1 Icatian Lieutenant White Summon Soldier WW 1/2 1W: Target Soldier gets +1/+0 until end of turn. Pete Venters Uncommon 1 Icatian Moneychanger White Summon Townsfolk W 0/2 Moneychanger deals 3 damage to you when summoned; put three credit counters on Moneychanger at that time. During your upkeep, put one credit counter on Moneychanger. 0: Sacrifice Moneychanger to gain 1 life for each credit counter on it. Use this ability only during your upkeep. Drew Tucker Common 1 Icatian Moneychanger White Summon Townsfolk W 0/2 Moneychanger deals 3 damage to you when summoned; put three credit counters on Moneychanger at that time. During your upkeep, put one credit counter on Moneychanger. 0: Sacrifice Moneychanger to gain 1 life for each credit counter on it. Use this ability only during your upkeep. Edward Beard, Jr. Common 1 Icatian Moneychanger White Summon Townsfolk W 0/2 Moneychanger deals 3 damage to you when summoned; put three credit counters on Moneychanger at that time. During your upkeep, put one credit counter on Moneychanger. 0: Sacrifice Moneychanger to gain 1 life for each credit counter on it. Use this ability only during your upkeep. Melissa Benson Common 1 Icatian Phalanx White Summon Soldiers 4W 2/4 Bands Kaja Foglio Uncommon 3 Icatian Priest White Summon Cleric W 1/1 1WW: Target creature gets +1/+1 until end of turn. Drew Tucker Uncommon 3 Icatian Scout White Summon Soldier W 1/1 1, TAP: Target creature gains first strike until end of turn. Douglas Shuler Common 1 Icatian Scout White Summon Soldier W 1/1 1, TAP: Target creature gains first strike until end of turn. Phil Foglio Common 1 Icatian Scout White Summon Soldier W 1/1 1, TAP: Target creature gains first strike until end of turn. Richard Kane-Ferguson Common 1 Icatian Scout White Summon Soldier W 1/1 1, TAP: Target creature gains first strike until end of turn. Rob Alexander Common 1 Icatian Skirmishes White Summon Soldiers 3W 1/1 Bands, first strike All creatures that band with Skirmishers to attack gain first strike until end of turn. Heather Hudson Uncommon 1 Icatian Store None Land Comes into play tapped. You may choose not to untap Icatian Store during your untap phase and instead put a storage counter on it. TAP: Remove any number of storage counters from Icatian Store. For each storage counter removed, add W to your mana pool. Pat Morrissey Uncommon 1 Icatian Town White Sorcery 5W Put 4 Citizen tokens into play. Treat these tokens as 1/1 white creatures. Tom Wanerstrand Uncommon 1 Implements of Sacrifice Artifact Artifact 2 1, TAP: Sacrifice Implements of Sacrifice to add 2 mana of any one color to your mana pool. Play this ability as an interrupt. Margaret Organ-Keen Uncommon 1 Initiates of the Ebon Hand Black Summon Clerics B 1/1 1: Add B to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn. Heather Hudson Common 1 Initiates of the Ebon Hand Black Summon Clerics B 1/1 1: Add B to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn. Liz Danforth Common 1 Intiates of the Ebon Hand Black Summon Clerics B 1/1 1: Add B to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn. Kaja Foglio Common 1 Merseine Blue Enchant Creature 2UU Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter. Drew Tucker Common 1 Merseine Blue Enchant Creature 2UU Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter. Heather Hudson Common 1 Merseine Blue Enchant Creature 2UU Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter. Margaret Organ-Keen Common 1 Merseine Blue Enchant Creature 2UU Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter. Pete Venters Common 1 Mindstab Thrull Black Summon Thrull 1BB 2/2 If Mindstab Thrull attacks and is not blocked, you may sacrifice it to force the player it attacked to discard three cards. If you do so, it deals no damage during combat this turn. If that player does not have enough cards, his or her entire hand is discarded. Heather Hudson Common 1 Mindstab Thrull Black Summon Thrull 1BB 2/2 If Mindstab Thrull attacks and is not blocked, you may sacrifice it to force the player it attacked to discard three cards. If you do so, it deals no damage during combat this turn. If that player does not have enough cards, his or her entire hand is discarded. Mark Tedin Common 1 Mindstab Thrull Black Summon Thrull 1BB 2/2 If Mindstab Thrull attacks and is not blocked, you may sacrifice it to force the player it attacked to discard three cards. If you do so, it deals no damage during combat this turn. If that player does not have enough cards, his or her entire hand is discarded. Richard Kane-Ferguson Common 1 Necrite Black Summon Thrull 1BB 2/2 If Necrite attacks and is not blocked, you may sacrifice it to bury a target creature controlled by the player Necrite attacked this turn. If you do so, Necrite deals no damage during combat this turn. Chris Rush Common 1 Necrite Black Summon Thrull 1BB 2/2 If Necrite attacks and is not blocked, you may sacrifice it to bury a target creature controlled by the player Necrite attacked this turn. If you do so, Necrite deals no damage during combat this turn. Drew Tucker Common 1 Necrite Black Summon Thrull 1BB 2/2 If Necrite attacks and is not blocked, you may sacrifice it to bury a target creature controlled by the player Necrite attacked this turn. If you do so, Necrite deals no damage during combat this turn. Ron Spencer Common 1 Night Soil Green Enchantment GG 1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature. Drew Tucker Common 1 Night Soil Green Enchantment GG 1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature. Heather Hudson Common 1 Night Soil Green Enchantment GG 1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature. Sandra Everingham Common 1 Orcish Captain Red Summon Orc R 1/1 1: Choose a target Orc. Flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, that Orc gets +2/+0 until end of turn. Otherwise, that Orc gets -0/-2 until end of turn. Mark Tedin Uncommon 3 Orcish Spy Red Summon Orc R 1/1 TAP: Look at the top three cards of target player's library and return them in the same order. Daniel Gelon Common 1 Orcish Spy Red Summon Orc R 1/1 TAP: Look at the top three cards of target player's library and return them in the same order. Pete Venters Common 1 Orcish Spy Red Summon Orc R 1/1 TAP: Look at the top three cards of target player's library and return them in the same order. Susan Van Camp Common 1 Orcish Veteran Red Summon Orc 2R 2/2 Cannot be assigned to block any white creature of power greater than 1. R: First strike until end of turn Dan Frazier Common 1 Orcish Veteran Red Summon Orc 2R 2/2 Cannot be assigned to block any white creature of power greater than 1. R: First strike until end of turn Douglas Shuler Common 1 Orcish Veteran Red Summon Orc 2R 2/2 Cannot be assigned to block any white creature of power greater than 1. R: First strike until end of turn Melissa Benson Common 1 Orcish Veteran Red Summon Orc 2R 2/2 Cannot be assigned to block any white creature of power greater than 1. R: First strike until end of turn Quinton Hoover Common 1 Order of Leitbur White Summon Clerics WW 2/1 Protection from black WW: +1/+0 until end of turn W: First strike until end of turn Bryon Wackwitz Common 1 Order of Leitbur White Summon Clerics WW 2/1 Protection from black WW: +1/+0 until end of turn W: First strike until end of turn Bryon Wackwitz Common 1 Order of Leitbur White Summon Clerics WW 2/1 Protection from black WW: +1/+0 until end of turn W: First strike until end of turn Randy Asplund-Faith Common 1 Order of the Ebon Hand Black Summon Clerics BB 2/1 Protection from white BB: +1/+0 until end of turn B: First strike until end of turn Chris Rush Common 1 Order of the Ebon Hand Black Summon Clerics BB 2/1 Protection from white BB: +1/+0 until end of turn B: First strike until end of turn Melissa Benson Common 1 Order of the Ebon Hand Black Summon Clerics BB 2/1 Protection from white BB: +1/+0 until end of turn B: First strike until end of turn Ron Spencer Common 1 Orgg Red Summon Orgg 3RR 6/6 Trample Orgg may not attack if opponent controls an untapped creature of power greater than 2. Orgg cannot be assigned to block any creature of power greater than 2. Daniel Gelon Uncommon 1 Raiding Party Red Enchantment 2R Raiding Party may not be the target of white spells or effects. 0: Sacrifice an Orc to destroy all plains. A player may tap a white creature to prevent up to two plains from being destroyed. Any number of creatures may be tapped in this manner. Quinton Hoover Uncommon 3 Rainbow Vale None Land TAP: Add 1 mana of any color to your mana pool. Control of Rainbow Vale passes to opponent at end of turn. Kaja Foglio Uncommon 1 Ring of Renewal Artifact Artifact 5 5, TAP: Discard a card at random from your hand and draw two cards. Douglas Shuler Uncommon 1 River Merfolk Blue Summon Merfolk UU 2/1 U: Mountainwalk until end of turn Douglas Shuler Uncommon 1 Ruins of Trokair None Land Comes into play tapped. TAP: Add W to your mana pool. TAP: Sacrifice Ruins of Trokair to add WW to your mana pool. Mark Poole Uncommon 2 Sand Silos None Land Comes into play tapped. You may choose not to untap Sand Silos during your untap phase and instead put a storage counter on it. TAP: Remove any number of storage counters from Sand Silos. For each storage counter removed, add U to your mana pool. Pat Morrissey Uncommon 1 Seasinger Blue Summon Merfolk 1UU 0/1 Bury Seasinger if you control no islands. TAP: Gain control of a target creature if its controller controls at least one island. You lose control of target creature if Seasinger leaves play, if you lose control of Seasinger, or if Seasinger becomes untapped. You may choose not to untap Seasinger as normal during your untap phase. Amy Weber Uncommon 3 Soul Exchange Black Sorcery BB Sacrifice a creature, but remove it from the game instead of putting it in your graveyard. Take a creature from your graveyard and put it directly into play as though it were just summoned. Put a +2/+2 counter on this creature if the creature sacrificed was a Thrull. Anthony Waters Uncommon 3 Spirit Shield Artifact Artifact 3 2, TAP: Target creature gets +0/+2 as long as Spirit Shield remains tapped. You may choose not to untap Spirit Shield as normal during your untap phase. Scott Kirschner Uncommon 1 Spore Cloud Green Instant 1GG Tap all blocking creatures. No creatures deal damage in combat this turn. Neither attacking nor blocking creatures untap as normal during their controllers' next untap phase. Amy Weber Common 1 Spore Cloud Green Instant 1GG Tap all blocking creatures. No creatures deal damage in combat this turn. Neither attacking nor blocking creatures untap as normal during their controllers' next untap phase. Jesper Myrfors Common 1 Spore Cloud Green Instant 1GG Tap all blocking creatures. No creatures deal damage in combat this turn. Neither attacking nor blocking creatures untap as normal during their controllers' next untap phase. Susan Van Camp Common 1 Spore Flower Green Summon Fungus GG 0/1 During your upkeep, put a spore counter on Spore Flower. 0: Remove three spore counters from Spore Flower. No creatures deal damage in combat this turn. Margaret Organ-Keen Uncommon 3 Svyelunite Priest Blue Summon Merfolk 1U 1/1 UU, TAP: Target creature may not be the target of spells or effects until end of turn. Use this ability only during your upkeep. Ron Spencer Uncommon 3 Svyelunite Temple None Land Comes into play tapped. TAP: Add U to your mana pool. TAP: Sacrifice Svyelunite Temple to add UU to your mana pool. Mark Poole Uncommon 2 Thallid Green Summon Fungus G 1/1 During your upkeep, put a spore counter on Thallid. 0: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature. Daniel Gelon Common 1 Thallid Green Summon Fungus G 1/1 During your upkeep, put a spore counter on Thallid. 0: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature. Edward Beard, Jr. Common 1 Thallid Green Summon Fungus G 1/1 During your upkeep, put a spore counter on Thallid. 0: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature. Jesper Myrfors Common 1 Thallid Green Summon Fungus G 1/1 During your upkeep, put a spore counter on Thallid. 0: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature. Ron Spencer Common 1 Thallid Devourer Green Summon Fungus 1GG 2/2 During your upkeep, put a spore counter on Thallid Devourer. 0: Remove three spore counters from Thallid Devourer to put a Saproling token into play. Treat this token as a 1/1 green creature. 0: Sacrifice a Saproling to give Thallid Devourer +1/+2 until end of turn. Ron Spencer Uncommon 3 Thelon's Chant Green Enchantment 1GG During your upkeep, pay G or bury Thelon's Chant. Whenever a player puts a swamp into play, Thelon's Chant deals 3 damage to him or her unless that player puts a -1/-1 counter on a target creature he or she controls. Melissa Benson Uncommon 3 Thelon's Curse Green Enchantment GG Blue creatures do not untap as normal during their controller's untap phase. During his or her upkeep, a blue creature's controller may pay an additional U to untap it. Each creature may be untapped in this way only once per turn. Pete Venters Uncommon 1 Thelonite Druid Green Summon Cleric 2G 1/1 1G, TAP: Sacrifice a creature to turn all your forests into 2/3 creatures until end of turn. The forests still count as lands but may not be tapped for mana if they were brought into play this turn. Margaret Organ-Keen Uncommon 3 Thelonite Monk Green Summon Cleric 2GG 1/2 TAP: Sacrifice a green creature to turn a target land into a basic forest. Mark changed land with a counter. Bryon Wackwitz Uncommon 1 Thorn Thallid Green Summon Fungus 1GG 2/2 During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target. Daniel Gelon Common 1 Thorn Thallid Green Summon Fungus 1GG 2/2 During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target. Heather Hudson Common 1 Thorn Thallid Green Summon Fungus 1GG 2/2 During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target. Jesper Myrfors Common 1 Thorn Thallid Green Summon Fungus 1GG 2/2 During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target. Mark Tedin Common 1 Thrull Champion Black Summon Thrull 4B 2/2 All Thrulls get +1/+1. TAP: Take control of a target Thrull. You lose control of target Thrull if Thrull Champion leaves play or you lose control of Thrull Champion. Daniel Gelon Uncommon 1 Thrull Retainer Black Enchant Creature B Target creature gets +1/+1. Sacrifice Thrull Retainer to regenerate the creature it enchants. Ron Spencer Uncommon 3 Thrull Wizard Black Summon Thrull 2B 1/1 1B: Counters a target black spell if caster of target spell does not pay an additional B or 3. Play this ability as an interrupt. Anson Maddocks Uncommon 3 Tidal Flats Blue Enchantment U UU: All your creatures that are blocking any non-flying creatures gain first strike until end of turn. The attacking player may pay 1 for each attacking creature to prevent Tidal Flats from giving that creature's blockers first strike. Rob Alexander Common 1 Tidal Flats Blue Enchantment U UU: All your creatures that are blocking any non-flying creatures gain first strike until end of turn. The attacking player may pay 1 for each attacking creature to prevent Tidal Flats from giving that creature's blockers first strike. Rob Alexander Common 1 Tidal Flats Blue Enchantment U UU: All your creatures that are blocking any non-flying creatures gain first strike until end of turn. The attacking player may pay 1 for each attacking creature to prevent Tidal Flats from giving that creature's blockers first strike. Sandra Everingham Common 1 Tidal Influence Blue Enchantment 2U Put a tide counter on Tidal Influence when it is brought into play and during your upkeep. If there is one tide counter on Tidal Influence, all blue creatures get -2/-0. If there are three tide counters on Tidal Influence, all blue creatures get +2/+0. When there are four tide counters on Tidal Influence, remove them all. You may not cast Tidal Influence if there is another Tidal Influence in play. Tom Wanerstrand Uncommon 3 Tourach's Chant Black Enchantment 1BB During your upkeep, pay B or bury Tourach's Chant. Whenever a player puts a forest into play, Tourach's Chant deals 3 damage to him or her unless that player puts a -1/-1 counter on a target creature he or she controls. Richard Kane-Ferguson Uncommon 3 Tourach's Gate Black Enchant Land 1BB Can only be played on a target land you control. Sacrifice a Thrull to put three time counters on Tourach's Gate. During your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, bury it. 0: Tap land Tourach's Gate enchants. All attacking creatures you control get +2/-1 until end of turn. Sandra Everingham Uncommon 1 Vodalian Knights Blue Summon Merfolk 1UU 2/2 First strike U: Flying until end of turn Vodalian Knights may not attack unless opponent controls at least one island. Bury Vodalian Knights if you control no islands. Susan Van Camp Uncommon 1 Vodalian Mage Blue Summon Merfolk 2U 1/1 U, TAP: Counters a target spell if caster of target spell does not pay an additional 1. Play this ability as an interrupt. Mark Poole Common 1 Vodalian Mage Blue Summon Merfolk 2U 1/1 U, TAP: Counters a target spell if caster of target spell does not pay an additional 1. Play this ability as an interrupt. Quinton Hoover Common 1 Vodalian Mage Blue Summon Merfolk 2U 1/1 U, TAP: Counters a target spell if caster of target spell does not pay an additional 1. Play this ability as an interrupt. Susan Van Camp Common 1 Vodalian Soldiers Blue Summon Merfolk 1U 1/2 Jeff A. Menges Common 1 Vodalian Soldiers Blue Summon Merfolk 1U 1/2 Melissa Benson Common 1 Vodalian Soldiers Blue Summon Merfolk 1U 1/2 Richard Kane-Ferguson Common 1 Vodalian Soldiers Blue Summon Merfolk 1U 1/2 Susan Van Camp Common 1 Vodalian War Machine Blue Summon Wall 1UU 0/4 0: Tap target Merfolk you control to allow Vodalian War Machine to attack this turn or to give Vodalian War Machine +2/+1 until end of turn. If Vodalian War Machine is put in the graveyard, all Merfolk tapped in this manner this turn are destroyed. Amy Weber Uncommon 1 Zelyon Sword Artifact Artifact 3 3, TAP: Target creature gets +2/+0 as long as Zelyon Sword remains tapped. You may choose not to untap Zelyon Sword as normal during your untap phase. Scott Kirschner Uncommon 1 Copyright 1996 Wizards of the Coast, Inc. 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