Tron 2.0 C.O.W. upgrade priority

I haven't seen a write up on this yet, so I'll post my musings on how to get the most out of the Code Optimization Wares ( C.O.W.s) you find in the game. Ever upgrade the Ball Launcher to Beta only to kick yourself when you find it in the next archive bin? Then this is for you! When you find a C.O.W., start at the top of the list and work your way down until you find a subroutine you can upgrade at that point in the game.


Subroutine

Version

Wait Time for Next Upgrade (in build points)

 

You will never find a gold version of these ingame, so they should be your first choice to upgrade. I moved the defensive subroutines to the top of the list, since they apply to (almost) every situation. MegaHurtz, Corrode, and Primitive Charge stack with more than one weapon, so they are also useful in more situations. Since there is no timing involved with the upgrades in these first two sections, there is more freedom of choice as to what to upgrade.

Truncate

Beta

n/a

5% gain in defense.

Submask

Beta

n/a

Only a 3% gain here,

Support Safeguard

Beta

n/a

and here.

MegaHurtz

Beta

n/a

More/less important than defense? You decide!

Corrode

Beta

n/a

Slower acting than MegaHurtz

Primitive Charge

Beta

n/a

 

Sequencer Disc

Beta

n/a

 

Prankster Bit

Beta

n/a

There are no more COWs left to upgrade to gold, sorry! If you really want a gold version of this, you’re gonna have to cheat.

Drunken Dims

Beta

n/a

 

Cluster Disc

Beta

n/a

 

Ball Launcher

Beta

n/a

 

LOL

Beta

n/a

 

Energy Claw

Beta

n/a

There are no more COWs left to upgrade to gold, sorry! If you really want a gold version of this, you’re gonna have to cheat.

Suffusion

Beta

n/a

 

Triangulate

Beta

n/a

 

Fuzzy Signature

Beta

n/a

 

You will not find either beta or gold versions of these either.

Prankster Bit

Alpha

n/a

Will never get to upgrade these to gold

Energy Claw

Alpha

n/a

Why did I list them above?

Below are the alpha versions of the betas above. Eventually you will find these in game, but if you upgrade them to beta, they will be available for the next C.O.W. you find. This is where the timing of upgrades becomes critical. Times are listed in the gap between build points from when you find the alpha version to when you find the beta version. So beta upgrades that show up sooner after you find the alpha sink to the bottom of the list and you won't waste a C.O.W. on them. You will be waiting most of the game to upgrade the Primitive Charge to Beta. The Beta upgrade for the Sequencer Disk you will find very soon after you get the Alpha.

Primitive Charge

Alpha

640

 

Truncate

Alpha

367

 

Submask

Alpha

265

 

Ball Launcher

Alpha

265

 

Corrode

Alpha

213

 

LOL

Alpha

212

 

Fuzzy Signature

Alpha

162

 

Support Safeguard

Alpha

141

 

MegaHurtz

Alpha

139

 

Cluster Disc

Alpha

114

 

Drunken Dims

Alpha

105

 

Suffusion

Alpha

99

 

Sequencer Disc

Alpha

17

 

Same rules as the previous section, except that you will eventually find gold versions of all of these, so don't waste a C.O.W. on them unless you upgraded everything else you have.

Viral Shield

Beta

285

I bumped this up because you will want a gold version asap. It is nearly useless later on.

Peripheral Seal

Alpha

652

 

Power Block

Alpha

537

 

Base Damping

Beta

226

 

Y-Amp

Beta

214

 

Profiler

Alpha

167

 

Viral Shield

Alpha

152

 

Y-Amp

Alpha

138

 

Base Damping

Alpha

136

 

Profiler

Beta

107

 

Power Block

Beta

47

 

Virus Scan

Beta

45

 

Triangulate

Alpha

0

The first one you find is a Beta.

Virus Scan

Alpha

0

Same here.

Peripheral Seal

Beta

0

Jump from Alpha to Gold here.

 

So there you have it. C.O.W. choices made easy!

I'm also testing a theory about efficient version upgrade point usage. It goes like this:

version 1.0.0 spend all 7 upgrades on health
version 2.0.0 spend 1 on health, the rest on energy
version 3.0.0 spend all 7 upgrades on energy
version 4.0.0 energy again (surge mode)
version 5.0.0 health
version 6.0 0 spend 5 upgrades on health (surge mode), 2 on weapon efficiency
version 7.0.0 weapon efficiency again
version 8.0.0 and again
version 9.0.0 surge weapon efficiency, then whatever you fancy

So why do that? Infinate energy patches are everywhere, and health is finite, so go for health first. Stop getting health at version 2.0.0 so you can surge energy just in time for the sniper trial, and to get the beta Corrode, then finish surging health.

 

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