Lindsey Dubb's Changes to the Rules


These are Lindsey Dubb's Changes to the Rules:

Many of the changes were made for one of the following reasons:
Characters:

A Character may use any one Helmet, any one Shield, and any one suit of Armor to prevent the loss of a life after defeat in Combat. Each is rolled for in turn, and if any are able to prevent the life from being lost, the life is saved.

In Combat, the Character is limited to using one normal weapon and one missile weapon.

Whenever a Spirit is killed in Psychic Combat, the victorious Character must take that Spirit for experience. At any time, 3 points of defeated Craft may be turned in (discarded) and the Character may take a card from the Spell deck.

You may keep any defeated opponent (not only an Enemy) with a Strength or Craft that is listed on an Adventure or Dungeon card for experience.

Whenever a Character is allowed (or required) to draw a Spell, but does not have the ability to keep as many Spells as they would then have, they may draw that Spell, but must then immediately discard any in excess of their maximum.

Whenever a player makes a (normal) move in the Outer or Middle Regions, they do not roll a 6 sided die. Instead, they roll a 3 sided die. This does not apply to any other die rolls. (This rule is designed to make movement a bit less random. Believe it or not, this die speeds up the game, since far less time is spent getting to spaces that are right next to a Character).

If a Player has multiple cards that can affect their movement, they may use only one -- they must choose which one before the die is rolled.

Whenever you would be able to encounter another Character, you may, with their permission, choose to trade with them instead unless they are of the opposite alignment (Good vs. Evil). A trade may consist of any number of exchanged Bags of Gold, Objects, Followers, and/or Spells. At least one of these things must change hands. If the Players cannot agree on a trade, the moving player must then choose a different option (ie either attack a character or encounter the space). If a trade is made, that counts as the Character's encounter for the turn -- they do not afterwards get to encounter their space.

Some cards now refer to the granting of a wish. Whenever a Player is granted a wish, they may choose one of the following:
Spells:
Finals:

Before the game begins, the scenario must be decided (either by consensus or die roll). Here are the three scenarios:

Adventure Cards:

Shuffle in the City cards with the Adventure deck. This will, of course, result in some cards with obviously different backs, but I haven't found this to be a problem. You might want to slightly alter the text of a few of those City cards to reflect that fact that they're no longer in the City.
Board Squares:
Changes to Character expansions:
Changes to City Cards:
Changes to Purchase Deck Cards
The cards now have a base cost written on them. This base cost is used by a number of Adventure Cards (the Barterer, the Black Market, and the Flea Market). Note that, in many cases, the actual sale price of an item will not be the cost listed on the card.
  • Mule:3
  • Horse:4
  • Warhorse:6
  • Horse and Cart:6
  • Helmet:2
  • Full-Face Helm:3
  • Shield:3
  • Kite Shield:5
  • Armor:5
  • Plate Mail:7
  • Long Bow:4
  • Short Bow:2
  • Quiver:1
  • Sword:2
  • Two-Handed Sword:5
  • Axe:3
  • Greataxe:6
  • Doughnuts:2
  • Fishcake:1
  • Candlestick:2
  • Raft:3
  • Water Bottle:1
  • Dragon's Bones:1

Talisman Magic Deck

These cards are only available when specifically mentioned on an Adventure Card, such as the Magic Shop, the Haunted Mansion, or Tales of Treasure. The costs mentioned here are used when purchasing Magic Items at the Magic Shop. The costs are purposefully low -- the real challenge is finding a place that will sell them. All of the card here are, of course, Magic Objects.
Dungeon Changes

Note that there is now an entrance to the Dungeon below the Tavern. Whenever a Player exits the Dungeon, they may appear at any Dungeon Doorway, or at the Tavern. Dungeon Doorways may now be affected by the Destruction spell.

If you have any ideas for new cards or modifies to those already existent, feel free to send me an e-mail


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