Special Abilities
- Whenever you roll for movement, use a six-sided die and halve the
result (round up). If you roll a natural 1 for movement, you must
change your form. Draw a Character card. You now have that Character's
Abilities, base Strength, and base Craft. You keep you alignment,
starting space, Shapeshifter abilities, and any gained Strength, Craft,
Lives, Spells, experience, Objects, Gold, and Followers.
- You are immune to the Siren.
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